diff options
author | Brian Paul <brianp@vmware.com> | 2009-04-07 18:23:21 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-04-08 08:23:45 -0600 |
commit | ce01de507563685d4cac4ec45b74e6214887ffc3 (patch) | |
tree | 488269475dd6c294091a70110d2b42cfc4c51a86 /docs | |
parent | 629700ed7eaaf63d2037a11b2931c91fdc22944a (diff) |
docs: more info for 7.4 release notes
Diffstat (limited to 'docs')
-rw-r--r-- | docs/relnotes-7.5.html | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/docs/relnotes-7.5.html b/docs/relnotes-7.5.html index f29553b0fb2..3c822da863b 100644 --- a/docs/relnotes-7.5.html +++ b/docs/relnotes-7.5.html @@ -12,6 +12,13 @@ <p> Mesa 7.5 is a new development release. +People who are concerned with stability and reliability should stick +with the 7.4.x branch or wait for Mesa 7.6. +</p> +<p> +The main new feature of Mesa 7.5 is the +<a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D" +target="_parent">Gallium3D</a> infrastructure. </p> <p> Mesa 7.5 implements the OpenGL 2.1 API, but the version reported by @@ -32,6 +39,17 @@ tbd <h2>New features</h2> <ul> +<li>Gallium - this is the new architecture for OS-independent and + API-independent 3D drivers. + Gallium3D is intended for GPUs that fully support vertex/fragment shaders. + The Gallium3D drivers currently included are: + <ul> + <li>softpipe - a software/reference driver + <li>i915 - Intel 915/945 driver + <li><a href="cell.html">Cell</a> - IBM/Sony/Toshiba Cell processor driver + <li>nouveau - preliminary driver for NVIDIA GPUs (still under development) + <li>r300 - preliminary driver for R300 (still under development) + </ul> <li>GL_ARB_framebuffer_object extension (software drivers, i965 driver) <li>Reworked two-sided stencil support. This allows a driver to support all three variations of two-sided stencil @@ -45,8 +63,10 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0 <h2>Bug fixes</h2> <ul> +<li>Lots of i965 driver bug fixes </ul> + <h2>Changes</h2> <ul> <li>Remove support for GL_SGIX_shadow, GL_SGIX_shadow_ambient and |