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authorBrian <[email protected]>2007-04-22 15:32:10 -0600
committerBrian <[email protected]>2007-04-22 15:32:10 -0600
commitd59e6f233b02ffe2c36c2fb89ec26c208a421540 (patch)
tree9a8919f117ec78e45bc66b6e1fcb7181562292e7 /docs
parentad02042db2802733bc27809ad05d97db5966fd11 (diff)
import glxext.h version 19
Diffstat (limited to 'docs')
-rw-r--r--docs/relnotes-6.5.3.html2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/relnotes-6.5.3.html b/docs/relnotes-6.5.3.html
index 0d0398aaf41..61ae904d02a 100644
--- a/docs/relnotes-6.5.3.html
+++ b/docs/relnotes-6.5.3.html
@@ -46,7 +46,7 @@ for the same reason.
<li>Much faster software execution of vertex, fragment shaders.
<li>New vertex buffer object (vbo) infrastructure
<li>Updated glext.h file (version 39)
-<li>Updated glxext.h file (version 18)
+<li>Updated glxext.h file (version 19)
<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
"multiple render targets" are really supported.
</ul>