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authorEric Anholt <[email protected]>2020-05-28 12:37:29 -0700
committerMarge Bot <[email protected]>2020-06-09 18:28:17 +0000
commiteca02ec44aa977a86ab858c1c5ff3dd6ba91fae4 (patch)
treee8647be531d8eaff5c75e99ede1bf84b963da2c9 /docs
parentf70030d276708e85d951addd19993d967c3b71f9 (diff)
ci: Disable shader cache on vulkan CI runs.
I found it to be flaky in freedreno CI, and tracked down the issue to parallel-deqp-runner needing to manage the shader cache (https://gitlab.freedesktop.org/mesa/parallel-deqp-runner/-/merge_requests/13). Until we fix that in the runner, disable it. This should matter less now that we prebuild the SPIRV, though. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5266>
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