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authorBrian Paul <[email protected]>2015-04-23 10:00:34 -0600
committerBrian Paul <[email protected]>2015-04-28 12:27:48 -0600
commit3597a0de94fa721e86ef2b7a68855f44ed4e1973 (patch)
tree565df3edf1009e715497a44008de06340a0567b1 /docs
parente312a6995850e78b3b9e2cbe4713928bc9cc386d (diff)
docs: more details about Viewperf 12 medical-01 test issues
Diffstat (limited to 'docs')
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1 files changed, 7 insertions, 0 deletions
diff --git a/docs/viewperf.html b/docs/viewperf.html
index 6b63b94d852..a60a44f3613 100644
--- a/docs/viewperf.html
+++ b/docs/viewperf.html
@@ -329,6 +329,13 @@ array initializer statement, but it neglects to specify
<code>#version 120</code> at the top of the shader code.
So, the shader does not compile and all that's rendered is plain white polygons.
</p>
+<p>
+Also, the test tries to create a very large 3D texture that may exceed
+the device driver's limit.
+When this happens, the glTexImage3D call fails and all that's rendered is
+a white box.
+</p>
+
<h3>showcase-01</h3>