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authorVadim Girlin <[email protected]>2011-11-04 21:24:03 +0400
committerAlex Deucher <[email protected]>2011-11-04 16:23:24 -0400
commit9804cf3118ae7249098af2a9c78b36f4fb576ee4 (patch)
treed7ccba7d7cafe243a783b6013ca1663e6de179a9 /docs
parentc15f8569fddac5f8aee77863922fd5bb992cfe8a (diff)
r600g: move SPI setup to PS setup
SPI semantic indices for PS/VS are now static, so we don't need to update spi config for every shaders combination. We can move the functionality of r600_spi_update to r600(evergreen)_pipe_shader_ps. Flatshade state is now controlled by the global FLAT_SHADE_ENA flag instead of updating FLAT_SHADE for all inputs. Sprite coord still requires the update of spi setup when sprite_coord_enable is first changed from zero (enabled), and then only when it's changed to other non-zero value (enabled for other input). Change to zero (disabling) and back to the same value is handled via global SPRITE_COORD_ENA. New field "sprite_coord_enable" added to "struct r600_pipe_shader" to track current state for the pixel shader. It's checked in the r600_update_derived_state. Signed-off-by: Vadim Girlin <[email protected]>
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