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authorBrian Paul <[email protected]>2003-03-08 17:38:57 +0000
committerBrian Paul <[email protected]>2003-03-08 17:38:57 +0000
commit0b27aceae2464db3dd149cf4fd667e353a655c5e (patch)
treea8df88dd0893e04a6fe4f125ddd361a1bde9d7ae /docs
parentdc32636cfd38916ad7b2150e10765026dbb64ce5 (diff)
Documentation/website overhaul. The website content and doc/ directory
are now merged and are one and the same.
Diffstat (limited to 'docs')
-rw-r--r--docs/README.X1114
-rw-r--r--docs/banner.html15
-rw-r--r--docs/bugs.html35
-rw-r--r--docs/conform.html693
-rw-r--r--docs/contents.html76
-rw-r--r--docs/custom.html25
-rw-r--r--docs/cvs_anonymous.html37
-rw-r--r--docs/cvs_branches.html59
-rw-r--r--docs/debugging.html36
-rw-r--r--docs/demos.html16
-rw-r--r--docs/devinfo.html230
-rw-r--r--docs/download.html106
-rw-r--r--docs/envvars.html25
-rw-r--r--docs/extensions.html32
-rw-r--r--docs/faq.html330
-rw-r--r--docs/games.html62
-rw-r--r--docs/glu.html43
-rw-r--r--docs/helpwanted.html62
-rw-r--r--docs/index.html97
-rw-r--r--docs/install.html295
-rw-r--r--docs/intro.html255
-rw-r--r--docs/libraries.html55
-rw-r--r--docs/license.html115
-rw-r--r--docs/lists.html51
-rw-r--r--docs/mangling.html26
-rw-r--r--docs/modelers.html70
-rw-r--r--docs/news.html568
-rw-r--r--docs/osmesa.html74
-rw-r--r--docs/perf.html66
-rw-r--r--docs/relnotes.html33
-rw-r--r--docs/science.html64
-rw-r--r--docs/sourcedocs.html24
-rw-r--r--docs/subset.html26
-rw-r--r--docs/systems.html109
-rw-r--r--docs/thanks.html139
-rw-r--r--docs/utilities.html20
-rw-r--r--docs/utility.html42
-rw-r--r--docs/webmaster.html22
38 files changed, 3954 insertions, 93 deletions
diff --git a/docs/README.X11 b/docs/README.X11
index 22621eff465..030b6e3fc1b 100644
--- a/docs/README.X11
+++ b/docs/README.X11
@@ -250,15 +250,9 @@ HPCR glClear(GL_COLOR_BUFFER_BIT) dithering
to HP systems with the HPCR (Color Recovery) system.
-Extensions:
- The following OpenGL GLX extensions are currently implemented:
-
- GLX_EXT_visual_info - GLX visual and transparent pixel extension
- GLX_EXT_visual_rating - GLX visual caveats
-
- For detailed information about the extensions see www.opengl.org
-
- There are four Mesa-specific GL/GLX extensions at this time.
+Extensions
+==========
+ There are three Mesa-specific GLX extensions at this time.
GLX_MESA_pixmap_colormap
@@ -317,4 +311,4 @@ Summary of X-related environment variables:
----------------------------------------------------------------------
-$Id: README.X11,v 3.9 2002/10/29 23:42:48 brianp Exp $
+$Id: README.X11,v 3.10 2003/03/08 17:38:57 brianp Exp $
diff --git a/docs/banner.html b/docs/banner.html
new file mode 100644
index 00000000000..b6d1abb0d5f
--- /dev/null
+++ b/docs/banner.html
@@ -0,0 +1,15 @@
+<HTML>
+
+<title>Banner</title>
+
+
+<body text="#ffffff" bgcolor="#aa4444">
+
+<center>
+<p>
+<font size="5">The Mesa 3D Graphics Library</font>
+</p>
+</center>
+
+</body>
+</html> \ No newline at end of file
diff --git a/docs/bugs.html b/docs/bugs.html
new file mode 100644
index 00000000000..9ced9dc8c2d
--- /dev/null
+++ b/docs/bugs.html
@@ -0,0 +1,35 @@
+<HTML>
+
+<TITLE>Mesa Bug Reporting</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Bug Database</H1>
+
+<p>
+Bug reports can be filed in the <a
+href="http://sourceforge.net/bugs/?group_id=3" target="_parent">Bug
+Database</a> on sourceforge.net. Please follow these guidelines:
+</p>
+
+<ul>
+<li>Make sure you're using the most recent version of Mesa
+<li>Make sure your bug isn't already reported
+<li>Include as much information as possible in the report
+<li>Provide a simple GLUT-based test program if possible
+<li>Check back for follow-ups to the report
+</ul>
+
+<p>
+Bug reports will automatically be forwarded to the Mesa developer's list.
+</p>
+
+<p>
+The easier a bug is to reproduce, the sooner it will be fixed.
+Please do everything you can to facilitate quickly fixing bugs.
+If your bug report is vague or your test program doesn't compile
+easily, the problem may not be fixed very quickly.
+</p>
+
+</BODY>
+</HTML>
diff --git a/docs/conform.html b/docs/conform.html
new file mode 100644
index 00000000000..eded6a79de5
--- /dev/null
+++ b/docs/conform.html
@@ -0,0 +1,693 @@
+<HTML>
+
+<TITLE>Conformance</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Conformance</H1>
+
+<p>
+The SGI OpenGL conformance tests verify correct operation of OpenGL
+implementations. I, Brian Paul, have been given a copy of the tests
+for testing Mesa. The tests are not publically available.
+</p>
+<p>
+This file has the latest results of testing Mesa with the OpenGL 1.2
+conformance tests. Testing with the preliminary OpenGL 1.3 tests has
+also been done. Mesa passes all the 1.3 tests.
+</p>
+<p>
+The tests were run using the software X11 device driver on 24-bpp
+and 16-bpp displays.
+</p>
+<p>
+Mesa 4.0 and later pass all conformance tests at all path levels.
+Note that this says nothing about the conformance of hardware drivers
+based upon Mesa.
+</p>
+
+
+<pre>
+
+COVERAGE TESTS
+--------------
+
+Test that all API functions accept the legal parameters and reject
+illegal parameters. The result of each test is either pass or fail.
+
+% covgl
+OpenGL Coverage Test.
+Version 1.2
+
+covgl passed.
+
+covgl passed at 1.1 level.
+
+covgl passed at 1.2 level.
+
+covgl passed for ARB_multitexture.
+
+
+% covglu
+OpenGL GLU Coverage Test.
+Version 1.3
+
+covglu passed.
+
+covglu passed at 1.1 level.
+
+
+% covglx
+OpenGL X Coverage Test.
+Version 1.1.1
+
+covglx passed.
+
+
+% primtest -v
+Open GL Primitives Test.
+Version 1.2
+
+[lots of output deleted]
+
+292159 Combinations.
+primtest passed.
+
+
+
+
+GL CONFORMANCE TEST
+===================
+
+Render test images, read them back, then test for expected results.
+
+
+----------------------------------------------------------------------
+% conform -v 2
+
+OpenGL Conformance Test
+Version 1.2
+
+Setup Report.
+ Verbose level = 2.
+ Random number seed = 1.
+ Path inactive.
+
+Visual Report.
+ Display ID = 35. Indirect Rendering.
+ Double Buffered.
+ RGBA (5, 6, 5, 0).
+ Stencil (8).
+ Depth (16).
+ Accumulation (16, 16, 16, 16).
+
+Epsilon Report.
+ zero error epsilon = 0.000122.
+ RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
+ Depth buffer error epsilon = 0.000137.
+ Stencil plane error epsilon = 0.00404.
+ Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
+
+Default State test passed.
+Must Pass test passed.
+Divide By Zero test passed.
+Viewport Clamp test passed.
+Matrix Stack test passed.
+Matrix Stack Mixing test passed.
+Vertex Order test passed.
+Transformations test passed.
+Transformation Normal test passed.
+Viewport Transformation test passed.
+Buffer Clear test passed.
+Buffer Corners test passed.
+Buffer Color test passed.
+Color Ramp test passed.
+Mask test passed.
+Buffer Invariance test passed.
+Accumulation Buffer test passed.
+Select test passed.
+Feedback test passed.
+Scissor test passed.
+Alpha Plane Function test passed.
+Stencil Plane Clear test passed.
+Stencil Plane Corners test passed.
+Stencil Plane Operation test passed.
+Stencil Plane Function test passed.
+Depth Buffer Clear test passed.
+Depth Buffer Function test passed.
+Blend test passed.
+Dither test passed.
+LogicOp Function test does not exist for an RGB visual.
+DrawPixels test passed.
+CopyPixels test passed.
+Bitmap Rasterization test passed.
+Point Rasterization test passed.
+Anti-aliased Point test passed.
+Line Rasterization test passed.
+Line Stipple test passed.
+Anti-aliased Line test passed.
+Horizontal and Vertical Line test passed.
+Triangle Rasterization test passed.
+Triangle Tile test passed.
+Triangle Stipple test passed.
+Anti-aliased Triangles test passed.
+Quad Rasterization test passed.
+Polygon Face test passed.
+Polygon Cull test passed.
+Polygon Stipple test passed.
+Polygon Edge test passed.
+Ambient Material test passed.
+Ambient Scene test passed.
+Attenuation Position test passed.
+Diffuse Light test passed.
+Diffuse Material test passed.
+Diffuse Material Normal test passed.
+Diffuse Material Positioning test passed.
+Emissive Material test passed.
+Specular Exponent test passed.
+Specular Exponent Normal test passed.
+Specular Local Eye Half Angle test passed.
+Specular Light test passed.
+Specular Material test passed.
+Specular Normal test passed.
+Spot Positioning test passed.
+Spot Exponent and Positioning test passed.
+Spot Exponent and Direction test passed.
+Fog Exponential test passed.
+Fog Linear test passed.
+Texture Decal test passed.
+Texture Border test passed.
+Mipmaps Selection test passed.
+Mipmaps Interpolation test passed.
+Display Lists test passed.
+Evaluator test passed.
+Evaluator Color test passed.
+Texture Edge Clamp test passed.
+Packed Pixels test passed.
+Texture LOD test passed.
+Rescale Normal test passed.
+Color Table test passed.
+Convolution test passed.
+Convolution Border test passed.
+Histogram test passed.
+MinMax test passed.
+MultiTexture test passed.
+
+Conform passed.
+
+----------------------------------------------------------------------
+% conform -v 2 -p 1
+
+OpenGL Conformance Test
+Version 1.2
+
+Setup Report.
+ Verbose level = 2.
+ Random number seed = 1.
+ Path level = 1.
+
+Visual Report.
+ Display ID = 35. Indirect Rendering.
+ Double Buffered.
+ RGBA (5, 6, 5, 0).
+ Stencil (8).
+ Depth (16).
+ Accumulation (16, 16, 16, 16).
+
+Epsilon Report.
+ zero error epsilon = 0.000122.
+ RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
+ Depth buffer error epsilon = 0.000137.
+ Stencil plane error epsilon = 0.00404.
+ Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
+
+Default State test passed.
+Must Pass test passed.
+Divide By Zero test passed.
+Viewport Clamp test passed.
+Matrix Stack test passed.
+Matrix Stack Mixing test passed.
+Vertex Order test passed.
+Transformations test passed.
+Transformation Normal test passed.
+Viewport Transformation test passed.
+Buffer Clear test passed.
+Buffer Corners test passed.
+Buffer Color test passed.
+Color Ramp test passed.
+Mask test passed.
+Buffer Invariance test passed.
+Accumulation Buffer test passed.
+Select test passed.
+Feedback test passed.
+Scissor test passed.
+Alpha Plane Function test passed.
+Stencil Plane Clear test passed.
+Stencil Plane Corners test passed.
+Stencil Plane Operation test passed.
+Stencil Plane Function test passed.
+Depth Buffer Clear test passed.
+Depth Buffer Function test passed.
+Blend test passed.
+Dither test passed.
+LogicOp Function test does not exist for an RGB visual.
+DrawPixels test passed.
+CopyPixels test passed.
+Bitmap Rasterization test passed.
+Point Rasterization test passed.
+Anti-aliased Point test passed.
+Line Rasterization test passed.
+Line Stipple test passed.
+Anti-aliased Line test passed.
+Horizontal and Vertical Line test passed.
+Triangle Rasterization test passed.
+Triangle Tile test passed.
+Triangle Stipple test passed.
+Anti-aliased Triangles test passed.
+Quad Rasterization test passed.
+Polygon Face test passed.
+Polygon Cull test passed.
+Polygon Stipple test passed.
+Polygon Edge test passed.
+Ambient Material test passed.
+Ambient Scene test passed.
+Attenuation Position test passed.
+Diffuse Light test passed.
+Diffuse Material test passed.
+Diffuse Material Normal test passed.
+Diffuse Material Positioning test passed.
+Emissive Material test passed.
+Specular Exponent test passed.
+Specular Exponent Normal test passed.
+Specular Local Eye Half Angle test passed.
+Specular Light test passed.
+Specular Material test passed.
+Specular Normal test passed.
+Spot Positioning test passed.
+Spot Exponent and Positioning test passed.
+Spot Exponent and Direction test passed.
+Fog Exponential test passed.
+Fog Linear test passed.
+Texture Decal test passed.
+Texture Border test passed.
+Mipmaps Selection test passed.
+Mipmaps Interpolation test passed.
+Display Lists test passed.
+Evaluator test passed.
+Evaluator Color test passed.
+Texture Edge Clamp test passed.
+Packed Pixels test passed.
+Texture LOD test passed.
+Rescale Normal test passed.
+Color Table test passed.
+Convolution test passed.
+Convolution Border test passed.
+Histogram test passed.
+MinMax test passed.
+MultiTexture test passed.
+
+Conform passed.
+
+----------------------------------------------------------------------
+% conform -v 2 -p 2
+
+OpenGL Conformance Test
+Version 1.2
+
+Setup Report.
+ Verbose level = 2.
+ Random number seed = 1.
+ Path level = 2.
+
+Visual Report.
+ Display ID = 35. Indirect Rendering.
+ Double Buffered.
+ RGBA (5, 6, 5, 0).
+ Stencil (8).
+ Depth (16).
+ Accumulation (16, 16, 16, 16).
+
+Epsilon Report.
+ zero error epsilon = 0.000122.
+ RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
+ Depth buffer error epsilon = 0.000137.
+ Stencil plane error epsilon = 0.00404.
+ Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
+
+Default State test passed.
+Must Pass test passed.
+Divide By Zero test passed.
+Viewport Clamp test passed.
+Matrix Stack test passed.
+Matrix Stack Mixing test passed.
+Vertex Order test passed.
+Transformations test passed.
+Transformation Normal test passed.
+Viewport Transformation test passed.
+Buffer Clear test passed.
+Buffer Corners test passed.
+Buffer Color test passed.
+Color Ramp test passed.
+Mask test passed.
+Buffer Invariance test passed.
+Accumulation Buffer test passed.
+Select test passed.
+Feedback test passed.
+Scissor test passed.
+Alpha Plane Function test passed.
+Stencil Plane Clear test passed.
+Stencil Plane Corners test passed.
+Stencil Plane Operation test passed.
+Stencil Plane Function test passed.
+Depth Buffer Clear test passed.
+Depth Buffer Function test passed.
+Blend test passed.
+Dither test passed.
+LogicOp Function test does not exist for an RGB visual.
+DrawPixels test passed.
+CopyPixels test passed.
+Bitmap Rasterization test passed.
+Point Rasterization test passed.
+Anti-aliased Point test passed.
+Line Rasterization test passed.
+Line Stipple test passed.
+Anti-aliased Line test passed.
+Horizontal and Vertical Line test passed.
+Triangle Rasterization test passed.
+Triangle Tile test passed.
+Triangle Stipple test passed.
+Anti-aliased Triangles test passed.
+Quad Rasterization test passed.
+Polygon Face test passed.
+Polygon Cull test passed.
+Polygon Stipple test passed.
+Polygon Edge test passed.
+Ambient Material test passed.
+Ambient Scene test passed.
+Attenuation Position test passed.
+Diffuse Light test passed.
+Diffuse Material test passed.
+Diffuse Material Normal test passed.
+Diffuse Material Positioning test passed.
+Emissive Material test passed.
+Specular Exponent test passed.
+Specular Exponent Normal test passed.
+Specular Local Eye Half Angle test passed.
+Specular Light test passed.
+Specular Material test passed.
+Specular Normal test passed.
+Spot Positioning test passed.
+Spot Exponent and Positioning test passed.
+Spot Exponent and Direction test passed.
+Fog Exponential test passed.
+Fog Linear test passed.
+Texture Decal test passed.
+Texture Border test passed.
+Mipmaps Selection test passed.
+Mipmaps Interpolation test passed.
+Display Lists test passed.
+Evaluator test passed.
+Evaluator Color test passed.
+Texture Edge Clamp test passed.
+Packed Pixels test passed.
+Texture LOD test passed.
+Rescale Normal test passed.
+Color Table test passed.
+Convolution test passed.
+Convolution Border test passed.
+Histogram test passed.
+MinMax test passed.
+MultiTexture test passed.
+
+Conform passed.
+
+----------------------------------------------------------------------
+% conform -v 2 -p 3
+
+OpenGL Conformance Test
+Version 1.2
+
+Setup Report.
+ Verbose level = 2.
+ Random number seed = 1.
+ Path level = 3.
+
+Visual Report.
+ Display ID = 35. Indirect Rendering.
+ Double Buffered.
+ RGBA (5, 6, 5, 0).
+ Stencil (8).
+ Depth (16).
+ Accumulation (16, 16, 16, 16).
+
+Epsilon Report.
+ zero error epsilon = 0.000122.
+ RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
+ Depth buffer error epsilon = 0.000137.
+ Stencil plane error epsilon = 0.00404.
+ Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
+
+Default State test passed.
+Must Pass test passed.
+Divide By Zero test passed.
+Viewport Clamp test passed.
+Matrix Stack test passed.
+Matrix Stack Mixing test passed.
+Vertex Order test passed.
+Transformations test passed.
+Transformation Normal test passed.
+Viewport Transformation test passed.
+Buffer Clear test passed.
+Buffer Corners test passed.
+Buffer Color test passed.
+Color Ramp test passed.
+Mask test passed.
+Buffer Invariance test passed.
+Accumulation Buffer test passed.
+Select test passed.
+Feedback test passed.
+Scissor test passed.
+Alpha Plane Function test passed.
+Stencil Plane Clear test passed.
+Stencil Plane Corners test passed.
+Stencil Plane Operation test passed.
+Stencil Plane Function test passed.
+Depth Buffer Clear test passed.
+Depth Buffer Function test passed.
+Blend test passed.
+Dither test passed.
+LogicOp Function test does not exist for an RGB visual.
+DrawPixels test passed.
+CopyPixels test passed.
+Bitmap Rasterization test passed.
+Point Rasterization test passed.
+Anti-aliased Point test passed.
+Line Rasterization test passed.
+Line Stipple test passed.
+Anti-aliased Line test passed.
+Horizontal and Vertical Line test passed.
+Triangle Rasterization test passed.
+Triangle Tile test passed.
+Triangle Stipple test passed.
+Anti-aliased Triangles test passed.
+Quad Rasterization test passed.
