aboutsummaryrefslogtreecommitdiffstats
path: root/docs
diff options
context:
space:
mode:
authorIago Toral Quiroga <[email protected]>2019-02-12 12:43:30 +0100
committerJuan A. Suarez Romero <[email protected]>2019-04-18 11:05:18 +0200
commit64b93292ac19f9a74005108575e25fe7e47eee82 (patch)
treea5cd8494a62e3cf473babc55c068d901b43c84a1 /docs
parentddd1706ab3710f25f51bbd6b14bb3af72ca046f6 (diff)
intel/compiler: remove inexact algebraic optimizations from the backend
NIR already has these and correctly considers exact/inexact qualification, whereas the backend doesn't and can apply the optimizations where it shouldn't. This happened to be the case in a handful of Tomb Raider shaders, where NIR would skip the optimizations because of a precise qualification but the backend would then (incorrectly) apply them anyway. Besides this, considering that we are not emitting much math in the backend these days it is unlikely that these optimizations are useful in general. A shader-db run confirms that MAD and LRP optimizations, for example, were only being triggered in cases where NIR would skip them due to precise requirements, so in the near future we might want to remove more of these, but for now we just remove the ones that are not completely correct. Suggested-by: Jason Ekstrand <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'docs')
0 files changed, 0 insertions, 0 deletions