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authorSam Hocevar <[email protected]>2011-02-16 17:04:03 -0700
committerBrian Paul <[email protected]>2011-02-16 17:05:08 -0700
commitfde49436881e64cc9fd838761cea3d6718832449 (patch)
tree51071cd112f9ee5ed03c40883d2bc4676a465181 /docs
parentaaceca16dfc57375cdb837b82b3d123e42710c65 (diff)
docs: fix glsl_compiler name
Diffstat (limited to 'docs')
-rw-r--r--docs/shading.html2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/shading.html b/docs/shading.html
index c41d4a9be2b..aba39597429 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -167,7 +167,7 @@ Here's an example of using the compiler to compile a vertex shader and
emit GL_ARB_vertex_program-style instructions:
</p>
<pre>
- src/glsl/glslcompiler --dump-ast myshader.vert
+ src/glsl/glsl_compiler --dump-ast myshader.vert
</pre>
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