+Polygon Face test passed.
+Polygon Cull test passed.
+Polygon Stipple test passed.
+Polygon Edge test passed.
+Ambient Material test passed.
+Ambient Scene test passed.
+Attenuation Position test passed.
+Diffuse Light test passed.
+Diffuse Material test passed.
+Diffuse Material Normal test passed.
+Diffuse Material Positioning test passed.
+Emissive Material test passed.
+Specular Exponent test passed.
+Specular Exponent Normal test passed.
+Specular Local Eye Half Angle test passed.
+Specular Light test passed.
+Specular Material test passed.
+Specular Normal test passed.
+Spot Positioning test passed.
+Spot Exponent and Positioning test passed.
+Spot Exponent and Direction test passed.
+Fog Exponential test passed.
+Fog Linear test passed.
+Texture Decal test passed.
+Texture Border test passed.
+Mipmaps Selection test passed.
+Mipmaps Interpolation test passed.
+Display Lists test passed.
+Evaluator test passed.
+Evaluator Color test passed.
+Texture Edge Clamp test passed.
+Packed Pixels test passed.
+Texture LOD test passed.
+Rescale Normal test passed.
+Color Table test passed.
+Convolution test passed.
+Convolution Border test passed.
+Histogram test passed.
+MinMax test passed.
+MultiTexture test passed.
+
+Conform passed.
+
+----------------------------------------------------------------------
+% conform -v 2 -p 4
+
+OpenGL Conformance Test
+Version 1.2
+
+Setup Report.
+ Verbose level = 2.
+ Random number seed = 1.
+ Path level = 4.
+
+Visual Report.
+ Display ID = 35. Indirect Rendering.
+ Double Buffered.
+ RGBA (5, 6, 5, 0).
+ Stencil (8).
+ Depth (16).
+ Accumulation (16, 16, 16, 16).
+
+Epsilon Report.
+ zero error epsilon = 0.000122.
+ RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
+ Depth buffer error epsilon = 0.000137.
+ Stencil plane error epsilon = 0.00404.
+ Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
+
+Default State test passed.
+Must Pass test passed.
+Divide By Zero test passed.
+Viewport Clamp test passed.
+Matrix Stack test passed.
+Matrix Stack Mixing test passed.
+Vertex Order test passed.
+Transformations test passed.
+Transformation Normal test passed.
+Viewport Transformation test passed.
+Buffer Clear test passed.
+Buffer Corners test passed.
+Buffer Color test passed.
+Color Ramp test passed.
+Mask test passed.
+Buffer Invariance test passed.
+Accumulation Buffer test passed.
+Select test passed.
+Feedback test passed.
+Scissor test passed.
+Alpha Plane Function test passed.
+Stencil Plane Clear test passed.
+Stencil Plane Corners test passed.
+Stencil Plane Operation test passed.
+Stencil Plane Function test passed.
+Depth Buffer Clear test passed.
+Depth Buffer Function test passed.
+Blend test passed.
+Dither test passed.
+LogicOp Function test does not exist for an RGB visual.
+DrawPixels test passed.
+CopyPixels test passed.
+Bitmap Rasterization test passed.
+Point Rasterization test passed.
+Anti-aliased Point test passed.
+Line Rasterization test passed.
+Line Stipple test passed.
+Anti-aliased Line test passed.
+Horizontal and Vertical Line test passed.
+Triangle Rasterization test passed.
+Triangle Tile test passed.
+Triangle Stipple test passed.
+Anti-aliased Triangles test passed.
+Quad Rasterization test passed.
+Polygon Face test passed.
+Polygon Cull test passed.
+Polygon Stipple test passed.
+Polygon Edge test passed.
+Ambient Material test passed.
+Ambient Scene test passed.
+Attenuation Position test passed.
+Diffuse Light test passed.
+Diffuse Material test passed.
+Diffuse Material Normal test passed.
+Diffuse Material Positioning test passed.
+Emissive Material test passed.
+Specular Exponent test passed.
+Specular Exponent Normal test passed.
+Specular Local Eye Half Angle test passed.
+Specular Light test passed.
+Specular Material test passed.
+Specular Normal test passed.
+Spot Positioning test passed.
+Spot Exponent and Positioning test passed.
+Spot Exponent and Direction test passed.
+Fog Exponential test passed.
+Fog Linear test passed.
+Texture Decal test passed.
+Texture Border test passed.
+Mipmaps Selection test passed.
+Mipmaps Interpolation test passed.
+Display Lists test passed.
+Evaluator test passed.
+Evaluator Color test passed.
+Texture Edge Clamp test passed.
+Packed Pixels test passed.
+Texture LOD test passed.
+Rescale Normal test passed.
+Color Table test passed.
+Convolution test passed.
+Convolution Border test passed.
+Histogram test passed.
+MinMax test passed.
+MultiTexture test passed.
+
+Conform passed.
+
+
+
+GLX CONFORMANCE TEST
+====================
+
+% conformx -v 2
+
+OpenGL X Conformance Test
+Version 1.1.1
+
+Setup Report.
+ Verbose level = 2.
+ Random number seed = 1.
+ Path inactive.
+
+Visual Report.
+ Display ID = 34. Direct Rendering.
+ Double Buffered.
+ RGBA (8, 8, 8, 0).
+ Stencil (8).
+ Depth (16).
+ Accumulation (16, 16, 16, 16).
+
+Epsilon Report.
+ zero error epsilon = 0.000122.
+ RGBA error epsilon = 0.00404, 0.00404, 0.00404, 0.000122.
+ Depth buffer error epsilon = 0.000137.
+ Stencil plane error epsilon = 0.00404.
+ Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
+
+Default State test passed.
+glReadPixels() test passed.
+Font test passed.
+
+Conformx passed.
+
+
+</pre>
+
+NOTE: conformx passes for all machine path levels (-p option).
+
+
+</body>
+</html>
diff --git a/docs/contents.html b/docs/contents.html
new file mode 100644
index 00000000000..f5d6b46842d
--- /dev/null
+++ b/docs/contents.html
@@ -0,0 +1,76 @@
+<html>
+
+<title>Contents</title>
+
+<body text="#ffffff" bgcolor="#119955" link="#ffffff" vlink="#dddddd" alink="#ffffff">
+
+<b>Documentation</b>
+<ul>
+<li><a href="intro.html" target="MainFrame">Introduction</a>
+<li><a href="news.html" target="MainFrame">News</a>
+<li><a href="systems.html" target="MainFrame">Platforms and Drivers</a>
+<li><a href="license.html" target="MainFrame">License & Copyright</a>
+<li><a href="faq.html" target="MainFrame">FAQ</a>
+<li><a href="VERSIONS" target="MainFrame">Version History</a>
+<li><a href="relnotes.html" target="MainFrame">Release Notes</a>
+<li><a href="thanks.html" target="MainFrame">Acknowledgements</a>
+<li><a href="conform.html" target="MainFrame">Conformance Testing</a>
+<li>more docs below...
+</ul>
+
+<b>Download / Install</b>
+<ul>
+<li><a href="http://www.sourceforge.net/projects/mesa3d" target="_parent">Stable Release (5.0.1)</a>
+<li><a href="download.html" target="MainFrame">Downloading/Unpacking</a>
+<li><a href="install.html" target="MainFrame">Installation</a>
+<li><a href="glu.html" target="MainFrame">SGI's GLU</a>
+</ul>
+
+<b>Resources</b>
+<ul>
+<li><a href="lists.html" target="MainFrame">Mailing Lists</a>
+<li><a href="bugs.html" target="MainFrame">Bug Database</a>
+<li><a href="webmaster.html" target="MainFrame">Webmaster</a>
+</ul>
+
+<b>User Topics</b>
+<ul>
+<LI><A HREF="envvars.html" target="MainFrame">Environment Variables</A>
+<LI><A HREF="osmesa.html" target="MainFrame">Off-Screen Rendering</A>
+<LI><A HREF="debugging.html" target="MainFrame">Debugging Tips</A>
+<LI><A HREF="perf.html" target="MainFrame">Performance Tips</A>
+<LI><A HREF="extensions.html" target="MainFrame">Mesa Extensions</A>
+<LI><A HREF="mangling.html" target="MainFrame">Function Name Mangling</A>
+</ul>
+
+<b>Developer Topics</b>
+<ul>
+<li><a href="http://sourceforge.net/projects/mesa3d" target="_parent">SourceForge homepage</a>
+<li><a href="cvs_branches.html" target="MainFrame">CVS Branch Info</a>
+<li><a href="cvs_anonymous.html" target="MainFrame">Anonymous CVS Access</a>
+<li><a href="utilities.html" target="MainFrame">Utilities</a>
+<li><a href="helpwanted.html" target="MainFrame">Help Wanted</a>
+<li><a href="devinfo.html" target="MainFrame">Development Notes</a>
+<li><a href="sourcedocs.html" target="MainFrame">Source Documentation</a>
+<li><a href="subset.html" target="MainFrame">Subset Information</a>
+<LI><A HREF="custom.html" target="MainFrame">Custom Development</A>
+</ul>
+
+<b>Links</b>
+<ul>
+<li><a href="http://www.opengl.org" target="_parent">OpenGL website</a>
+<li><a href="http://dri.sourceforge.net" target="_parent">DRI website</a>
+<li><a href="games.html" target="MainFrame">Games and Entertainment</a>
+<li><a href="libraries.html" target="MainFrame">Libraries and Toolkits</a>
+<li><a href="modelers.html" target="MainFrame">Modeling and Rendering</a>
+<li><a href="science.html" target="MainFrame">Science and Technical</a>
+<li><a href="utility.html" target="MainFrame">Utilities</a>
+<li><a href="demos.html" target="MainFrame">Demos / other</a>
+</ul>
+
+<A HREF="http://sourceforge.net"
+target="_parent"><IMG SRC="http://sourceforge.net/sflogo.php?group_id=3&type=1"
+WIDTH="88" HEIGHT="31" ALIGN="BOTTOM" ALT="Sourceforge.net" BORDER="0"></A>
+
+</body>
+</html> \ No newline at end of file
diff --git a/docs/custom.html b/docs/custom.html
new file mode 100644
index 00000000000..a5cfdeb813b
--- /dev/null
+++ b/docs/custom.html
@@ -0,0 +1,25 @@
+<HTML>
+
+<TITLE>Custom Development</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Custom Development</H1>
+
+<p>
+Mesa is primarily developed and maintained on a volunteer basis.
+Some Mesa development work has been done in conjuction with contracted
+projects, such as the XFree86/DRI drivers.
+</p>
+
+<p>
+<pre>[Begin shameless plug]</pre>
+If you have a need for specific or custom Mesa development work,
+<a href="http://www.tungstengraphics.com/" target="_parent">
+Tungsten Graphics, Inc.</a> may be able to help you.
+<pre>[End shameless plug]</pre>
+</p>
+
+
+</body>
+</html>
diff --git a/docs/cvs_anonymous.html b/docs/cvs_anonymous.html
new file mode 100644
index 00000000000..19cac143842
--- /dev/null
+++ b/docs/cvs_anonymous.html
@@ -0,0 +1,37 @@
+<HTML>
+
+<TITLE>Anonymous CVS</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Anonymous CVS</H1>
+
+<p>
+Anonymous, public, read-only access to the code in CVS is
+available. Here are the basic instructions for Unix systems:
+</p>
+
+<ol>
+ <li>Install CVS client software on your computer. Version 1.9.28 is known to work.
+ </li><li>Login as an anonymous user: <code>cvs -d:pserver:[email protected]:/cvsroot/mesa3d
+ login</code>
+ </li><li>Just hit return at the <code>CVS password:</code> prompt.
+ </li><li>Then checkout mesa: <code>cvs -z3 -d:pserver:[email protected]:/cvsroot/mesa3d
+ co Mesa</code>
+</li></ol>
+
+<p>To update your Mesa CVS source to the latest CVS source:
+
+</p><ol>
+ <li><code>cd Mesa</code>
+ </li><li><code>cvs -z3 -d:pserver:[email protected]:/cvsroot/mesa3d
+ update</code>
+</li></ol>
+
+<p>You can browse the Mesa source code in CVS
+<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/mesa3d/">here.
+</a>
+</p>
+
+</body>
+</html> \ No newline at end of file
diff --git a/docs/cvs_branches.html b/docs/cvs_branches.html
new file mode 100644
index 00000000000..ecb524e20e2
--- /dev/null
+++ b/docs/cvs_branches.html
@@ -0,0 +1,59 @@
+<HTML>
+
+<TITLE>CVS Branches</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>CVS Branch Information</H1>
+
+<p>
+The Mesa3d sources are split up into two branches. A branch that is to
+remain as stable as possible, and an unstable branch where development
+work for new versions will be done. The current stable branch is
+tagged <code>mesa_3_4_branch</code> while the unstable branch is just
+the default. The goal is to adopt and even/odd stable/unstable
+versioning scheme similar to the Linux kernel. Hence releases of Mesa
+3.2.X should be more stable than Mesa 3.3.X.<p></p> <p>All versions of
+Mesa after 3.0 will also be tagged with a branch id. Mesa 3.1 has the
+tag <code>mesa_3_1</code>, Mesa 3.2 will be <code>mesa_3_2</code>,
+Mesa 3.3 <code>mesa_3_3</code>, etc..</p>
+
+<p>
+To checkout a specific branch of mesa just pass <code>-r</code> and
+the branch tag after your cvs command. For example <code>cvs checkout
+-r mesa_3_4_branch Mesa</code> will checkout the 3.4 branch and
+<code>cvs update -r mesa_3_4_branch</code> will convert your current
+branch to the 3.4 dev branch.
+Consult <a href="http://www.durak.org/cvswebsites/doc/cvs_5.php3#SEC54"
+target="_parent">http://www.durak.org/cvswebsites/doc/cvs_5.php3#SEC54</a>
+for more on branching in cvs.
+</p>
+
+<p>
+To see a list of all the CVS branchs run <code>cvs log README</code> (or any
+other file) and look for the section labeled <code>symbolic names</code>.
+You'll see something like this:
+</p>
+
+<pre> symbolic names:
+ mesa_4_0: 1.3
+ mesa_4_0_branch: 1.3.0.6
+ mesa_3_5: 1.3
+ mesa_3_4_2: 1.3
+ mesa_3_4_1: 1.3
+ mesa_3_4: 1.3
+ mesa_3_4_branch: 1.3.0.4
+ mesa_3_3: 1.3
+ mesa_3_2_1: 1.1.1.1
+ mesa_3_3_texture_env_combine2: 1.3.0.2
+ mesa_3_2: 1.1.1.1
+ mesa_3_2_beta_1: 1.1.1.1
+ mesa_3_1: 1.1.1.1
+ mesa_3_2_dev: 1.1.1.1.0.2
+ mesa_3_1_beta_3: 1.1.1.1
+ start: 1.1.1.1
+ mesa: 1.1.1
+</pre>
+
+</body>
+</html> \ No newline at end of file
diff --git a/docs/debugging.html b/docs/debugging.html
new file mode 100644
index 00000000000..cdefa7d210d
--- /dev/null
+++ b/docs/debugging.html
@@ -0,0 +1,36 @@
+<HTML>
+
+<TITLE>Debugging Tips</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Debugging Tips</H1>
+
+<p>
+ Normally Mesa (and OpenGL) records but does not notify the user of
+ errors. It is up to the application to call
+ <code>glGetError</code> to check for errors. Mesa supports an
+ environment variable, MESA_DEBUG, to help with debugging. If
+ MESA_DEBUG is defined, a message will be printed to stdout whenever
+ an error occurs.
+</p>
+
+<p>
+ More extensive error checking is done when Mesa is compiled with the
+ DEBUG symbol defined. You'll have to edit the Make-config file and
+ add -DDEBUG to the CFLAGS line for your system configuration. You may
+ also want to replace any optimization flags with the -g flag so you can
+ use your debugger. After you've edited Make-config type 'make clean'
+ before recompiling.
+</p>
+<p>
+ In your debugger you can set a breakpoint in _mesa_error() to trap Mesa
+ errors.
+</p>
+<p>
+ There is a display list printing/debugging facility. See the end of
+ src/dlist.c for details.
+</p>
+
+</BODY>
+</HTML>
diff --git a/docs/demos.html b/docs/demos.html
new file mode 100644
index 00000000000..6e189458c21
--- /dev/null
+++ b/docs/demos.html
@@ -0,0 +1,16 @@
+<HTML>
+
+<TITLE>Demos</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Demos</H1>
+
+
+<ul>
+<li><a href="http://www.geocities.com/shobhand/homepage.html">Shobhan Dutta's Geartrain and Walkthrough Demos</a>
+</li></ul>
+
+
+</body>
+</html> \ No newline at end of file
diff --git a/docs/devinfo.html b/docs/devinfo.html
new file mode 100644
index 00000000000..ee191fc9f84
--- /dev/null
+++ b/docs/devinfo.html
@@ -0,0 +1,230 @@
+<HTML>
+
+<TITLE>Development Notes</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Development Notes</H1>
+
+
+<H2>Adding Extentions</H2>
+
+<p>
+To add a new GL extension to Mesa you have to do the following.
+<pre>
+ If glext.h doesn't define the extension, edit include/GL/gl.h and add:
+ - new enum tokens
+ - new API function entry points
+ - #define GL_EXT_the_extension_name 1
+
+ If adding a new API function (call it glNewFunctionEXT):
+ - insert glNewFunctionEXT()into src/apiext.h
+ - edit src/types.h and add NewFunction to the gl_api_table struct
+ - implement gl_NewFunction() in the appropriate src file
+ - hook gl_NewFunction() into pointers.c
+ - add display list support in dlist.c for save_NewFunction()
+ - add glNewFunctionEXT to gl_GetProcAddress() in extensions.c or
+ in the device driver's GetProcAddress() function if appropriate
+</pre>
+<p>
+If adding new GL state be sure to update get.c and enable.c
+</p>
+<p>
+In general, look for an extension similar to the new one that's already
+implemented in Mesa and follow it by example.
+</p>
+
+
+
+<H2>Coding Style</H2>
+
+<p>
+Mesa's code style has changed over the years. Here's the latest.
+</p>
+
+<p>
+Comment your code! It's extremely important that open-source code be
+well documented. Also, strive to write clean, easily understandable code.
+</p>
+
+<p>
+3-space indentation
+</p>
+
+<p>
+If you use tabs, set them to 8 columns
+</p>
+
+<p>
+Brace example:
+</p>
+<pre>
+ if (condition) {
+ foo;
+ }
+ else {
+ bar;
+ }
+</pre>
+
+<p>
+Here's the GNU indent command which will best approximate my preferred style:
+</p>
+<pre>
+ indent -br -i3 -npcs infile.c -o outfile.c
+</pre>
+
+
+<p>
+Local variable name example: localVarName (no underscores)
+</p>
+
+<p>
+Constants and macros are ALL_UPPERCASE, with _ between words
+</p>
+
+<p>
+Global vars not allowed.
+</p>
+
+<p>
+Function name examples:
+</p>
+<pre>
+ glFooBar() - a public GL entry point (in dispatch.c)
+ _mesa_FooBar() - the internal immediate mode function
+ save_FooBar() - retained mode (display list) function in dlist.c
+ foo_bar() - a static (private) function
+ _mesa_foo_bar() - an internal non-static Mesa function
+</pre>
+
+
+<H2>Writing a Device Driver</H2>
+
+<p>
+XXX to do
+</p>
+
+
+
+<H2>Making a New Mesa Release</H2>
+
+<p>
+These are the instructions for making a new Mesa release.
