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authorGlenn Kennard <glenn.kennard@gmail.com>2014-08-25 11:05:06 +0200
committerMarek Olšák <marek.olsak@amd.com>2014-09-01 21:12:03 +0200
commit8d0f6ff810e9bc16ef7c2fd8d5a34d12f2643f91 (patch)
tree8c98a79c7b9886266fd46a6572833e7e5d54b4c7 /docs
parent482def592fede9c4c2f1e6944df42e8319dd6b78 (diff)
r600g: Implement sm5 geometry shader instancing
Requires Evergreen or later hardware. Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 3d7a450c9e9..f5d5e72c961 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -104,7 +104,7 @@ GL 4.0, GLSL 4.00:
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (r600)
- Enhanced textureGather DONE (r600, radeonsi)
- - Geometry shader instancing DONE ()
+ - Geometry shader instancing DONE (r600)
- Geometry shader multiple streams DONE ()
- Enhanced per-sample shading DONE (r600)
- Interpolation functions DONE ()