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authorIago Toral Quiroga <[email protected]>2016-11-18 13:44:27 +0100
committerIago Toral Quiroga <[email protected]>2016-11-21 08:01:54 +0100
commit39c47e7698fdcc6fc215daf973d8762cfb8b02ca (patch)
tree6ac90bb248d9ebd42fca20852d4e849d7c2d238b /docs
parenta8b85f1f772ef45cdeba9d5d205d105e689c3bdf (diff)
anv/state: enable coordinate address rounding for Min/Mag filters
This patch improves pass rate of dEQP-VK.texture.explicit_lod.2d.sizes.* from 68.0% (98/144) to 83.3% (120/144) by enabling sampler address rounding mode when the selected filter is not nearest, which is the same thing we do for OpenGL. These tests check texture filtering for various texture sizes and mipmap levels. The failures (without this patch) affect cases where the target texture has odd dimensions (like 57x35) and either the Min or the Mag filter is not nearest. Reviewed-by: Jason Ekstrand <[email protected]>
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