+</p>
+
+<p>
+Prerequisites (later versions may work):
+</p>
+<ul>
+<li> autoconf 2.50
+<li> automake 1.4-p2
+<li> libtool 1.4
+</ul>
+
+<p>
+Be sure to do a "cvs update -d ." in the Mesa directory to
+get all the latest files.
+</p>
+
+<p>
+Update the version strings in src/get.c and src/X/fakeglx.c to return
+the new Mesa version number.
+</p>
+
+<p>
+Create/edit the docs/RELNOTES-X-Y file to document what's new in the release.
+Edit the docs/VERSIONS file too.
+Update the docs/IAFA-PACKAGE file.
+</p>
+
+<p>
+Edit Make-config and change the MESA_MAJOR and/or MESA_MINOR versions.
+</p>
+
+<p>
+Edit the GNU configure stuff to change versions numbers as needed:
+Update the version string (second argument) in the line
+"AM_INIT_AUTOMAKE(Mesa, 3.3)" in the configure.in file.
+</p>
+
+<p>
+Remove the leading `dnl' from the line "dnl AM_MAINTAINER_MODE".
+</p>
+
+<p>
+Verify the version numbers near the top of configure.in
+</p>
+
+<p>
+Run "fixam -f" to disable automatic dependency tracking.
+</p>
+
+<p>
+Run the bootstrap script to generate the configure script.
+</p>
+
+<p>
+Edit Makefile.X11 and verify DIRECTORY is set correctly. The Mesa
+sources must be in that directory (or there must be a symbolic link).
+</p>
+
+<p>
+Edit Makefile.X11 and verify that LIB_NAME and DEMO_NAME are correct.
+If it's a beta release, be sure the bump up the beta release number.
+</p>
+
+<p>
+cp Makefile.X11 to Makefile so that the old-style Mesa makefiles
+still work. ./configure will overwrite it if that's what the user runs.
+</p>
+
+<p>
+Make a symbolic link from $(DIRECTORY) to Mesa. For example,
+ln -s Mesa Mesa-3.3 This is needed in order to make a correct
+tar file in the next step.
+</p>
+
+<p>
+Make the distribution files. From inside the Mesa directory:
+<pre>
+ make -f Makefile.X11 lib_tar
+ make -f Makefile.X11 demo_tar
+ make -f Makefile.X11 lib_zip
+ make -f Makefile.X11 demo_zip
+</pre>
+
+<p>
+Copy the distribution files to a temporary directory, unpack them,
+compile everything, and run some demos to be sure everything works.
+</p>
+
+<p>
+Upload the *.tar.gz and *.zip files to ftp.mesa3d.org
+</p>
+
+<p>
+Update the web site. CJ Beyer ([email protected]) can
+help with this and uploading to the ftp site.
+</p>
+
+<p>
+Make the announcement to the SourceForge.net sites: [email protected],
+</p>
+
+
+<H2>Autoconf info</H2>
+
+<p>
+In order to run the bootstrap script you'll need:
+<p>
+<pre>
+autoconf 2.50
+automake 1.4-p5
+libtool 1.4
+</pre>
+
+
+</body>
+</html>
diff --git a/docs/download.html b/docs/download.html
new file mode 100644
index 00000000000..79b34e4990f
--- /dev/null
+++ b/docs/download.html
@@ -0,0 +1,106 @@
+<HTML>
+
+<TITLE>Getting Mesa</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Downloading / Unpacking</H1>
+
+<p>
+Mesa can be downloaded from the
+<a href="http://www.sourceforge.net/projects/mesa3d" target="_parent">
+SourceForge download area</A>.
+</p>
+
+<p>
+Since version 2.3, Mesa is distributed in two pieces: main library code
+and demos. If you're upgrading from a previous version of Mesa or you're not
+interested in the demos you can just download the core Mesa archive file.
+</p>
+
+<p>
+Mesa is available in at least three archive formats:
+</p>
+
+<pre>
+1. GNU zip/tar
+
+ Download MesaLib-X.Y.tar.gz and optionally MesaDemos-X.Y.tar.gz
+ Unpack with:
+ gzcat MesaLib-X.Y.tar.gz | tar xf -
+ gzcat MesaDemos-X.Y.tar.gz | tar xf -
+ or
+ gunzip MesaLib-X.Y.tar.gz ; tar xf MesaLib-X.Y.tar
+ gunzip MesaDemos-X.Y.tar.gz ; tar xf MesaLib-X.Y.tar
+ or
+ tar zxf MesaLib-X.Y.tar.gz
+ tar zxf MesaDemos-X.Y.tar.gz
+
+ If you don't have gzcat try zcat instead.
+
+2. Unix compressed/tar
+
+ Download MesaLib-X.Y.tar.Z and optionally MesaDemos-X.Y.tar.Z
+ Unpack with:
+ zcat MesaLib-X.Y.tar.Z | tar xf -
+ zcat MesaDemos-X.Y.tar.Z | tar xf -
+
+3. ZIP format
+
+ Download MesaLib-X.Y.zip and optionally MesaDemos-X.Y.zip
+ Unpack with:
+ unzip MesaLib-X.Y.zip
+ unzip MesaDemos-X.Y.zip
+</pre>
+
+<p>
+After unpacking you'll have these directories (and more):
+</p>
+<pre>
+Makefile.X11 - "old" top-level Makefile for X11-based systems
+Make-config - system configurations used by the Makefile.X11
+configure - the GNU autoconf script
+bin/ - shell scripts for making shared libraries, etc
+include/ - GL header (include) files
+lib/ - client libraries, created during installation
+src/ - source code for the main libGL library
+si-glu/ - SGI Sample Implementation of libGLU
+src-glu/ - old source code for libGLU (obsolete)
+docs/ - documentation
+util/ - handly utility functions
+widgets-mesa/ - Mesa widgets for Xt/Motif (obsolete)
+widgets-sgi/ - SGI OpenGL widgets for Xt/Motif
+
+and if you downloaded and unpacked the demos:
+
+src-glut/ - source code for GLUT toolkit
+demos/ - GLUT demos
+xdemos/ - X11 and SVGA demo programs
+samples/ - sample OpenGL programs from SGI
+book/ - example programs from the OpenGL Programming Guide,
+ converted to GLUT by Mark Kilgard, from GLUT distribution.
+images/ - image files
+
+</pre>
+
+<p>
+Proceed to <a href="install.html">compilation and installation
+instructions</a>.
+</p>
+
+<H1>GLUT</H1>
+
+<p>
+Mesa 2.5 and later includes Mark Kilgard's GLUT library (GL Utility Toolkit).
+GLUT is built automatically on systems which support it.
+</p>
+<p>
+The GLUT tests, demos, examples, etc are not included, just the main library.
+To obtain the latest complete release of GLUT please visit the
+<a href="http://www.opengl.org/developers/documentation/glut/index.html"
+target ="_parent">GLUT homepage</a>
+</p>
+
+
+</BODY>
+</HTML>
diff --git a/docs/envvars.html b/docs/envvars.html
new file mode 100644
index 00000000000..38b212fc020
--- /dev/null
+++ b/docs/envvars.html
@@ -0,0 +1,25 @@
+<HTML>
+
+<TITLE>Environment Variables</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Environment Variables</H1>
+
+<p>
+Mesa supports the following environment variables:
+</p>
+<ul>
+<li>MESA_DEBUG - if defined, error messages are printed to stderr
+<li>MESA_NO_DITHER - disable dithering, overriding glEnable(GL_DITHER)
+<li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
+<li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
+<li>MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
+<li>MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
+<li>MESA_GAMMA - gamma correction coefficients (X only)
+<li>MESA_XSYNC - enable synchronous X behavior (for X debugging only)
+</ul>
+
+
+</BODY>
+</HTML>
diff --git a/docs/extensions.html b/docs/extensions.html
new file mode 100644
index 00000000000..b4906ec1fe3
--- /dev/null
+++ b/docs/extensions.html
@@ -0,0 +1,32 @@
+<HTML>
+
+<TITLE>Mesa Extensions</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Mesa Extensions</H1>
+
+<p>
+A number of extensions have been developed especially for Mesa.
+The specifications follow.
+</p>
+
+
+<UL>
+<LI><A HREF="MESA_agp_offset.spec">MESA_agp_offset.spec</A>
+<LI><A HREF="MESA_copy_sub_buffer.spec">MESA_copy_sub_buffer.spec</A>
+<LI><A HREF="MESA_packed_depth_stencil.spec">MESA_packed_depth_stencil.spec</A>
+<LI><A HREF="MESA_pack_invert.spec">MESA_pack_invert.spec</A>
+<LI><A HREF="MESA_pixmap_colormap.spec">MESA_pixmap_colormap.spec</A>
+<LI><A HREF="MESA_release_buffers.spec">MESA_release_buffers.spec</A>
+<LI><A HREF="MESA_resize_buffers.spec">MESA_resize_buffers.spec</A>
+<LI><A HREF="MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</A>
+<LI><A HREF="MESA_sprite_point.spec">MESA_sprite_point.spec</A> (obsolete)
+<LI><A HREF="MESA_trace.spec">MESA_trace.spec</A> (obsolete)
+<LI><A HREF="MESA_window_pos.spec">MESA_window_pos.spec</A>
+<LI><A HREF="MESA_ycbcr_texture.spec">MESA_ycbcr_texture.spec</A>
+</UL>
+
+
+</BODY>
+</HTML>
diff --git a/docs/faq.html b/docs/faq.html
new file mode 100644
index 00000000000..448def5274f
--- /dev/null
+++ b/docs/faq.html
@@ -0,0 +1,330 @@
+<html>
+
+<head><title>Mesa FAQ</title></head>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+
+<center>
+<h1>Mesa Frequently Asked Questions</h1>
+Last updated: 7 March 2003
+</center>
+
+<br>
+<br>
+<h2>Index</h2>
+<a href="#part1">1. High-level Questions and Answers</a>
+<br>
+<a href="#part2">2. Compilation and Installation Problems</a>
+<br>
+<a href="#part3">3. Runtime / Rendering Problems</a>
+<br>
+<a href="#part4">4. Developer Questions</a>
+<br>
+<br>
+<br>
+
+
+
+<a name="part1">
+</a><h1><a name="part1">1. High-level Questions and Answers</a></h1>
+
+<h2><a name="part1">1.1 What is Mesa?</a></h2>
+<p>
+<a name="part1">Mesa is an open-source implementation of the OpenGL specification.
+OpenGL is a high-level programming library for interactive 3D graphics.
+See the </a><a href="http://www.opengl.org/">OpenGL website</a> for more
+information.
+</p>
+<p>
+Mesa 5.0.x supports the OpenGL 1.4 specification.
+</p>
+
+
+<h2>1.2 Does Mesa support/use graphics hardware?</h2>
+<p>
+Yes. Specifically, Mesa serves as the OpenGL core for the XFree86/DRI
+OpenGL drivers. See the <a href="http://dri.sf.net/">DRI website</a> for
+more information.
+</p>
+<p>
+There have been other hardware drivers for Mesa over the years (such as
+the 3Dfx Glide/Voodoo driver, an old S3 driver, etc) but the DRI drivers
+are the modern ones.
+</p>
+
+<h2>1.3 What purpose does (software) Mesa serve today?</h2>
+<p>
+Commercial, hardware-accelerated OpenGL implementations are available for
+many operating systems today.
+Still, Mesa serves at least these purposes:
+</p>
+<ul>
+<li>Mesa is used as the core of the XFree86/DRI hardware drivers.
+</li><li>Mesa is quite portable and allows OpenGL to be used on systems that have
+ no other OpenGL solution.
+</li><li>Software rendering with Mesa serves as a reference for validating the
+ hardware drivers.
+</li><li>A software implementation of OpenGL is useful for experimentation, such
+ as testing new rendering techniques.
+</li><li>Mesa can render images with deep color channels: 16-bit integer and 32-bit
+ floating point color channels are supported.
+ This capability is only now appearing in hardware.
+</li><li>Mesa's internal limits (max lights, clip planes, texture size, etc) can be
+ changed for special needs (hardware limits are hard to overcome).
+</li></ul>
+
+<h2>1.4 How do I upgrade my DRI installation to use a new Mesa release?</h2>
+<p>
+You don't! The Mesa source code lives inside the XFree86/DRI source tree
+and gets compiled into the individual DRI driver modules.
+If you try to install Mesa over an XFree86/DRI installation, you'll lose
+hardware rendering (because Mesa's libGL.so is different than the XFree86
+libGL.so).
+</p>
+<p>
+The DRI developers will incorporate the latest release of Mesa into the
+DRI drivers when the time is right.
+</p>
+
+<h2>1.5 Are there other open-source implementations of OpenGL?</h2>
+<p>
+Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html">
+OpenGL Sample Implemenation (SI)</a> is available.
+The SI was written during the time that OpenGL was originally designed.
+Unfortunately, development of the SI has stagnated.
+Mesa is much more up to date with modern features and extensions.
+</p>
+<p>
+<a href="http://www.dsbox.com/minigl.html">miniGL</a> is a subset of OpenGL
+for PalmOS devices.
+
+<a href="http://fabrice.bellard.free.fr/TinyGL/">TinyGL</a> is another
+subset of OpenGL.
+</p>
+<p>
+There may be others but Mesa is the most popular and feature-complete.
+</p>
+
+<br>
+<br>
+
+
+<a name="part2">
+</a><h1><a name="part2">2. Compilation and Installation Problems</a></h1>
+
+
+<h2><a name="part2">2.1 What's the easiest way to install Mesa?</a></h2>
+<p>
+<a name="part2">If you're using a Linux-based system, your distro CD most likely already
+has Mesa packages (like RPM or DEB) which you can easily install.
+</a></p>
+
+
+<h2><a name="part2">2.2 Running <code>configure; make</code> Doesn't Work</a></h2>
+<p>
+<a name="part2">Unfortunately, the GNU autoconf/automake/libtool system doesn't seem to work
+too well on non GNU/Linux systems, even after installing gmake, gcc, etc.
+For that reason, Mesa's <b>old-style</b> makefile system is still included.
+The old-style system uses good old traditional Makefiles. Try the following:
+</a></p><pre><a name="part2"> cd Mesa-x.y.z
+ cp Makefile.X11 Makefile
+ make
+</a></pre>
+<a name="part2">You'll see a list of system configurations from which to choose.
+For example:
+</a><pre><a name="part2"> make linux-x86
+</a></pre>
+<p>
+<a name="part2">If you're experienced with GNU autoconf/automake/libtool and think you can help
+with maintence, contact the Mesa developers.
+FYI, the Mesa developers generally don't use the autoconf/automake system.
+We're especially annoyed with the fact that a +5000-line script (libtool)
+is needed to make shared libraries (ugh).
+</a></p>
+
+<h2><a name="part2">2.3 Mesa still doesn't compile</a></h2>
+<p>
+<a name="part2">If the old-style Makefile system doesn't work either, make sure you have
+the most recent version of Mesa.
+Otherwise, file a bug report or post to the Mesa3d-users mailing list.
+Give as much info as possible when describing your problem.
+</a></p>
+
+
+<h2><a name="part2">2.4 I get undefined symbols such as bgnpolygon, v3f, etc...</a></h2>
+<p>
+<a name="part2">You're application is written in IRIS GL, not OpenGL.
+IRIS GL was the predecessor to OpenGL and is a different thing (almost)
+entirely.
+Mesa's not the solution.
+</a></p>
+
+
+<h2><a name="part2">2.5 Where is the GLUT library?</a></h2>
+<p>
+<a name="part2">GLUT (OpenGL Utility Toolkit) is in the separate MesaDemos-x.y.z.tar.gz file.
+If you don't already have GLUT installed, you should grab the MesaDemos
+package and unpack it before compiling Mesa.
+</a></p>
+
+
+
+<h2><a name="part2">2.6 What's the proper place for the libraries and headers?</a></h2>
+<p>
+<a name="part2">On Linux-based systems you'll want to follow the
+</a><a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html">Linux ABI</a>
+standard.
+Basically you'll want the following:
+</p>
+<ul>
+<li>/usr/include/GL/gl.h - the main OpenGL header
+</li><li>/usr/include/GL/glu.h - the OpenGL GLU (utility) header
+</li><li>/usr/include/GL/glx.h - the OpenGL GLX header
+</li><li>/usr/include/GL/glext.h - the OpenGL extensions header
+</li><li>/usr/include/GL/glxext.h - the OpenGL GLX extensions header
+</li><li>/usr/include/GL/osmesa.h - the Mesa off-screen rendering header
+</li><li>/usr/lib/libGL.so - a symlink to libGL.so.1
+</li><li>/usr/lib/libGL.so.1 - a symlink to libGL.so.1.xyz
+</li><li>/usr/lib/libGL.so.xyz - the actual OpenGL/Mesa library. xyz denotes the
+Mesa version number.
+</li><li>/usr/lib/libGLU.so - a symlink to libGLU.so.1
+</li><li>/usr/lib/libGLU.so.1 - a symlink to libGLU.so.1.3.xyz
+</li><li>/usr/lib/libGLU.so.xyz - the OpenGL Utility library. xyz denotes the Mesa
+version number.
+</li></ul>
+<p>
+After installing XFree86 and the DRI drivers, some of these files
+may be symlinks into the /usr/X11R6/ tree.
+</p>
+<p>
+The old-style Makefile system doesn't install the Mesa libraries; it's
+up to you to copy them (and the headers) to the right place.
+</p>
+<p>
+The GLUT header and library should go in the same directories.
+</p>
+<br>
+<br>
+
+
+<a name="part3">
+</a><h1><a name="part3">3. Runtime / Rendering Problems</a></h1>
+
+<h2><a name="part3">3.1 Rendering is slow / why isn't my graphics hardware being used?</a></h2>
+<p>
+<a name="part3">Stand-alone Mesa (downloaded as MesaLib-x.y.z.tar.gz) doesn't have any
+support for hardware acceleration (with the exception of the 3DFX Voodoo
+driver).
+</a></p>
+<p>
+<a name="part3">What you really want is a DRI or NVIDIA (or another vendor's OpenGL) driver
+for your particular hardware.
+</a></p>
+<p>
+<a name="part3">You can run the <code>glxinfo</code> program to learn about your OpenGL
+library.
+Look for the GL_VENDOR and GL_RENDERER values.
+That will identify who's OpenGL library you're using and what sort of
+hardware it has detected.
+</a></p>
+<p>
+<a name="part3">If your DRI-based driver isn't working, go to the
+</a><a href="http://dri.sf.net/">DRI website</a> for trouble-shooting information.
+</p>
+
+
+<h2>3.2 I'm seeing errors in depth (Z) buffering. Why?</h2>
+<p>
+Make sure the ratio of the far to near clipping planes isn't too great.
+Look
+<a href="http://www.sgi.com/software/opengl/advanced97/notes/node18.html">
+here</a> for details.
+</p>
+<p>
+Mesa uses a 16-bit depth buffer by default which is smaller and faster
+to clear than a 32-bit buffer but not as accurate.
