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authorPaul Berry <[email protected]>2011-08-11 18:10:22 -0700
committerPaul Berry <[email protected]>2011-09-08 09:38:03 -0700
commitb453ba2c9f8ccb1d61a0ef50f0a40592df3366c3 (patch)
tree3fd90166ffe0b75a8344c2491f6d6580cd73bed9 /docs
parent37bb1c4de2eb2fa80d09b6e8dc8f39814d790e09 (diff)
glsl: Make sure gl_ClipDistance and gl_ClipVertex are not both written.
From section 7.1 (Vertex Shader Special Variables) of the GLSL 1.30 spec: "It is an error for a shader to statically write both gl_ClipVertex and gl_ClipDistance." Fixes piglit test mixing-clip-distance-and-clip-vertex-disallowed.c. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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