+If you need a deeper you can modify the parameters to
+<code> glXChooseVisual</code> in your code.
+</p>
+
+
+<h2>3.3 Why Isn't depth buffering working at all?</h2>
+<p>
+Be sure you're requesting a depth buffered-visual. If you set the MESA_DEBUG
+environment variable it will warn you about trying to enable depth testing
+when you don't have a depth buffer.
+</p>
+<p>Specifically, make sure <code>glutInitDisplayMode</code> is being called
+with <code>GLUT_DEPTH</code> or <code>glXChooseVisual</code> is being
+called with a non-zero value for GLX_DEPTH_SIZE.
+</p>
+<p>This discussion applies to stencil buffers, accumulation buffers and
+alpha channels too.
+</p>
+
+
+<h2>3.4 Why does glGetString() always return NULL?</h2>
+<p>
+Be sure you have an active/current OpenGL rendering context before
+calling glGetString.
+</p>
+
+
+<h2>3.5 GL_POINTS and GL_LINES don't touch the right pixels</h2>
+<p>
+If you're trying to draw a filled region by using GL_POINTS or GL_LINES
+and seeing holes or gaps it's because of a float-to-int rounding problem.
+But this is not a bug.
+See Appendix H of the OpenGL Programming Guide - "OpenGL Correctness Tips".
+Basically, applying a translation of (0.375, 0.375, 0.0) to your coordinates
+will fix the problem.
+</p>
+
+<br>
+<br>
+
+
+<a name="part4">
+</a><h1><a name="part4">4. Developer Questions</a></h1>
+
+<h2><a name="part4">4.1 How can I contribute?</a></h2>
+<p>
+<a name="part4">First, join the Mesa3d-dev mailing list. That's where Mesa development
+is discussed.
+</a></p>
+<p>
+<a name="part4">The </a><a href="http://www.opengl.org/developers/documentation/specs.html">
+OpenGL Specification</a> is the bible for OpenGL implemention work.
+You should read it.
+</p>
+<p>Most of the Mesa development work involves implementing new OpenGL
+extensions, writing hardware drivers (for the DRI), and code optimization.
+</p>
+
+<h2>4.2 How do I write a new device driver?</h2>
+<p>
+Unfortunately, writing a device driver isn't easy.
+It requires detailed understanding of OpenGL, the Mesa code, and your
+target hardware/operating system.
+3D graphics are not simple.
+</p>
+<p>
+The best way to get started is to use an existing driver as your starting
+point.
+For a software driver, the X11 and OSMesa drivers are good examples.
+For a hardware driver, the Radeon and R200 DRI drivers are good examples.
+</p>
+<p>The DRI website has more information about writing hardware drivers.
+The process isn't well document because the Mesa driver interface changes
+over time, and we seldome have spare time for writing documentation.
+That being said, many people have managed to figure out the process.
+</p>
+<p>
+Joining the appropriate mailing lists and asking questions (and searching
+the archives) is a good way to get information.
+</p>
+
+
+</body>
+</html>
diff --git a/docs/games.html b/docs/games.html
new file mode 100644
index 00000000000..5ed799866c1
--- /dev/null
+++ b/docs/games.html
@@ -0,0 +1,62 @@
+<HTML>
+
+<TITLE>Games</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Games</H1>
+
+
+<ul>
+ <li><a href="http://www.psc.edu/%7Esmp/a3d/">Asteroids3D</a> - 3D asteroids game
+ </li><li><a href="http://evlweb.eecs.uic.edu/aej/AndyBattalion.html" target="_parent">Battalion</a>
+ - battle game
+ </li><li><a href="http://bzflag.sourceforge.net/" target="_parent">BZFLAG</a> - 3-D tank
+ battle game
+ </li><li><a href="http://www.speakeasy.org/%7Emorse/copter-commander">Copter Commander</a> - 2d multiplayer side scroller
+ </li><li><a href="http://www.crystalspace.org/" target="_parent">CrystalSpace</a> - Free
+ 3d game engine
+ </li><li><a href="http://www.afn.org/%7Ecthugha/" target="_parent">Cthugha</a> - music-sync'ed
+ graphical effects
+ </li><li><a href="http://www.sics.se/dive/" target="_parent">DIVE</a> - Distributed Interactive
+ Virtual Environment
+ </li><li><a href="http://www.newdoom.com/doomlegacy/" target="_parent">Doom Legacy</a>
+ - an OpenGL port of id software's popular game, Doom
+ </li><li><a href="http://www.asimov.de/intern_dropit.html" target="_parent">DropIt</a> - 3-D tetris game
+ </li><li><a href="http://www.flightgear.org/" target="_parent">Flight Gear</a> - Flight
+ simulator
+ </li><li><a href="http://freetrek.linuxgames.com/" target="_parent">Free Trek</a> - Star
+ Trek battle simulator
+ </li><li><a href="http://mesa3d.sourceforge.net/notfound.html">Gepetto</a> - Dance Choreography
+ </li><li><a href="http://glchess.sourceforge.net/" target="_parent">GLChess</a> - chess game
+ </li><li><a href="http://heretic.linuxgames.com/" target="_parent">GLHeretic</a> - Heretic
+ for Linux
+ </li><li><a href="http://glider3d.free.fr/" target="_parent">Glider3D</a> - flight simulator
+ </li><li><a href="http://www.gltron.org/" target="_parent">glTron</a> - Tron lightcycles
+ game
+ </li><li><a href="http://gracer.sourceforge.net/" target="_parent">GRacer</a> - 3D Motor
+ Sports Simulator
+ </li><li><a href="http://jongl.home.pages.de/" target="_parent">JONGL</a> - Juggling simulator
+ </li><li><a href="http://samba.anu.edu.au/KnightCap/" target="_parent">KnightCap</a> -
+ chess game
+ </li><li><a href="http://www.hackcraft.de/games/linwarrior_3d/">LinWarrior 3D</a> - A Battle Mech Simulator
+ </li><li><a href="http://www.nada.kth.se/%7Ef96-lfo/lunar/" target="_parent">Lunar Lander
+ 2000</a> - 3D version of the classis lunar lander game
+ </li><li><a href="http://www.majik3d.org/" target="_parent">Majik 3D</a> - an online role-playing
+ world
+ </li><li><a href="http://www.pobox.com/%7Eshankel/opentrek.html" target="_parent">OpenTrek</a>
+ - Super Star Trek
+ </li><li><a href="http://www.idsoftware.com/" target="_parent">Quake(2,3)</a> - the popular
+ games from id software
+ </li><li><a href="http://torcs.free.fr/indexm.html" target="_parent">TORCS</a> - car racing
+ simulator
+ </li><li><a href="http://www.woodsoup.org/projs/tux_aqfh" target="_parent">TUX-AQFH</a>
+ - Tux the Penguin - a Quest for Herring
+ </li><li><a href="http://mordred.8m.com/voidrunner/" target="_parent">Void Runner</a>
+ - freeware arcade style game
+ </li><li><a href="http://xracer.annexia.org/" target="_parent">XRacer</a> - Free spaceship
+ racing game, similar to Wipeout
+</li></ul>
+
+
+</body></html> \ No newline at end of file
diff --git a/docs/glu.html b/docs/glu.html
new file mode 100644
index 00000000000..e3c9189b460
--- /dev/null
+++ b/docs/glu.html
@@ -0,0 +1,43 @@
+<HTML>
+
+<TITLE>SGI GLU</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>SGI SI GLU</H1>
+
+(Silicon Graphics, Inc. Sample Implementation of the OpenGL Utility library)
+
+<p>
+SGI open-sourced their OpenGL Sample Implementation (SI) in January, 2000.
+This includes the GLU library.
+</p>
+
+<p>
+The SI GLU library implements GLU version 1.3 whereas the original
+Mesa GLU library only implemented version 1.2.
+We recommend using the SI GLU library instead of Mesa's GLU library
+since it's more up-to-date, complete and reliable.
+We're no longer developing the original Mesa GLU library.
+</p>
+
+<p>
+The new SI GLU library code is included in the Mesa package.
+You don't have to download it separately.
+</p>
+
+
+<p>
+<b>Olivier Michel</b> has made Linux RPMs of GLU for i386 and PowerPC.
+You can download them from the
+<a href="http://www.sourceforge.net/project/showfiles.php?group_id=3"
+target="_parent">download area</a> under <b>Miscellaneous</b>.
+</p>
+
+<p>
+Visit the <a href="http://oss.sgi.com/projects/ogl-sample/" target="_parent">
+OpenGL Sample Implementation home page</a> for more information about the SI.
+</p>
+
+</body>
+</html>
diff --git a/docs/helpwanted.html b/docs/helpwanted.html
new file mode 100644
index 00000000000..b9434d0c034
--- /dev/null
+++ b/docs/helpwanted.html
@@ -0,0 +1,62 @@
+<HTML>
+
+<TITLE>Help Wanted</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Help Wanted</H1>
+
+<p>
+We can always use more help with the Mesa project. Here are some
+specific areas. If you think you can help out, post to the mesa3d-dev
+mailing list.
+</p>
+
+<ul>
+<li>Windows 98/NT build/driver maintenance and testing (Karl Schultz has been
+ doing a great job of this lately)
+<li>DOS/DJGPP build/driver maintenance and testing
+<li>GGI driver/build maintenance and testing
+<li>GNU autoconfig/libtool maintenance (esp. on non-Linux systems)
+<li>x86, SSE, 3DNow! and SPARC assembly language programming
+<li>Implement WGL font functions in the WGL interface code
+<li>Implement off-screen bitmap rendering support in the WGL interface code
+<li>Help with writing/testing the new NV_fragment_program extension code
+<li>Implement the ARB_vertex/fragment extensions
+<li>Download/compile/test Mesa and report any bugs found
+</ul>
+
+
+<p>
+If you want to help with Mesa, first join the Mesa developer's
+mailing list. Then post a message explaining what you might like
+to help with. The Mesa web page has a list of a few work items
+which you may consider.
+</p>
+
+</p>
+Anyone is welcome to contribute code to the Mesa project, provided you
+agree to the copyright terms of the relevant code. See the COPYRIGHT
+file.
+</p>
+
+<p>
+Unfortunately, all the easy work in Mesa was done years ago. Nowadays, the
+work is rather complicated and not suited to beginners.
+</p>
+
+<p>
+If you're contribution code to the Mesa library itself:
+<p>
+<ol>
+<li>Try to write clean code (uniform indentation, comments, meaningful
+ identifiers, etc). It must be readable and maintainable!
+
+<li>Test your code. On several occations I've incorporated code from
+ users which later turned out to have bugs. Now, I'm pretty hesitant
+ to use code which doesn't look good.
+</ol>
+
+
+</BODY>
+</HTML>
diff --git a/docs/index.html b/docs/index.html
index 9b3c717b540..0edf4325223 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -1,92 +1,23 @@
-<HTML>
-<HEAD>
- <TITLE>Index to Mesa Documentation</TITLE>
-</HEAD>
+<html>
-<BODY>
+<title>Mesa Home Page</title></head>
-<H1>Main Documentation</H1>
-<UL>
-<LI><A HREF="README">README</A> - general, top-level documentation
-<LI><A HREF="INSTALL">INSTALL</A> - compilation/installation instructions for
- Unix/X11
-<LI><A HREF="VERSIONS">VERSIONS</A> - version history / change log
-<LI><A HREF="COPYRIGHT">COPYRIGHT</A> - copyright and license information
-<LI><A HREF="COPYING">COPYING</A> - some parts of Mesa are GPL'd
-<LI><A HREF="CONFORM">CONFORM</A>
- - results of running the OpenGL conformance tests
-<LI><A HREF="DEVINFO">DEVINFO</A> - information for Mesa developers
-<LI><A HREF="http://www.mesa3d.org/">www.mesa3d.org</A> - Mesa website
-</UL>
-<H1>Platform and Driver Information</H1>
-<P>
-Be warned, some of these files may be very out of date.
-</P>
-<UL>
-<LI><A HREF="README.X11">README.X11</A> - X Window System / Unix / Linux
-<LI><A HREF="README.WIN32">README.WIN32</A> - Microsoft Windows
-<LI><A HREF="README.VMS">README.VMS</A> - DEC VMS
-<LI><A HREF="README.GGI">README.GGI</A> - GGI
-<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
-<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
-<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
-<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
-<LI><A HREF="README.DJ">README.DJ</A> - DJGPP
-<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
-<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
-<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
-<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
-<LI><A HREF="README.OS2">README.OS2</A> - OS/2
-<LI><A HREF="README.WINDML">README.WINDML</A> - WindML
-</UL>
+<frameset rows="50,100% " border="1" framespacing="1" frameborder="yes">
+<frame src="banner.html" name="BannerFrame" scrolling="no" marginwidth="1" marginheight="1" resize="">
+<frameset cols="28%,72% " border="1" framespacing="1" frameborder="yes">
+<frame src="contents.html" name="ContentsFrame" marginwidth="2" marginheight="1" resize="">
+<frame src="news.html" name="MainFrame" marginwidth="3" marginheight="1" resize="">
+</frameset>
+</frameset>
-<H1>Release Notes</H1>
-<UL>
-<LI><A HREF="RELNOTES-5.1">RELNOTES-5.1</A>
-<LI><A HREF="RELNOTES-5.0">RELNOTES-5.0</A>
-<LI><A HREF="RELNOTES-4.1">RELNOTES-4.1</A>
-<LI><A HREF="RELNOTES-4.0.3">RELNOTES-4.0.3</A>
-<LI><A HREF="RELNOTES-4.0.2">RELNOTES-4.0.2</A>
-<LI><A HREF="RELNOTES-4.0.1">RELNOTES-4.0.1</A>
-<LI><A HREF="RELNOTES-4.0">RELNOTES-4.0</A>
-<LI><A HREF="RELNOTES-3.5">RELNOTES-3.5</A>
-<LI><A HREF="RELNOTES-3.4.2">RELNOTES-3.4.2</A>
-<LI><A HREF="RELNOTES-3.4.1">RELNOTES-3.4.1</A>
-<LI><A HREF="RELNOTES-3.4">RELNOTES-3.4</A>
-<LI><A HREF="RELNOTES-3.3">RELNOTES-3.3</A>
-<LI><A HREF="RELNOTES-3.2.1">RELNOTES-3.2.1</A>
-<LI><A HREF="RELNOTES-3.2">RELNOTES-3.2</A>
-<LI><A HREF="RELNOTES-3.1">RELNOTES-3.1</A>
-</UL>
+<noframes>
-<H1>Mesa Extension Specifications</H1>
-<UL>
-<LI><A HREF="MESA_agp_offset.spec">MESA_agp_offset.spec</A>
-<LI><A HREF="MESA_copy_sub_buffer.spec">MESA_copy_sub_buffer.spec</A>
-<LI><A HREF="MESA_packed_depth_stencil.spec">MESA_packed_depth_stencil.spec</A>
-<LI><A HREF="MESA_pack_invert.spec">MESA_pack_invert.spec</A>
-<LI><A HREF="MESA_pixmap_colormap.spec">MESA_pixmap_colormap.spec</A>
-<LI><A HREF="MESA_release_buffers.spec">MESA_release_buffers.spec</A>
-<LI><A HREF="MESA_resize_buffers.spec">MESA_resize_buffers.spec</A>
-<LI><A HREF="MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</A>
-<LI><A HREF="MESA_sprite_point.spec">MESA_sprite_point.spec</A> (obsolete)
-<LI><A HREF="MESA_trace.spec">MESA_trace.spec</A> (obsolete)
-<LI><A HREF="MESA_window_pos.spec">MESA_window_pos.spec</A>
-<LI><A HREF="MESA_ycbcr_texture.spec">MESA_ycbcr_texture.spec</A>
-</UL>
+<BODY>
-<H1>Source Code Documentation</H1>
-<P>
-<A HREF="http://www.doxygen.org">Doxygen</A> is used to automatically
-produce cross-referenced documentation from the Mesa sources.
-This is not included in the normal Mesa distribution.
-Download Mesa from CVS if interested.
-</P>
<P>
-<A HREF="../doxy/core/index.html">Source documentation</A>
-</P>
+</body>
-</BODY>
-</HTML>
+</noframes>
+</html> \ No newline at end of file
diff --git a/docs/install.html b/docs/install.html
new file mode 100644
index 00000000000..1dedfa19c45
--- /dev/null
+++ b/docs/install.html
@@ -0,0 +1,295 @@
+<HTML>
+
+<TITLE>Compilation and Installation</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Compilation and Installation for Unix/X11</H1>
+
+<p>
+If you're not using a variant of Unix with X11, see the
+<a href="systems.html">Supported Systems and Drivers</a> section
+for instructions.
+</p>
+
+<p>
+There are two methods for building Mesa on Unix/X11 systems:
+</p>
+
+<dl>
+<dt><a href="#new">NEW-STYLE</a><dt>
+<dd>
+Basically, type "./configure" followed by "make"
+This <em>should</em> work on most Unix-like operating systems.
+Unfortunately, autoconf/automake seems to seldom work reliably on non-Linux
+systems. For that reason, the old-style make system is still supported
+(and is the preferred method of the Mesa developers).
+</dd>
+<br>
+<dt><a href="#old">OLD-STYLE</a><dt>
+<dd>
+Simply type <code>make</code> and you'll see a list of supported
+system configurations. Pick one and type <code>make</code> <em>config</em>.
+More details below.
+</dd>
+</dl>
+
+<p>
+<B>NOTE</b>: The GLUT library and demonstrations programs are in the
+MesaDemos-x.y.z.tar.gz file. If you don't have GLUT or you want to
+run some demos, download the MesaDemos package too.
+</p>
+
+<p>
+In either case, building Mesa entails the following:
+<p>
+<ul>
+<li>Compiling libGL, the OpenGL-replacement library.
+<li>Compiling libGLU, the OpenGL Utility library.
+<li>Compiling libglut, the GLUT library (if you downloaded the Mesa demos
+package)
+<li>Compiling the demonstration programs in the directories:
+<code>demos, xdemos, samples</code> and <code>book</code>
+(if you downloaded the Mesa demos package.)
+</ul>
+
+
+<a name="new">
+<H2>NEW-STYLE compilation and installation</H2>
+
+<pre>
+0) If you've downloaded Mesa via CVS there will not be a "configure"
+ script. You'll have to run the "bootstrap" script first. This script
+ may not work on any OS other than Linux. You'll need these programs
+ to run the bootstrap script:
+
+ autoconf 2.50
+ automake 1.4-p2
+ libtool 1.4
+
+
+1) Run the configure script
+
+ ./configure [options]
+
+For Linux, it is recommended that you use:
+ ./configure --prefix=/usr
+So that the headers and libs are located according to the Linux/OpenGL
+standard spec at http://oss.sgi.com/projects/ogl-sample/ABI/
+
+Possible options are:
+
+--prefix=DIR
+ The toplevel directory of the hierachy in which Mesa
+ will be installed (DIR/include,DIR/lib etc.).
+ The default is "/usr/local".
+
+--sysconfdir=DIR
+ The directory where Mesa configuration files
+ will be stored. The default is "$prefix/etc".
+ You may want to overwrite the default with --sysconfdir=/etc.
+
+--enable-static
+ Enable building of static libraries.
+ Static libraries are NOT built by default.
+
+--disable-shared
+ Disable building of shared libraries.
+ Shared libraries are built by default.
+
+--with-pic
+--without-pic
+ In normal operation, libtool will build shared libraries from
+ PIC objects and static archives from non-PIC objects, except where one
+ or the other is not provided by the target host. By specifying
+ --with-pic you are asking libtool to build static archives from
+ PIC objects, and similarly by specifying --without-pic you are asking
+ libtool to build shared libraries from non-PIC objects.
+ libtool will only honour this flag where it will produce a
+ working library, otherwise it reverts to the default.
+
+--enable-debug
+ Enable debugging messages (disabled by default).
+
+--enable-profile
+ Enable profiling (disabled by default).
+
+--disable-optimize
+ Disable extra optimizations (enabled by default,
+ i.e., optimize for maximum performance).
+
+--enable-warn
+ Enable extended compiler warnings (disabled by default).
+
+--enable-x86[=ARG]
+--disable-x86
+ Enable/disable x86 assembler support to speed up Mesa
+ (autodetected by default). You may set `on' or `off'.
+
+--enable-3dnow[=ARG]
+--disable-3dnow
+ Enable/disable 3Dnow support to speed up Mesa
+ (autodetected by default). You may set `on' or `off'.
+
+--enable-mmx[=ARG]
+--disable-mmx
+ Enable/disable MMX support to speed up Mesa
+ (autodetected by default). You may set `on' or `off'.
+
+--enable-sse[=ARG]
+--disable-sse
+ Enable/disable SSE support to speed up Mesa
+ (autodetected by default). You may set `on' or `off'.
+ If you have a PentiumIII and want to use SSE make sure you have the
+ PIII Linux kernel-patch installed or things will fail!
+ You can get the patch from http://www.redhat.com/~dledford/linux_kernel.html
+
+--with-glide[=DIR]
+--without-glide
+ Enable/disable support for Glide (disabled by default).
+ DIR is the installation directory of Glide.
+ If Glide cannot be found, the driver won't be built.
+
+--with-glut[=DIR]
+--without-glut
+ Don't/use already-installed GLUT (autodetected by default).
+ DIR is the installation directory of Glut.
+ If GLUT cannot be found, the version shipped with Mesa will be built.
+
+--with-ggi[=DIR]
+--without-ggi
+ Enable/disable support for GGI (autodetected by default).
+ DIR is the installation directory of GGI.
+ If GGI cannot be found, the driver won't be built.
+
+--disable-ggi-fbdev
+ Don't build the GGI fbdev target (autodetected by default).
+
+--disable-ggi-genkgi
+ Don't build the GGI generic KGI driver (autodetected by default).
+
+--disable-ggi-savage4
+ Don't build the GGI Savage4 KGI driver (autodetected by default).
+
+--disable-osmesa
+ Disable OSmesa (offscreen rendering) support (enabled by default).
+
+--with-svga[=DIR]
+--without-svga
+ Enable/disable support for SVGALib (autodetected by default).
+ DIR is the installation directory of SVGALib.
+ If SVGALib cannot be found, the driver won't be built.
+
+--x-includes=DIR
+ Search for the X include files in DIR.
+
+--x-libraries=DIR
+ Search for the X library files in DIR.
+
+User specific compiler options can be set using the shell variable
+CFLAGS. For instance,
+ CFLAGS="-g -O2" ./configure
+(on some systems: env CFLAGS="-g -O2" ./configure)
+sets the compiler flags to "-g -O2".
+
+For more options run "./configure --help" and read INSTALL.GNU.
+
+2) To build the Mesa libraries run:
+
+ make
+
+When finished, libGL.so will be in src/.libs/, libGLU.so will be in
+si-glu/.libs/, etc.
+
+Optionally, you can strip the libraries using
+
+ make strip
+
+Now make sure that you have the permissions to install Mesa in the
+specified directories, for example, by becoming super user ("su")
+Then run:
+
+ make install
+
+Mesa is now installed.
+Please don't move the installed files but rerun all installation
+steps if you want to use other directories.
+
+
+3) To test whether Mesa works properly you might want to run the Mesa demos:
+
+ make check
+
+Builds all demos.
+
+ make exec
+
+Builds and executes all demos.
+</pre>
+
+
+<a name="old">
+<H2>OLD-STYLE compilation and installation</H2>
+
+<p>
+This procedure usually works when <code>./configure ; make</code> fails.
+</p>
+
+<p>
+<b>Note</b>: If you tried <code>./configure ; make</code> but it failed,
+first copy the top-level <code>Makefile.X11</code> file over
+<code>Makefile</code>.
+</p>
+
+<p>
+First, just type <code>make</code> alone.
+You'll see a list of supported system configurations.
+Choose one and type <code>make</code> <em>config</em>.
+The Mesa libraries and demo programs will be compiled.
+</p>
+
+<H3>Header and library files</H3>
+
+<p>
+The standard location for the OpenGL header files on Unix-type systems is
+in <code>/usr/include/GL/</code>.
+The standard location for the libraries is <code>/usr/lib/</code>.
+For more information see, the
+<a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent">
+Linux/OpenGL ABI specification</a>.
+</p>
+
+<p>
+If you'd like Mesa to co-exist with another implementation of OpenGL that's
+already installed, you'll have to choose different directories, like
+<code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>.
+</p>
+
+<p>
+To install the Mesa headers, do this:
+<pre>
+ cp -r include/GL /usr/include
+</pre>
+
+<p>
+To install the Mesa libraries, do this:
+</p>
+<pre>
+ cp -pd lib/* /usr/lib
+
+ (The -pd options preserve symbolic links)
+</pre>
+
+<H3>LD_LIBRARY_PATH</H3>
+
+<p>
+On Linux and similar operating systems the <code>LD_LIBRARY_PATH</code>
+environment variable can be used to indicate a list of directories to
+search for shared libraries.
+If you don't install Mesa in <code>/usr/lib/</code> you may have to
+set the <code>LD_LIBRARY_PATH</code> variable in order to use the Mesa
+libraries.
+</p>
+
+</body>
+</html>
diff --git a/docs/intro.html b/docs/intro.html
new file mode 100644
index 00000000000..58c39dabc2d
--- /dev/null
+++ b/docs/intro.html
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+<HTML>
+
+<TITLE>Mesa Introduction</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff">
+
+<H1>Introduction</H1>
+
+<p>
+Mesa is a 3-D graphics library with an API which is very similar to
+that of <a href="http://www.opengl.org/" target="_parent">OpenGL</a>.*
+To the extent that Mesa utilizes the OpenGL command syntax or state
+machine, it is being used with authorization from <a
+href="http://www.sgi.com/" target="_parent">Silicon Graphics,
+Inc.</a>(SGI). However, the author does not possess an OpenGL license
+from SGI, and makes no claim that Mesa is in any way a compatible
+replacement for OpenGL or associated with SGI. Those who want a
+licensed implementation of OpenGL should contact a licensed
+vendor.
+</p>
+
+<p>
+Please do not refer to the library as <em>MesaGL</em> (for legal
+reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics
+library</em>. <br>
+</p>
+
+<p>
+* OpenGL is a trademark of <a href="http://www.sgi.com/"
+target="_parent">Silicon Graphics Incorporated</a>.
+</p>
+
+
+<H1>Project History</H1>
+
+<p>
+The Mesa project was founded by me, Brian Paul. Here's a short history
+of the project.
+</p>
+
+<p>
+August, 1993: I begin working on Mesa in my spare time. The project
+has no name at that point. I was simply interested in writing a simple
+3D graphics library that used the then-new OpenGL API. I was partially
+inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
+I had been programming with IRIS GL since 1991.
+</p>
+
+<p>
+November 1994: I contact SGI to ask permission to distribute my OpenGL-like
+graphics library on the internet. SGI was generally receptive to the
+idea and after negotiations with SGI's legal department, I get permission
+to release it.
+</p>
+
+<p>
+February 1995: Mesa 1.0 is released on the internet. I expected that
+a few people would be interested in it, but not thousands.
+I was soon receiving patches, new features and thank-you notes on a
+daily basis. That encouraged me to continue working on Mesa. The
+name Mesa just popped into my head one day. SGI had asked me not to use
+the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
+want to make up a new acronym. Later, I heard of the Mesa programming
+language and the Mesa spreadsheet for NeXTStep.
+</p>
+
+<p>
+In the early days, OpenGL wasn't available on too many systems.
+It even took a while for SGI to support it across their product line.
+Mesa filled a big hole during that time.
+For a lot of people, Mesa was their first introduction to OpenGL.
+I think SGI recognized that Mesa actually helped to promote
+the OpenGL API, so they didn't feel threatened by the project.
+</p>
+
+
+<p>
+1995-1996: I continue working on Mesa both during my spare time and during
+my work hours at the Space Science and Engineering Center at the University
+of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
+Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
+</p><p>
+October 1996: Mesa 2.0 is released. It implementes the OpenGL 1.1 specification.
+</p>
+
+<p>
+March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo graphics
+card via the Glide library. It's the first really popular hardware OpenGL
+implementation for Linux.
+</p>
+
+<p>
+September 1998: Mesa 3.0 is released. It's the first publicly-available
+implementation of the OpenGL 1.2 API.
+</p>
+
+<p>
+March 1999: I attend my first OpenGL ARB meeting. I contribute to the
+development of several official OpenGL extensions over the years.
+</p>
+
+<p>
+September 1999: I'm hired by Precision Insight, Inc. Mesa is a key
+component of 3D hardware acceleration in the new DRI project for XFree86.
+Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
+</p>
+
+<p>
+October 2001: Mesa 4.0 is released.
+It implements the OpenGL 1.3 specification.
+</p>
+
+
+<p>
+November 2001: I cofound <a href="http://www.tungstengraphics.com" target="_parent">
+Tungsten Graphics, Inc.</a> with Keith Whitwell, Jens Owen, David Dawes and
+Frank LaMonica.
+I continue to develop Mesa as part of my resposibilities with Tungsten
+Graphics and as a spare-time project.
+</p>
+
+<p>
+November 2002: Mesa 5.0 is released.
+It implements the OpenGL 1.4 specification.
+</p>
+
+<p>
+Ongoing: Mesa is used as the core of many hardware OpenGL drivers for XFree86
+within the
+<A href="http://dri.sourceforge.net/" target="_parent">DRI project</A>.
+I continue to enhance Mesa with new extensions and features.
+</p>
+
+
+
+<H1>Major Versions</H1>
+
+<p>
+This is a summary of the major versions of Mesa. Note that Mesa's major
+version number tracks OpenGL's minor version number.
+</p>
+
+
+<H2>Version 5.x features</H2>
+<p>
+Version 5.x of Mesa implements the OpenGL 1.4 API with the following
+extensions incorporated as standard features:
+</p>
+<ul>
+<li>GL_ARB_depth_texture
+<li>GL_ARB_shadow
+<li>GL_ARB_texture_env_crossbar
+<li>GL_ARB_texture_mirror_repeat
+<li>GL_ARB_window_pos
+<li>GL_EXT_blend_color
+<li>GL_EXT_blend_func_separate
+<li>GL_EXT_blend_logic_op
+<li>GL_EXT_blend_minmax
+<li>GL_EXT_blend_subtract
+<li>GL_EXT_fog_coord
+<li>GL_EXT_multi_draw_arrays
+<li>GL_EXT_point_parameters
+<li>GL_EXT_secondary_color
+<li>GL_EXT_stencil_wrap
+<li>GL_SGIS_generate_mipmap
+</ul>
+
+
+<H2>Version 4.x features</H2>
+
+<p>
+Version 4.x of Mesa implements the OpenGL 1.3 API with the following
+extensions incorporated as standard features:
+</p>
+
+<ul>
+<li>GL_ARB_multisample
+<li>GL_ARB_multitexture
+<li>GL_ARB_texture_border_clamp
+<li>GL_ARB_texture_compression
+<li>GL_ARB_texture_cube_map
+<li>GL_ARB_texture_env_add
+<li>GL_ARB_texture_env_combine
+<li>GL_ARB_texture_env_dot3
+<li>GL_ARB_transpose_matrix
+</ul>
+
+<H2>Version 3.x features</H2>
+
+<p>
+Version 3.x of Mesa implements the OpenGL 1.2 API with the following
+features:
+</p>
+<ul>
+<li>BGR, BGRA and packed pixel formats
+<li>New texture border clamp mode
+<li>glDrawRangeElements()
+<li>standard 3-D texturing
+<li>advanced MIPMAP control
+<li>separate specular color interpolation
+</ul>
+
+
+<H2>Version 2.x features</H2>
+<p>
+Version 2.x of Mesa implements the OpenGL 1.1 API with the following
+features.
+</p>
+<ul>
+<li>Texture mapping:
+ <ul>
+ <li>glAreTexturesResident
+ <li>glBindTexture
+ <li>glCopyTexImage1D
+ <li>glCopyTexImage2D
+ <li>glCopyTexSubImage1D
+ <li>glCopyTexSubImage2D
+ <li>glDeleteTextures
+ <li>glGenTextures
+ <li>glIsTexture
+ <li>glPrioritizeTextures
+ <li>glTexSubImage1D
+ <li>glTexSubImage2D
+ </ul>
+<li>Vertex Arrays:
+ <ul>
+ <li>glArrayElement
+ <li>glColorPointer
+ <li>glDrawElements
+ <li>glEdgeFlagPointer
+ <li>glIndexPointer
+ <li>glInterleavedArrays
+ <li>glNormalPointer
+ <li>glTexCoordPointer
+ <li>glVertexPointer
+ </ul>
+<li>Client state management:
+ <ul>
+ <li>glDisableClientState
+ <li>glEnableClientState
+ <li>glPopClientAttrib
+ <li>glPushClientAttrib
+ </ul>
+<li>Misc:
+ <ul>
+ <li>glGetPointer
+ <li>glIndexub
+ <li>glIndexubv
+ <li>glPolygonOffset
+ </ul>
+</ul>
+
+
+</body>
+</html>
diff --git a/docs/libraries.html b/docs/libraries.html
new file mode 100644
index 00000000000..44324e7610b
--- /dev/null
+++ b/docs/libraries.html
@@ -0,0 +1,55 @@
+<HTML>
+
+<TITLE>Libraries and Toolkits</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Libraries and Toolkits</H1>
+
+<ul>
+<li><a href="http://mrpowers.com/Apprentice/">Apprentice</a> - free OpenInventor work-alike
+<li><a href="http://www.coin3d.org/coin.html" target="_parent">Coin</a> - OSS Open Inventor clone
+<li><a href="http://www.softintegration.com/products/toolkit/opengl/" target="_parent">Ch</a> - OpenGL bindings for the Ch C/C++ interpreter
+<li><a href="http://www.cfdrc.com/FOX/fox.html" target="_parent">FOX</a> - GUI Library
+<li><a href="http://www.jausoft.com/gl4java.html" target="_parent">GL4Java</a> - a Java wrapper for OpenGL
+<li><a href="http://www.student.oulu.fi/%7Ejlof/gtkglarea/" target="_parent">GtkGLArea</a> - OpenGL Gtk widget
+<li><a href="http://www.ece.ucdavis.edu/%7Ekenelson/gtk-glarea/" target="_parent">GtkGLArea--</a> - OpenGL Gtk-- widget for C++
+<li><a href="http://gtkpas.sourceforge.net/" target="_parent">GTKpas</a> - OpenGL Gtk widget for <a href="http://www.freepascal.org/" target="_parent">FreePascal</a>
+<li><a href="http://freeglut.sourceforge.net/" target="_parent">FreeGLUT</a> - a GLUT work-alike
+<li><a href="http://math.nist.gov/f90gl" target="_parent">Fortran77/90 bindings for OpenGL and Mesa</a> - by William Mitchell
+<li><a href="http://glow.sourceforge.net/" target="_parent">GLOW</a> - a GUI toolkit for GLUT and OpenGL
+<li><a href="http://www.nigels.com/glt/">Glt</a> - an OpenGL C++ toolkit
+<li><a href="http://www.opengl.org/developers/documentation/glut/" target="_parent">GLUT (GL Utility Toolkit)</a> - by Mark Kilgard
+<li><a href="http://atrey.karlin.mff.cuni.cz/%7E0rfelyus/guileGL/" target="_parent">GuileGL</a> - OpenGL and GtkGLArea language bindings for Guile
+<li><a href="http://www.rsinc.com/" target="_parent">IDL</a> - Interactive Data Language
+<li><a href="http://www.newplanetsoftware.com/jx/" target="_parent">JX</a> - C++ application framework and GUI library
+<li><a href="http://www.vrs3d.org/" target="_parent">MAM/VRS</a> - object-oriented toolkit for 3D graphics
+<li><a href="http://www.jwdt.com/%7Epaysan/bigforth.html" target="_parent">MINOS</a> - GUI library
+<li><a href="http://sourceforge.net/project/?group_id=2795" target="_parent">OglCLib</a> - C++ wrapper for OpenGL
+<li><a href="http://oss.sgi.com/projects/inventor" target="_parent"> Open Inventor</a> - the Open Inventor toolkit from SGI
+<li><a href="http://www.tgs.com/" target="_parent">Open Inventor</a> - the Open Inventor toolkit from Template Graphics Software, Inc.
+<li><a href="http://openrm.sourceforge.net/" target="_parent">OpenRM</a>
+- Open Source, multithreaded, parallel scene graph API
+<li><a href="http://www.opensg.org/OpenSGPLUS/index.EN.html" target="_parent">
+Open SG PLUS</a> - a scene-graph library
+<li><a href="http://www.openscenegraph.org/" target="_parent">Open Scene Graph
+</a> - a scene-graph library
+<li><a href="http://www.openvrml.org/" target="_parent">OpenVRML</a>
+- a VRML parsing/display library with "lookat" - an example VRML browser
+<li><a href="http://www.woodsoup.org/projs/plib" target="_parent">PLIB</a> - A collection of portable games libraries, including an OpenGL GUI and a simple Scene Graph API
+<li><a href="ftp://ftp.troll.no/contest/Pryan-1.2.tar.gz" target="_parent">Pryan</a> - an OpenInventor-like toolkit
+<li><a href="http://starship.python.net:9673/crew/da/Code/PyOpenGL" target="_parent">PyOpenGL</a> - OpenGL interface for Python
+<li><a href="http://www.quesa.org/" target="_parent">Quesa</a> - QuickDraw3D-compatible library based on OpenGL, Mesa or Direct3D
+<li><a href="http://www.mesa3d.org/brianp/repgl.txt" target="_parent">repGL</a> - IRIS GL emulated with OpenGL
+<li><a href="http://www.scitechsoft.com/dp_mgl.html" target="_parent">SciTech MGL</a> - A multiplatform (Windows, Linux, OS/2, DOS, QNX, SMX, RT-Target &amp; more) graphics library
+<li><a href="http://sgl.sourceforge.net/" target="_parent">SGL</a> - a 3D Scene Graph Library
+<li><a href="http://www.lal.in2p3.fr/SI/SoFree/" target="_parent">SoFree</a> - a free implementation of Open Inventor
+<li><a href="http://togl.sourceforge.net/" target="_parent">Togl</a> - Tcl/Tk widget for OpenGL
+<li><a href="http://mesa3d.sourceforge.net/notfound.html">VLE</a> - Virtual Reality Toolkit
+<li><a href="http://www.int.com/" target="_parent">View3D Widget</a> - 3-D GUI widget
+<li><a href="http://www.kitware.com/vtk.html" target="_parent">VTK</a> - Visualization Toolkit
+<li><a href="http://home.earthlink.net/%7Erzeh/YAJOGLB/doc/YAJOGLB.html" target="_parent">YAJOGL</a> - Yet Another Java GL Binding.
+</ul>
+
+
+</body></html> \ No newline at end of file
diff --git a/docs/license.html b/docs/license.html
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--- /dev/null
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+<HTML>
+
+<TITLE>License / Cppyright Information</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>License / Copyright Information</H1>
+
+<p>
+The Mesa distribution consists of several components. Different copyrights
+and licenses apply to different components. For example, GLUT is copyrighted
+by Mark Kilgard, some demo programs are copyrighted by SGI, some of the Mesa
+device drivers are copyrighted by their authors. See below for a list of
+Mesa's components and the copyright/license for each.
+</p>
+<p>
+The core Mesa library is licensed according to the terms of the XFree86
+copyright (an MIT-style license). This allows integration with the
+XFree86/DRI project. Unless otherwise stated, the Mesa source code and
+documentation is licensed as follows:
+</p>
+
+<pre>
+Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+</pre>
+
+
+<H1>Attention, Contributors</H1>
+
+<p>
+When contributing to the Mesa project you must agree to relinquish your
+work to the holder of the copyright for the particular component you're
+contributing to. That is, you can't put your own copyright on the code,
+unless it's a modular piece that can be omitted from Mesa (like a new
+device driver). If for example, you contribute a bug fix to Mesa's
+texture mapping code, your code will become a part of the body of work
+which is copyrighted by Brian Paul and licensed by the above terms.
+</p>
+
+<pre>
+Mesa Component Licenses:
+
+Component Files Primary Author License
+----------------------------------------------------------------------------
+core Mesa code src/*.[ch] Brian Paul Mesa
+ include/GL/gl.h
+
+GLX driver src/X/* Brian Paul Mesa
+ include/GL/glx.h
+ include/GL/xmesa.h
+
+OS/Mesa driver src/OSmesa/* Brian Paul Mesa
+ include/GL/osmesa.h
+
+3Dfx driver src/FX/* David Bucciarelli Mesa
+ include/GL/fxmesa.h
+
+BeOS R4 driver src/BeOS/* Brian Paul Mesa
+
+MGL driver src/MGL/* SciTech, Inc SciTech copyright
+ include/GL/mglmesa.h
+
+Windows driver src/Windows/* Li Wei copyright by Li Wei
+ include/GL/wmesa.h
+
+SVGA driver src/SVGA/* Brian Paul GNU-LGPL
+ include/GL/svgamesa.h
+
+DOS driver src/DOS/* Charlie Wallace GNU-LGPL
+ include/GL/dosmesa.h
+
+GGI driver src/GGI/* Uwe Maurer GNU-LGPL
+ include/GL/ggimesa.h
+
+S3 driver src/S3/* S3, Inc. S3 copyright
+
+GLUT src-glut/* Mark Kilgard Mark's copyright
+ include/GL/*glut*.h
+
+GLU library src-glu/* Brian Paul GNU-LGPL
+
+SI GLU library si-glu/* SGI SGI Free B
+ include/GL/glu.h
+
+Ext registry include/GL/glext.h SGI SGI Free B
+ include/GL/glxext.h
+
+demo programs demos/* various see source files
+
+X demos xdemos/* Brian Paul see source files
+
+SGI demos samples/* SGI SGI copyright
+
+RedBook demos book/* SGI SGI copyright
+</pre>
+
+</body>
+</html>
diff --git a/docs/lists.html b/docs/lists.html
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--- /dev/null
+++ b/docs/lists.html
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+<HTML>
+
+<TITLE>Mesa Mailing Lists</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Mailing Lists</H1>
+
+
+<p>There are four Mesa mailing lists:</p>
+<ul>
+<li><b>mesa3d-users</b> - intended for users of the Mesa library.
+Newbie questions are appropriate, but please try reading the Mesa documentation first.
+</li><li><b>mesa3d-dev</b> - intended for developers of the Mesa library.
+This is not for beginners.
+</li><li><b>mesa3d-cvs</b> - CVS check-in messages are sent to this list.
+This is useful for tracking ongoing development changes.
+</li><li><b>mesa3d-announce</b> - announcements of new Mesa versions are sent to this list.
+</li></ul>
+
+<p>
+To subscribe or unsubscribe, go to the
+<a href="http://www.sourceforge.net/mail/?group_id=3" target="_parent">
+SourceForge lists page.</a>
+</p>
+
+<p>The mailing lists are managed by SourceForge. If you're having trouble
+with the mailing lists please contact the SourceForge administrators for help.</p>
+
+<p>Archives of the old Mesa mailing list which was hosted by unicamp.br
+are available <a href="http://groups.yahoo.com/group/mesa/messages/">here</a>.</p>
+
+<p>
+Here are some other OpenGL-related forums you might find useful:
+</p>
+
+<p>
+Usenet newsgroups:
+<ul>
+<li>comp.graphics.algorithms
+<li>comp.graphics.api.opengl
+<li>comp.os.linux.x
+</ul>
+</p>
+
+<p>
+<a href="http://www.opengl.org/">OpenGL discussion forums</A> at www.opengl.org
+</p>
+
+</HTML>
+</BODY>
diff --git a/docs/mangling.html b/docs/mangling.html
new file mode 100644
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--- /dev/null
+++ b/docs/mangling.html
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+<HTML>
+
+<TITLE>Function Name Mangling</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Function Name Mangling</H1>
+
+<p>
+If you want to use Mesa and native OpenGL in the same application at
+the same time you may find it useful to compile Mesa with
+<i>name mangling</i>.
+This results in all the Mesa functions being prefixed with
+<b>mgl</b> instead of <b>gl</b>.
+</p>
+
+<p>
+To do this, recompile Mesa with the compiler flag -DUSE_MGL_NAMESPACE.
+Add the flag to the other compiler flags in Make-config (if using the
+old-style build system) or in src/Makefile if using GNU autoconf/
+automake to build Mesa.
+</p>
+
+
+</BODY>
+</HTML>
diff --git a/docs/modelers.html b/docs/modelers.html
new file mode 100644
index 00000000000..aebd2496580
--- /dev/null
+++ b/docs/modelers.html
@@ -0,0 +1,70 @@
+<HTML>
+
+<TITLE>Modelers, Renderers and Viewers</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Modelers, Renderers and Viewers</H1>
+
+<ul>
+ <li><a href="http://www.ac3d.org/" target="_parent">AC3D</a> - 3-D modeler
+ </li><li><a href="http://mesa3d.sourceforge.net/notfound.html">ARCAD</a> - CAD program
+ </li><li><a href="http://www.mediascape.com/" target="_parent">Artstream</a> - provides
+ functionality like Corel Draw and Illustrator
+ </li><li><a href="http://www.blender.nl/" target="_parent">Blender</a> - 3-D animation
+ software
+ </li><li><a href="http://www.bmrt.org/" target="_parent">BMRT</a> - Blue Moon Rendering
+ Tools
+ </li><li><a href="http://www.arq.net/%7Ekasten/demtools/" target="_parent">Demtools</a>
+ - Map viewer
+ </li><li><a href="http://www.holometric.de/dimension/" target="_parent">DIMENSION</a>
+ - freeform surface reconstruction
+ </li><li><a href="http://www.vectaport.com/vhclmaps/demviewer.html" target="_parent">demviewer</a>
+ - interactive terrain viewer
+ </li><li><a href="http://www.crc.ca/FreeWRL" target="_parent">FreeWRL</a> - VRML browser
+ </li><li><a href="http://www.geomview.org/" target="_parent">Geomview</a> - 3-D geometry
+ exploration
+ </li><li><a href="http://innovation3d.sourceforge.net/" target="_parent">Innovation3D</a>
+ - 3D modeling program
+ </li><li><a href="http://mesa3d.sourceforge.net/notfound.html" target="_parent">KWRL</a> - VRML browser
+ </li><li><a href="http://www.vermontel.com/%7Ecmorley/vrml.html" target="_parent">LibVRML97/Lookat</a>
+ - VRML viewer
+ </li><li><a href="http://aig.cs.man.ac.uk/systems/Maverik/" target="_parent">Maverik</a>
+ - VR graphics and interaction system
+ </li><li><a href="http://www.swissquake.ch/chumb.alum-soft" target="_parent">MD2 Viewer</a>
+ - View .MD2 files
+ </li><li><a href="http://www.megacads.dlr.de/" target="_parent">MegaCads</a>
+ - Multiblock-Elliptic-Grid-Generation-And-CAD-System
+ </li><li><a href="http://www.swissquake.ch/chumbalum-soft/" target="_parent">MilkShape
+ 3D</a> - 3D modeler/animator
+ </li><li><a href="http://mindseye.sourceforge.net/" target="_parent">Mindseye</a> - Rendering/Modeling
+ Package
+ </li><li><a href="http://mesa3d.sourceforge.net/notfound.html">Moonlight Atelier</a> - modeling and rendering package
+ </li><li><a href="http://www.bittco.com/" target="_parent">NetReality</a> - Virtual Reality
+ web organizer
+ </li><li><a href="http://www.sim.no/reducer.html" target="_parent">Rational Reducer</a>
+ - polygon reduction tool
+ </li><li><a href="http://www.cs.kuleuven.ac.be/cwis/research/graphics/RENDERPARK/" target="_parent">RenderPark</a>
+ - photorealistic rendering
+ </li><li><a href="http://www.hardgeus.com/revolution" target="_parent">Revolution 3D Engine</a>
+ - .3ds rendering engine
+ </li><li><a href="http://www.dgp.toronto.edu/%7Emjmcguff/eversion/" target="_parent">sphereEversion</a>
+ - inside-out sphere visualization
+ </li><li><a href="http://www.cs.kuleuven.ac.be/cwis/research/graphics/3DOM/" target="_parent">3Dom</a>
+ - 3-D modeler
+ </li><li><a href="http://mesa3d.sourceforge.net/notfound.html">3D Studio file viewer</a> - by David Farrell
+ </li><li><a href="http://www.microform.se/" target="_parent">VARKON</a> - product engineering,
+ design, modeling
+ </li><li><a href="http://www.sim.no/vrmlview.html" target="_parent">VRMLview</a> - VRML
+ model viewer
+ </li><li><a href="http://www.iicm.edu/vrwave/" target="_parent">VRWave</a> - a VRML 2.0
+ browser
+ </li><li><a href="http://mesa3d.sourceforge.net/notfound.html">VRweb</a> - VRML browser
+ </li><li><a href="http://www.csv.ica.uni-stuttgart.de/vrml/dune/" target="_parent">white_dune</a>
+ - graphical VRML97 Editor and animation tool
+ </li><li><a href="http://www.wings3d.org/" target="_parent">Wings 3D</a> - static 3D modeller
+ with VRML export. Uses SDL library.
+</li></ul>
+
+
+</body></html>
diff --git a/docs/news.html b/docs/news.html
new file mode 100644
index 00000000000..643d7001a42
--- /dev/null
+++ b/docs/news.html
@@ -0,0 +1,568 @@
+<HTML>
+
+<TITLE>Mesa News</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff">
+
+<H1>News</H1>
+
+
+<h2>March 7, 2003</h2>
+<p>
+Website and documentation overhaul.
+</p>
+<p>
+The website content and Mesa documentation (from the doc/ directory) have
+been merged together.
+All the documentation files have been entered into the CVS repository.
+Many of the old plain-text files have been converted to html and modernized.
+</p>
+
+
+<h2>November 13, 2002</h2>
+<p>Mesa 5.0 has been released. This is a stable release which
+implements the OpenGL 1.4 specification.
+</p><pre>New:
+ - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
+ - removed some overlooked debugging code
+ - glxinfo updated to support GLX_ARB_multisample
+ - GLUT now support GLX_ARB_multisample
+ - updated DOS driver (Daniel Borca)
+Bug fixes:
+ - GL_POINT and GL_LINE-mode polygons didn't obey cull state
+ - fixed potential bug in _mesa_align_malloc/calloc()
+ - fixed missing triangle bug when running vertex programs
+ - fixed a few HPUX compilation problems
+ - FX (Glide) driver didn't compile
+ - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
+ - a few EXT functions, like glGenTexturesEXT, were no-ops
+ - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
+ glMultiDrawArrays and glMultiDrawElements were missing
+ - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
+ - Pentium 4 Mobile was mistakenly identified as having 3DNow!
+ - fixed one-bit error in point/line fragment Z calculation
+ - fixed potential segfault in fakeglx code
+ - fixed color overflow problem in DOT3 texture env mode
+</pre>
+
+
+<h2>October 29, 2002</h2>
+<p>Mesa 4.1 has been released. This is a new development release.
+For a stable release, get 4.0.4.
+</p><pre>New:
+ - GL_NV_vertex_program extension
+ - GL_NV_vertex_program1_1 extension
+ - GL_ARB_window_pos extension
+ - GL_ARB_depth_texture extension
+ - GL_ARB_shadow extension
+ - GL_ARB_shadow_ambient extension
+ - GL_EXT_shadow_funcs extension
+ - GL_ARB_point_parameters extension
+ - GL_ARB_texture_env_crossbar
+ - GL_NV_point_sprite extension
+ - GL_NV_texture_rectangle extension
+ - GL_EXT_multi_draw_arrays extension
+ - GL_EXT_stencil_two_side extension
+ - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
+ - GL_ATI_texture_mirror_once extension (Ian Romanick)
+ - massive overhaul/simplification of software rasterizer module,
+ many contributions from Klaus Niederkrueger
+ - faster software texturing in some cases (i.e. trilinear filtering)
+ - new OSMesaGetProcAddress() function
+ - more blend modes implemented with MMX code (Jose Fonseca)
+ - added glutGetProcAddress() to GLUT
+ - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
+ - pbinfo and pbdemo PBuffer programs
+ - glxinfo -v prints transprent pixel info (Gerd Sussner)
+Bug fixes:
+ - better mipmap LOD computation (prevents excessive blurriness)
+ - OSMesaMakeCurrent() didn't recognize buffer size changes
+ - assorted conformance fixes for 16-bit/channel rendering
+ - texcombine alpha subtraction mode was broken
+ - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
+ - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
+ - fixed divide by zero error in NURBS tessellator (Jon Perry)
+ - fixed GL_LINEAR fog bug by adding clamping
+ - fixed FP exceptions found using Alpha CPU
+ - 3dfx/glide driver render-to-window feature was broken
+ - added missing GLX_TRANSPARENT_RGB token to glx.h
+ - fixed error checking related to paletted textures
+ - fixed reference count error in glDeleteTextures (Randy Fayan)
+Changes:
+ - New spec file and Python code to generate some GL dispatch files
+ - Glide driver defaults to "no" with autoconf/automake
+ - floating point color channels now clamped to [0,inf)
+ - updated demos/stex3d with new options
+</pre>
+
+
+<h2>October 4, 2002</h2>
+<p>
+The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
+</p>
+
+<h2>October 3, 2002</h2>
+<p>Mesa 4.0.4 has been released. This is a stable bug-fix release.
+</p><pre> New:
+ - GL_NV_texture_rectangle extension
+ - updated glext.h header (version 17)
+ - updated DOS driver (Daniel Borca)
+ - updated BeOS R5 driver (Philippe Houdoin)
+ - added GL_IBM_texture_mirror_repeat
+ - glxinfo now takes -l option to print interesting OpenGL limits info
+ - GL_MESA_ycbcr_texture extension
+ - GL_APPLE_client_storage extension (for some DRI drivers only)
+ - GL_MESA_pack_invert extension
+ Bug fixes:
+ - fixed GL_LINEAR fog bug by adding clamping
+ - fixed FP exceptions found using Alpha CPU
+ - 3dfx MESA_GLX_FX=window (render to window) didn't work
+ - fixed memory leak in wglCreateContest (Karl Schultz)
+ - define GLAPIENTRY and GLAPI if undefined in glu.h
+ - wglGetProcAddress didn't handle all API functions
+ - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
+ - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
+ - error checking in compressed tex image functions had some glitches
+ - fixed AIX compile problem in src/config.c
+ - glGetTexImage was using pixel unpacking instead of packing params
+ - auto-mipmap generation for cube maps was incorrect
+ Changes:
+ - max texture units reduced to six to accomodate texture rectangles
+ - removed unfinished GL_MESA_sprite_point extension code
+</pre>
+
+<h2>June 25, 2002</h2>
+<p>Mesa 4.0.3 has been released. This is a stable bug-fix release.
+</p><pre> New:
+ - updated GL/glext.h file (version 15)
+ - corrected MMX blend code (Jose Fonseca)
+ - support for software-based alpha planes in Windows driver
+ - updated GGI driver (Filip Spacek)
+ Bug fixes:
+ - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
+ - OSMesaMakeCurrent() didn't recognize buffer size changes
+ - assorted conformance fixes for 16-bit/channel rendering
+ - texcombine alpha subtraction mode was broken
+ - fixed lighting bug with non-uniform scaling and display lists
+ - fixed bug when deleting shared display lists
+ - disabled SPARC cliptest assembly code (Mesa bug 544665)
+ - fixed a couple Solaris compilation/link problems
+ - blending clipped glDrawPixels didn't always work
+ - glGetTexImage() didn't accept packed pixel types
+ - glPixelMapu[is]v() could explode given too large of pixelmap
+ - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
+ - glXCopyContext() could lead to segfaults
+ - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
+ Changes:
+ - lots of C++ (g++) code clean-ups
+ - lots of T&amp;L updates for the Radeon DRI driver
+ Known bugs:
+ - mipmap LOD computation (fixed for Mesa 4.1)
+</pre>
+
+<h2>April 2, 2002</h2>
+<p>Mesa 4.0.2 has been released. This is a stable bug-fix release.
+</p><pre> New:
+ - New DOS (DJGPP) driver written by Daniel Borca
+ - New driver interface functions for TCL drivers (such as Radeon DRI)
+ - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
+ if using deep color channels
+ - latest GL/glext.h and GL/glxext.h headers from SGI
+ Bug fixes:
+ - GL_BLEND with non-black texture env color wasn't always correct
+ - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
+ - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
+ - glReadPixels was sometimes mistakenly clipped by the scissor box
+ - glDraw/ReadPixels didn't catch all the errors that they should have
+ - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
+ - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
+ - Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
+ - glColorMask as sometimes effecting glXSwapBuffers()
+ - fixed a potential bug in XMesaGarbageCollect()
+ - N threads rendering into one window didn't work reliably
+ - glCopyPixels didn't work for deep color channels
+ - improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
+ - glPopAttrib() didn't correctly restore user clip planes
+ - user clip planes failed for some perspective projections (Chromium)
+</pre>
+
+<h2>December 17, 2001</h2>
+<p>Mesa 4.0.1 has been released. This is a stable bug-fix release.
+</p><pre> New:
+ - better sub-pixel sample positions for AA triangles (Ray Tice)
+ - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
+ Bug fixes:
+ - added missing break statements in glGet*() for multisample cases
+ - fixed uninitialized hash table mutex bug (display lists / texobjs)
+ - fixed bad teximage error check conditional (bug 476846)
+ - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
+ - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
+ - silence some compiler warnings (gcc 2.96)
+ - enable the #define GL_VERSION_1_3 in GL/gl.h
+ - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
+ - fixed glu.h typedef problem found with MSDev 6.0
+ - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
+ - added missing 'const' to glXGetContextIDEXT() in glxext.h
+ - fixed a few glXGetProcAddress() errors (texture compression, etc)
+ - fixed start index bug in compiled vertex arrays (Keith)
+ - fixed compilation problems in src/SPARC/glapi_sparc.S
+ - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
+ - use glXGetProcAddressARB in GLUT to avoid extension linking problems
+ - provoking vertex of flat-shaded, color-index triangles was wrong
+ - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
+ - glTexParameter didn't flush the vertex buffer (Ray Tice)
+ - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
+ - fixed bug in normal length caching (ParaView lighting bug)
+</pre>
+
+<h2>October 22, 2001</h2>
+<p>Mesa 4.0 has been released. This is a stable release.
+</p><pre> New:
+ - Mesa 4.0 implements the OpenGL 1.3 specification
+ - GL_IBM_rasterpos_clip extension
+ - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
+ - GL_ARB_texture_mirrored_repeat extension
+ - WindML UGL driver (Stephane Raimbault)
+ - added OSMESA_MAX_WIDTH/HEIGHT queries
+ - attempted compiliation fixes for Solaris 5, 7 and 8
+ - updated glext.h and glxext.h files
+ - updated Windows driver (Karl Schultz)
+ Bug fixes:
+ - added some missing GLX 1.3 tokens to include/GL/glx.h
+ - GL_COLOR_MATRIX changes weren't recognized by teximage functions
+ - glCopyPixels with scale and bias was broken
+ - glRasterPos with lighting could segfault
+ - glDeleteTextures could leave a dangling pointer
+ - Proxy textures for cube maps didn't work
+ - fixed a number of 16-bit color channel bugs
+ - fixed a few minor memory leaks
+ - GLX context sharing was broken in 3.5
+ - fixed state-update bugs in glPopClientAttrib()
+ - fixed glDrawRangeElements() bug
+ - fixed a glPush/PopAttrib() bug related to texture binding
+ - flat-shaded, textured lines were broken
+ - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
+ - lighting didn't always produce the correct alpha value
+ - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
+</pre>
+
+
+<h2>June 21, 2001</h2>
+<p>Mesa 3.5 has been released. This is a new development release.
+</p><pre> New:
+ - internals of Mesa divided into modular pieces (Keith Whitwell)
+ - 100% OpenGL 1.2 conformance (passes all conformance tests)
+ - new AA line algorithm
+ - GL_EXT_convolution extension
+ - GL_ARB_imaging subset
+ - OSMesaCreateContextExt() function
+ - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
+ - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
+ - GL_EXT_fog_coord extension (Keith Whitwell)
+ - GL_EXT_secondary_color extension (Keith Whitwell)
+ - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
+ - GL_SGIX_depth_texture extension
+ - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
+ - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
+ - GL_ARB_texture_env_combine extension
+ - GL_ARB_texture_env_dot3 extension
+ - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
+ - OSMesaCreateContextExt() function
+ - libOSMesa.so library, contains the OSMesa driver interface
+ - GL/glxext.h header file for GLX extensions
+ - somewhat faster software texturing, fogging, depth testing
+ - all color-index conformance tests now pass (only 8bpp tested)
+ - SPARC assembly language TCL optimizations (David Miller)
+ - GL_SGIS_generate_mipmap extension
+ Bug Fixes:
+ - fbiRev and tmuRev were unitialized when using Glide3
+ - fixed a few color index mode conformance failures; all pass now
+ - now appling antialiasing coverage to alpha after texturing
+ - colors weren't getting clamped to [0,1] before color table lookup
+ - fixed RISC alignment errors caused by COPY_4UBV macro
+ - drawing wide, flat-shaded lines could cause a segfault
+ - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
+ Changes:
+ - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
+ - new libOSMesa.so library, contains the OSMesa driver interface
+</pre>
+
+
+<h2>May 17, 2001</h2>
+<p>Mesa 3.4.2 has been released. This is basically just a bug-fix release.
+Here's what's new:</p>
+<pre> Bug fixes:
+ - deleting the currently bound texture could cause bad problems
+ - using fog could result in random vertex alpha values
+ - AA triangle rendering could touch pixels outside right window bound
+ - fixed byteswapping problem in clear_32bit_ximage() function
+ - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
+ - fixed memory leak in glXUseXFont()
+ - fragment sampling in AA triangle function was off by 1/2 pixel
+ - Windows: reading pixels from framebuffer didn't always work
+ - glConvolutionFilter2D could segfault or cause FP exception
+ - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
+ - GL_NAND logicop didn't work right in RGBA mode
+ - fixed a memory corruption bug in vertex buffer reset code
+ - clearing the softwara alpha buffer with scissoring was broken
+ - fixed a few color index mode fog bugs
+ - fixed some bad assertions in color index mode
+ - fixed FX line 'stipple' bug #420091
+ Changes:
+ - optimized writing mono-colored pixel spans to X pixmaps
+ - increased max viewport size to 2048 x 2048
+</pre>
+
+
+<h2>April 29, 2001</h2>
+<p>New Mesa website</p>
+<p>Mark Manning ([email protected]) produced the new website.<br>
+Thanks, Mark!</p>
+
+
+<h2>February 14, 2001</h2>
+<p>Mesa 3.4.1 has been released. Here's what's new:</p>
+<pre> New:
+ - fixed some Linux build problems
+ - fixed some Windows build problems
+ - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
+ Bug fixes:
+ - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
+ - various state-update code changes needed for DRI bugs
+ - disabled pixel transfer ops in glColorTable commands, not needed
+ - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
+ - updated sources and fixed compile problems in widgets-mesa/
+ - GLX_PBUFFER enum value was wrong in glx.h
+ - fixed a glColorMaterial lighting bug
+ - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
+ - glXCopySubBufferMESA() Y position was off by one
+ - Error checking of glTexSubImage3D() was broken (bug 128775)
+ - glPopAttrib() didn't restore all derived Mesa state correctly
+ - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
+ conformance problems at 16bpp.
+ - clearing depth buffer with scissoring was broken, would segfault
+ - OSMesaGetDepthBuffer() returned bad bytesPerValue value
+ - fixed a line clipping bug (reported by Craig McDaniel)
+ - fixed RGB color over/underflow bug for very tiny triangles
+ Known problems:
+ - NURBS or evaluator surfaces inside display lists don't always work
+</pre>
+<p>
+</p><h2>November 3, 2000</h2>
+<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
+<pre> New:
+ - optimized glDrawPixels for glPixelZoom(1,-1)
+ Bug Fixes:
+ - widgets-mesa/src/*.c files were missing from 3.3 distro
+ - include/GL/mesa_wgl.h file was missing from 3.3 distro
+ - fixed some Win32 compile problems
+ - texture object priorities weren't getting initialized to 1.0
+ - glAreTexturesResident return value was wrong when using hardware
+ - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
+ - glReadPixels with GLushort packed types was broken
+ - fixed a few bugs in the GL_EXT_texture_env_combine texture code
+ - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
+ - fixed some typos/bugs in the VB code
+ - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
+ - optimized glDrawPixels paths weren't being used
+ - per-fragment fog calculation didn't work without a Z buffer
+ - improved blending accuracy, fixes Glean blendFunc test failures
+ - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
+ - glXGetProcAddressARB() didn't always return the right address
+ - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
+ - texture matrix changes weren't always detected (GLUT projtex demo)
+ - fixed random color problem in vertex fog code
+ - fixed Glide-related bug that let Quake get a 24-bit Z buffer
+ Changes:
+ - finished internal support for compressed textures for DRI
+</pre>
+<p>
+</p><h2>April 24, 2000</h2>
+<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
+<pre> Bug fixes:
+ - fixed memcpy bugs in span.c
+ - fixed missing glEnd problem in demos/tessdemo.c
+ - fixed bug when clearing 24bpp Ximages
+ - fixed clipping problem found in Unreal Tournament
+ - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
+ - fixed Loki's 3dfx RGB vs BGR bug
+ - fixed Loki's 3dfx smooth/flat shading bug in SoF
+ Changes:
+ - updated docs/README file
+ - use bcopy() optimizations on FreeBSD
+ - re-enabled the optimized persp_textured_triangle() function
+</pre>
+<p>
+</p><h2>March 23, 2000</h2>
+<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/filelist.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/filelist.php?group_id=3"></a></p>
+<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
+just bug fixes.</p>
+<p>Here's what's changed:
+
+</p><ul>
+ Bug fixes:
+ <ul>
+ - mixed drawing of lines and bitmaps sometimes had wrong colors<br>
+ - added missing glHintPGI() function<br>
+ - fixed a polygon culling bug<br>
+ - fixed bugs in gluPartialDisk()<br>
+ - Z values in selection mode were wrong<br>
+ - added missing tokens:
+ <ul>
+ GL_SMOOTH_POINT_SIZE_RANGE<br>
+ GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
+ GL_SMOOTH_LINE_WIDTH_RANGE<br>
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
+ GL_ALIASED_POINT_SIZE_RANGE<br>
+ GL_ALIASED_LINE_WIDTH_RANGE
+ </ul>
+ - fixed glCopyPixels when copying from back to front buffer<br>
+ - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
+ - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
+ - glDeleteTextures() didn't decrement reference count correctly<br>
+ - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
+ - Actual depth of transformation matrix stacks was off by one<br>
+ - 24bpp visuals didn't address pixels correctly<br>
+ - mipmap level of detail (lambda) calculation simplified, more accurate<br>
+ - 101691 - Polygon clipping and GL_LINE<br>
+ - 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
+ - 101808 - Non-glVertexArrays tristrip bug<br>
+ - 101971 - find_last_3f on Dec OSF (worked around)<br>
+ - 102369 - segv on dec osf (possibly a duplicate of the above)<br>
+ - 102893 - orientations of modelview cause segfault
+ </ul>
+ New:
+ <ul>
+ - updated SVGA Linux driver<br>
+ - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
+ - build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
+ - changed -O2 to -O3 for a number of gcc configs
+ </ul>
+ Changes:
+ <ul>
+ - glXCopyContext's mask parameter is now unsigned long, per GLX spec
+ </ul>
+</ul>
+
+<p>Please report any problems with this release ASAP. Bugs should be filed on the
+Mesa3D website at sourceforge.<br>
+After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
+<p>-- Brian</p>
+<p>
+</p><h2>December 17, 1999</h2>
+<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
+can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
+<p>
+</p><h2>December 14, 1999</h2>
+<p>Mesa 3.1 is released!</p>
+<p>
+</p><h2>September 21, 1999</h2>
+<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
+and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
+that seem to be... yes, I've just received confirmation from the beta center, they
+are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
+Keith Whitwell for preparing these for us during Brian's absence.</p>
+<p>
+</p><h2>September 17, 1999</h2>
+<p>Re: Brian's email address: Do not send mail to me @ avid.com since I no longer
+I won't be regularly reading email until October 11.</p>
+<p>
+</p><h2>August 30, 1999</h2>
+<p>I'm pleased to announce that I've accepted a position with Precision Insight,
+Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
+<p>I've been working on Mesa in my spare time for over five years. With Precision
+Insight I now have the opportunity to devote my full attention to advancing Mesa
+and OpenGL on Linux.</p>
+<p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
+my work will continue to be open sourced and available to any other programmers who
+may want to contribute to it, or use it for other projects or platforms</p>
+<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
+<p>
+</p><h2>August 23, 1999</h2>
+<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
+Note that this is a new archive, so you will need to re-checkout the archive. That
+means don't <i>cvs update</i> from a previous download.</p>
+<p>
+</p><h2>August 17, 1999</h2>
+<p>A <a href="http://mesa3d.sourceforge.net/news/misc/SIGGRAPH99BOF.html">report</a> from the SIGGRAPH '99 Linux/OpenGL
+BOF meeting is now available.</p>
+<p>-Brian</p>
+<p>
+</p><h2>August 14, 1999</h2>
+<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
+systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
+patient.</p>
+<p>-Brian</p>
+<p>
+</p><h2>June 7, 1999</h2>
+<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
+<p>
+</p><h2>June 2, 1999</h2>
+<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
+xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
+based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
+<p>
+</p><h2>May 24, 1999</h2>
+<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
+If you are into the quake scene, you may want to try this out, as it contains some
+optimizations specifically in the Q3A rendering path. Remember to report any bugs
+submitted bugs are at <a href="http://www.mail-archive.com/[email protected]/">http://www.mail-archive.com/[email protected]/</a>.</p>
+<p>
+</p><h2>May 13, 1999</h2>
+<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
+has posted their lowlevel design documents at <a href="http://www.precisioninsight.com/piinsights.html">http://www.precisioninsight.com/piinsights.html</a>.</p>
+<p>
+</p><h2>May 13, 1999</h2>
+<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
+US$10,000 to the Mesa project to support its continuing development.
+Mesa is a free implementation of the OpenGL 3D graphics library and id's
+newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
+
+The donation will go to Keith Whitwell, who has been optimizing Mesa to
+improve performance on 3d hardware. Thanks to Keith's work, many
+applications using Mesa 3.1 will see a dramatic performance increase
+over Mesa 3.0. The donation will allow Keith to continue working on
+Mesa full time for some time to come.
+
+For more information about Mesa see www.mesa3d.org. For more
+information about id Software, Inc. see www.idsoftware.com.
+
+--------------------------------
+
+This donation from John/id is very generous. Keith and I are very
+grateful.
+
+</pre>
+<p>
+</p><h2>May 1, 1999</h2>
+<p>John Carmack made an interesting .plan update yesterday:
+
+</p><ul>
+ <i>"I put together a document on optimizing OpenGL drivers for Q3 that should
+ be helpful to the various Linux 3D teams. <br>
+ </i><a href="http://www.quake3arena.com/news/glopt.html"><i>http://www.quake3arena.com/news/glopt.html</i></a><i>"</i>
+</ul>
+
+<p>
+</p><h2>April 7, 1999</h2>
+<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
+<p>
+</p><h2>March 18, 1999</h2>
+<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
+For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
+<p>
+</p><h2>February 16, 1999</h2>
+<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
+source code</a>.</p>
+<p>
+</p><h2>January 22, 1999</h2>
+<p>www.mesa3d.org established</p>
+
+
+</p>
+
+
+<hr>
+$Id: news.html,v 3.1 2003/03/08 17:38:57 brianp Exp $
+</body>
+</html> \ No newline at end of file
diff --git a/docs/osmesa.html b/docs/osmesa.html
new file mode 100644
index 00000000000..ace42001131
--- /dev/null
+++ b/docs/osmesa.html
@@ -0,0 +1,74 @@
+<HTML>
+
+<TITLE>Off-screen Rendering</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Off-screen Rendering</H1>
+
+
+<p>
+Mesa 1.2.4 introduced off-screen rendering, a facility for generating
+3-D imagery without having to open a window on your display. Mesa's
+simple off-screen rendering interface is completely operating system
+and window system independent so programs which use off-screen
+rendering should be very portable. This feature effectively
+enables you to use Mesa as an off-line, batch-oriented renderer.
+</p>
+<p>
+The "OSMesa" API provides 3 functions for making off-screen
+renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and
+OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for
+more information. See the demos/osdemo.c file for an example program.
+There is no facility for writing images to files. That's up to you.
+</p>
+<p>
+If you want to generate large images (larger than 1280x1024) you'll
+have to edit the src/config.h file to change MAX_WIDTH and MAX_HEIGHT
+then recompile Mesa. Image size should only be limited by available
+memory.
+</p>
+
+
+<H2>Deep color channels</H2>
+
+<p>
+ For some applications 8-bit color channels don't have sufficient
+ accuracy (film and IBR, for example). If you're in this situation
+ you'll be happy to know that Mesa supports 16-bit and 32-bit color
+ channels through the OSMesa interface. When using 16-bit channels,
+ channels are GLushorts and pixels occupy 8 bytes. When using 32-bit
+ channels, channels are GLfloats and pixels occupy 16 bytes.
+</p>
+<p>
+ To build Mesa/OSMesa with 16-bit color channels:
+<pre>
+ cd Mesa-4.x/src
+ make -f Makefile.X11 clean
+ make -f Makefile.OSMesa16 linux-osmesa16
+</pre>
+
+ For 32-bit channels:
+<pre>
+ cd Mesa-4.x/src
+ make -f Makefile.X11 clean
+ make -f Makefile.OSMesa16 linux-osmesa32
+</pre>
+
+<p>
+If you're not using Linux, you can easily edit Make-config and add
+an appropriate configuration.
+</p>
+<p>
+The Mesa/tests/osdemo16.c file (available via CVS) demonstrates how
+to use this feature.
+</p>
+<p>
+BE WARNED: 16 and 32-bit channel support has not been exhaustively
+tested and there may be some bugs. However, a number of people have
+been using this feature successfully so it can't be too broken.
+</p>
+
+
+</BODY>
+</HTML>
diff --git a/docs/perf.html b/docs/perf.html
new file mode 100644
index 00000000000..89f6eae75c9
--- /dev/null
+++ b/docs/perf.html
@@ -0,0 +1,66 @@
+<HTML>
+
+<TITLE>Performance Tips</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Performance Tips</H1>
+
+<p>
+Performance tips for software rendering:
+</P>
+<ol>
+
+<li> Turn off smooth shading when you don't need it (glShadeModel)
+<li> Turn off depth buffering when you don't need it.
+<li> Turn off dithering when not needed.
+<li> Use double buffering as it's often faster than single buffering
+<li> Compile in the X Shared Memory extension option if it's supported
+ on your system by adding -DSHM to CFLAGS and -lXext to XLIBS for
+ your system in the Make-config file.
+<li> Recompile Mesa with more optimization if possible.
+<li> Try to maximize the amount of drawing done between glBegin/glEnd pairs.
+<li> Use the MESA_BACK_BUFFER variable to find best performance in double
+ buffered mode. (X users only)
+<li> Optimized polygon rasterizers are employed when:
+ rendering into back buffer which is an XImage
+ RGB mode, not grayscale, not monochrome
+ depth buffering is GL_LESS, or disabled
+ flat or smooth shading
+ dithered or non-dithered
+ no other rasterization operations enabled (blending, stencil, etc)
+<li> Optimized line drawing is employed when:
+ rendering into back buffer which is an XImage
+ RGB mode, not grayscale, not monochrome
+ depth buffering is GL_LESS or disabled
+ flat shading
+ dithered or non-dithered
+ no other rasterization operations enabled (blending, stencil, etc)
+<li> Textured polygons are fastest when:
+ using a 3-component (RGB), 2-D texture
+ minification and magnification filters are GL_NEAREST
+ texture coordinate wrap modes for S and T are GL_REPEAT
+ GL_DECAL environment mode
+ glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST )
+ depth buffering is GL_LESS or disabled
+<li> Lighting is fastest when:
+ Two-sided lighting is disabled
+ GL_LIGHT_MODEL_LOCAL_VIEWER is false
+ GL_COLOR_MATERIAL is disabled
+ No spot lights are used (all GL_SPOT_CUTOFFs are 180.0)
+ No local lights are used (all position W's are 0.0)
+ All material and light coefficients are >= zero
+<li> XFree86 users: if you want to use 24-bit color try starting your
+ X server in 32-bit per pixel mode for better performance. That is,
+ start your X server with
+ startx -- -bpp 32
+ instead of
+ startx -- -bpp 24
+<li> Try disabling dithering with the MESA_NO_DITHER environment variable.
+ If this env var is defined Mesa will disable dithering and the
+ command glEnable(GL_DITHER) will be ignored.
+</ol>
+
+
+</BODY>
+</HTML>
diff --git a/docs/relnotes.html b/docs/relnotes.html
new file mode 100644
index 00000000000..1ac28614f25
--- /dev/null
+++ b/docs/relnotes.html
@@ -0,0 +1,33 @@
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Release Notes</H1>
+
+<p>
+The release notes summarize what's new or changed in each Mesa release.
+</p>
+
+<UL>
+<LI><A HREF="RELNOTES-5.1">RELNOTES-5.1</A>
+<LI><A HREF="RELNOTES-5.0">RELNOTES-5.0</A>
+<LI><A HREF="RELNOTES-4.1">RELNOTES-4.1</A>
+<LI><A HREF="RELNOTES-4.0.3">RELNOTES-4.0.3</A>
+<LI><A HREF="RELNOTES-4.0.2">RELNOTES-4.0.2</A>
+<LI><A HREF="RELNOTES-4.0.1">RELNOTES-4.0.1</A>
+<LI><A HREF="RELNOTES-4.0">RELNOTES-4.0</A>
+<LI><A HREF="RELNOTES-3.5">RELNOTES-3.5</A>
+<LI><A HREF="RELNOTES-3.4.2">RELNOTES-3.4.2</A>
+<LI><A HREF="RELNOTES-3.4.1">RELNOTES-3.4.1</A>
+<LI><A HREF="RELNOTES-3.4">RELNOTES-3.4</A>
+<LI><A HREF="RELNOTES-3.3">RELNOTES-3.3</A>
+<LI><A HREF="RELNOTES-3.2.1">RELNOTES-3.2.1</A>
+<LI><A HREF="RELNOTES-3.2">RELNOTES-3.2</A>
+<LI><A HREF="RELNOTES-3.1">RELNOTES-3.1</A>
+</UL>
+
+
+</BODY>
+</HTML>
diff --git a/docs/science.html b/docs/science.html
new file mode 100644
index 00000000000..d5686e0dd50
--- /dev/null
+++ b/docs/science.html
@@ -0,0 +1,64 @@
+<HTML>
+
+<TITLE>Science and Technical</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Science and Technical</H1>
+
+<ul>
+ <li><a href="http://www.softintegration.com/products/toolkit/opengl/" target="_parent">Ch</a> - OpenGL bindings for the Ch C/C++ interpreter
+ </li><li><a href="http://mesa3d.sourceforge.net/notfound.html">CLEO3D</a> - event displayer for the CLEOIII detector
+ </li><li><a href="http://www.bioz.unibas.ch/%7Exray/dino/" target="_parent">DINO</a> - Visualizing
+ Structural Biology
+ </li><li><a href="http://www-xdiv.lanl.gov/XCM/gmv/GMVHome.html" target="_parent">General
+ Mesh Viewer (GMV)</a> - scientific vis.
+ </li><li><a href="http://gid.cimne.upc.es/" target="_parent">GiD</a> - finite element
+ analysis
+ </li><li><a href="http://sig.co.za/download.htm" target="_parent">glpoisson</a> - A finite
+ element analysis program that simulates wave in an arbitrary region.
+ </li><li><a href="http://glwaves.sourceforge.net/" target="_parent">GLWaves</a> -
+ Electromagnetic wave visualization
+ </li><li><a href="http://www.geuz.org/gmsh/" target="_parent">Gmsh</a> -
+ finite element mesh generator / viewer
+ </li><li><a href="http://laaksonen.csc.fi/gopenmol/gopenmol.htmls" target="_parent">gOpenMol</a>
+ - computational chemistry
+ </li><li><a href="http://www.mgix.com/gps3d/" target="_parent">GPS 3D</a> - GPS-based map visualization
+ </li><li><a href="http://hirame.hiram.edu/%7Eworleyam/" target="_parent">Hitchhiker</a>
+ - virtual solar system
+ </li><li><a href="http://www-xdiv.lanl.gov/XCM/Hydra/" target="_parent">Hydra</a> - physics
+ and engineering pkg
+ </li><li><a href="http://fox.mit.edu/skunk/soft/lightspeed/" target="_parent">Light Speed</a>
+ - a real-time, interactive relativistic simulator
+ </li><li><a href="http://linkwinds.jpl.nasa.gov/" target="_parent">LinkWinds</a> - scientific
+ vis
+ </li><li><a href="http://mesa3d.sourceforge.net/notfound.html" target="_parent">MathGL3d</a> - Mathematica viewer
+ </li><li><a href="http://www.mathworks.com/products/matlab" target="_parent">Mathworks</a>
+ - mathematics and visualization
+ </li><li><a href="http://www-rocq.inria.fr/gamma/medit/medit.html" target="_parent">Medit</a> - 3D surface mesh viewer
+ </li><li><a href="http://www.mol.biol.ethz.ch/wuthrich/software/molmol/" target="_parent">MOLMOL</a>
+ - molecular modeling and analysis
+ </li><li><a href="http://www.avatar.se/molscript/" target="_parent">Molscript</a> - molecular
+ modeling
+ </li><li><a href="http://www.opendx.org/" target="_parent">OpenDX</a> - Data visualization
+ system
+ </li><li><a href="http://mesa3d.sourceforge.net/notfound.html">PHLEX</a> - Finite element vis
+ </li><li><a href="http://root.cern.ch/" target="_parent">ROOT</a> - Object Oriented Data
+ Analysis Framework
+ </li><li><a href="http://www.slffea.com/" target="_parent">SLFFEA</a> - GNU finite element
+ package
+ </li><li><a href="http://quorum.tamu.edu/jon/spock" target="_parent">Spock</a> - molecular
+ modeling
+ </li><li><a href="http://www1.las.es/%7Eamil/ssystem" target="_parent">Ssystem</a> - solar
+ system simulation
+ </li><li><a href="http://mesa3d.sourceforge.net/notfound.html">SPARROW</a> - robot simulation
+ </li><li><a href="http://www.ssec.wisc.edu/%7Ebillh/vis5d.html" target="_parent">Vis5D</a>
+ - atmospheric visualization
+ </li><li><a href="http://www.ks.uiuc.edu/Research/vmd/" target="_parent">VMD</a> - molecular
+ modeling
+ </li><li><a href="http://www.cyberbotics.com/" target="_parent">Webots</a> - 3-D mobile
+ robot simulator
+</li></ul>
+
+
+</body></html> \ No newline at end of file
diff --git a/docs/sourcedocs.html b/docs/sourcedocs.html
new file mode 100644
index 00000000000..21032fe7ba5
--- /dev/null
+++ b/docs/sourcedocs.html
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+<HTML>
+
+<TITLE>Source Code Documentation</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Source Code Documentation</H1>
+
+<p>
+<A HREF="http://www.doxygen.org" target="_parent">Doxygen</A>
+is used to automatically
+produce cross-referenced documentation from the Mesa sources.
+This is not included in the normal Mesa distribution.
+Download Mesa from CVS if interested.
+</P>
+
+<P>
+If you're reading this page from your local copy of Mesa, and have
+run the doxygen scripts, you can read the documentation
+<A HREF="../doxy/core/index.html">here</A>
+</P>
+
+</BODY>
+</HTML>
diff --git a/docs/subset.html b/docs/subset.html
new file mode 100644
index 00000000000..b1fed668b71
--- /dev/null
+++ b/docs/subset.html
@@ -0,0 +1,26 @@
+<HTML>
+
+<TITLE>Mesa Subset</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Mesa Subset</H1>
+
+<p>
+In 2002/2003 Tungsten Graphics was contracted to develop a subset Mesa/Radeon
+driver for an embedded environment. The result is a reduced-size DRI driver
+for the ATI R200 chip, for use with Linux fbdev rather than XFree86.
+</p>
+
+<p>
+The specification for this subset can be found
+<a href="subset-A.html">here</a>.
+</p>
+
+<p>
+More info to come...
+</p>
+
+
+</BODY>
+</HTML>
diff --git a/docs/systems.html b/docs/systems.html
new file mode 100644
index 00000000000..46661d6042f
--- /dev/null
+++ b/docs/systems.html
@@ -0,0 +1,109 @@
+<HTML>
+
+<TITLE>Supported Systems and Drivers</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Supported Systems and Drivers</H1>
+
+<p>
+Mesa was originally designed for Unix/X11 systems and is still best
+supported on those systems. All you need is an ANSI C compiler and the
+X development environment to use Mesa.
+</p>
+
+<p>Others have contributed drivers
+for the Amiga, Apple Macintosh, BeOS, NeXT, OS/2, MS-DOS, VMS, Windows
+9x/NT, and Direct3D.
+</p>
+
+<p>
+The following files describe the details for various platforms.
+Be warned, some of these files (and drivers) may be very out of date.
+</p>
+
+<UL>
+<LI><A HREF="README.X11">README.X11</A> - X Window System / Unix / Linux
+<LI><A HREF="README.WIN32">README.WIN32</A> - Microsoft Windows
+<LI><A HREF="README.VMS">README.VMS</A> - DEC VMS
+<LI><A HREF="README.GGI">README.GGI</A> - GGI
+<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
+<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
+<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
+<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
+<LI><A HREF="README.DJ">README.DJ</A> - DJGPP
+<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
+<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
+<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
+<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
+<LI><A HREF="README.OS2">README.OS2</A> - OS/2
+<LI><A HREF="README.WINDML">README.WINDML</A> - WindML
+</UL>
+
+
+<p>
+The standard Mesa distribution only supports software-based rendering, with
+the exception of the 3Dfx Glide driver.
+Information about other hardware support follows.
+</p>
+
+<ul>
+<li>DRI-based hardware support for 3dfx, Intel, Matrox, ATI with XFree86
+<blockquote>
+ <p>The <a href="http://dri.sourceforge.net/" target="_parent">DRI architecture</a>,
+ originally developed by Precision Insight, Inc. uses Mesa and
+ provides hardware acceleration for a number of popular chipsets.<br>
+ <br>
+ The DRI is part of XFree86 4.0 and later.
+ <br><br>
+ If you download and install XFree86 4.x you do not need to
+ install Mesa separately. All the important parts of Mesa
+ will be installed with the rest of XFree86.
+</blockquote>
+
+
+<li>3dfx Voodoo1, Voodoo2, Voodoo Rush, Voodoo Banshee, Voodoo3
+<blockquote>
+<p>All cards based on these chipsets should work with Linux and
+Windows 95 via 3dfx's Glide library.
+The Mesa/Glide driver is included with the Mesa distribution.
+You'll need to install the Glide header files and runtime library.
+</p>
+<p>
+David Bucciarelli wrote the original 3dfx driver for Mesa.<br>
+Daryll Strauss ported Glide to Linux.
+</p>
+</blockquote>
+
+
+<li>Matrox G200/G400, nVidia RIVA, ATI Rage Pro, Intel i810 on Linux
+<blockquote>
+<p>The <a href="http://utah-glx.sourceforge.net/" target="_parent">
+Utah GLX project</a>
+(no longer active) developed drivers for these chipsets and others.
+</blockquote>
+
+<li>Amiga Warp3D
+<blockquote>
+<p>Amiga systems can support 3D hardware with the Warp3D API.
+See <a href="http://www.haage-partner.com/3dworld" target="_parent">here</a>.
+</blockquote>
+
+<li>Also see
+<blockquote>
+<p><a href="http://www.linux3d.org/" target="_parent">www.linux3d.org</a> for
+other 3D hardware info for Linux.
+</blockquote>
+
+</ul>
+
+<p>
+<b><em>Note:</em></b>
+If you have NVIDIA hardware in your computer,
+you should download and install NVIDIA's OpenGL library. You may
+however, want to download Mesa in order to use its GLU and GLUT
+libraries, or assorted demo programs.</p>
+
+
+</body>
+</html> \ No newline at end of file
diff --git a/docs/thanks.html b/docs/thanks.html
new file mode 100644
index 00000000000..d5bb8fa1413
--- /dev/null
+++ b/docs/thanks.html
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+<HTML>
+
+<HEAD>
+<TITLE>Acknowledgements</TITLE>
+</HEAD>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Acknowledgments</H1>
+
+
+The following individuals and groups are to be acknowledged for their
+contributions to Mesa over the years.
+
+
+<ul>
+<li>Early Mesa development was done while Brian was part of the
+<A HREF="http://www.ssec.wisc.edu/~billh/vis.html"
+target="_parent">SSEC Visualization Project</A> at the University of
+Wisconsin. He'd like to thank Bill Hibbard for letting him work on
+Mesa as part of that project.
+<br>
+<br>
+<li>John Carmack of id Software, Inc. funded Keith Whitwell in 1999 in
+order to optimize Mesa's vertex transformation module. This is a very
+substantial piece of work.
+<br>
+<br>
+<li>Precision Insight, Inc., VA Linux Systems, Inc., and most recently,
+Tungsten Graphics, Inc. have supported the ongoing development of Mesa.
+<br>
+<br>
+<li>The <A HREF="http://sourceforge.net/projects/mesa3d"
+target="_parent">Mesa</A>
+project is hosted by<A HREF="http://sourceforge.net"
+target="_parent"><IMG SRC="http://sourceforge.net/sflogo.php?group_id=3&type=1"
+WIDTH="88" HEIGHT="31" ALIGN="BOTTOM" ALT="Sourceforge.net" BORDER="0"></A>
+<br>
+<br>
+
+<li><a href="http://www.altsoftware.com/"
+target="_parent">alt.software</a> contributed the Direct3D driver.
+
+<li><b>Bernd Barsuhn</b>
+wrote the evaluator code for (splines, patches) in Mesa.
+
+<li><b>Bernhard Tschirren</b>
+wrote the Allegro DJGPP driver.
+
+<li><b>Bogdan Sikorski</b> wrote the GLU
+NURBS and polygon tessellator in Mesa.
+
+<li><b>Charlie Wallace</b> wrote
+the MS-DOS driver.
+
+<li><b>CJ Beyer</b> is the
+www.mesa3d.org webmaster.
+
+<li><b>Darren Abbott</b> provided the OS/2 driver.
+
+<li><b>David Bucciarelli</b> wrote and
+maintains the 3Dfx Glide driver. Thousands of Linux/Quake players
+thank David!
+
+<li><b>Gareth Hughes</b> wrote new GLU
+1.2 Polygon Tessellation code (now superceded by SGI SI GLU).
+
+<li><b>Holger
+Waechtler</b> contributed AMD 3DNow! assembly code which accelerates
+vertex transformation in Mesa 3.1. Holger also implemented the
+GL_EXT_texture_env_combine extension.
+
+<li><b>Jeroen van der Zijp</b> and
+<b>Thorsten
+Ohl</b> contributed the Xt/Motif widget code.
+
+<li><b>John Stone</b> provided the
+multi-threading support in Mesa 3.0.
+
+<li><b>John Watson</b> assisted with
+web page design.
+
+<li><b>Josh Vanderhoof</b>
+contributed Intel x86 assembly code which accelerates vertex
+transformation in Mesa 3.x.
+
+<li><b>Jouk Jansen</b>
+contributed and continues to maintain the VMS support.
+
+<li>Karl Schultz has been maintaining the Windows driver.
+
+<li><b>Keith Whitwell</b> has made
+extension contributions to Mesa since 1999.
+
+<li><b>Kendall Bennett</b>
+wrote the SciTech MGL driver.
+
+<li><b>Mark Kilgard</b> contributed
+antialiased line improvements and several extensions.
+
+<li>Michael Pichler contributed <em>many</em> bug fixes
+
+<li><b>Miklos Fazekas</b> wrote and
+maintains the Macintosh driver.
+
+<li><b>Pascal
+Thibaudeau</b> wrote the NeXT driver.
+
+<li><b>Pedro Vazquez</b> setup
+and maintains the Mesa Mailing list.
+
+<li><b>Randy Frank</b>
+contributed <em>many</em> bug fixes.
+
+<li><b>Stefan Zivkovic</b> wrote the
+Amiga driver.
+
+<li><b>Stephane Rehel</b> provided the
+Cygnus Win32 support
+
+<li><b>Ted Jump</b> maintained the
+makefiles and project files for Windows 95/98/NT compilation for some time.
+
+<li><b>Uwe Maurer</b> wrote the
+LibGGI driver for Mesa-3.0.
+
+<li><b>Victor Ng-Thow-Hing</b>
+wrote the Amiwin driver for the Amiga.
+
+</ul>
+
+<p>
+Apologies to anyone who's been omitted.
+Please send corrections and additions to Brian.
+</p>
+
+
+</BODY>
+</HTML>
diff --git a/docs/utilities.html b/docs/utilities.html
new file mode 100644
index 00000000000..f8dbc977fdd
--- /dev/null
+++ b/docs/utilities.html
@@ -0,0 +1,20 @@
+<HTML>
+
+<TITLE>Development Utilities</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Development Utilities</H1>
+
+<ul>
+
+<li>The Mesa distribution includes several utility routines in the
+util/ directory
+
+<li>Allen Akin's <a href="http://glean.sourceforge.net/"
+target="_parent">glean</a> is a framework for OpenGL testing.
+
+</ul>
+
+</body>
+</html> \ No newline at end of file
diff --git a/docs/utility.html b/docs/utility.html
new file mode 100644
index 00000000000..3bbc2c70093
--- /dev/null
+++ b/docs/utility.html
@@ -0,0 +1,42 @@
+<HTML>
+
+<TITLE>Utilities</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff" link="#111188">
+
+<H1>Utilities</H1>
+
+<ul>
+<li><a href="http://fox.mit.edu/skunk/soft/fsv/"
+ target="_parent">fvs</a> - 3D file system visualizer
+
+<li><a href="http://www.dgp.utoronto.ca/%7Emac/projects/glbiff.html"
+ target="_parent">glbiff</a> - GL version of xbiff
+
+<li><a href="http://glload.netpedia.net/" target="_parent">glload</a>
+ - CPU load meter
+
+<li><a href="http://www.scitechsoft.com/gldirect.html"
+ target="_parent">SciTech GLDirect</a> - Driver to run OpenGL
+ apps using Direct3D under Windows
+
+<li><a href="http://threedsia.sourceforge.net/"
+ target="_parent">3Dsia</a> - 3D user interface
+
+<li><a href="http://mesa3d.sourceforge.net/notfound.html">VRML Site
+Map</a> - 3D GUI
+
+<li><a href="http://www.vros.com/" target="_parent">VR/OS</a> - VR
+user interface
+
+<li><a href="http://wauug.erols.com/%7Ebagleyd/"
+target="_parent">xlockmore</a> - an X screen saver
+
+<li><a href="http://www.jwz.org/xscreensaver"
+target="_parent">xscreensaver</a> - X screen saver
+
+</ul>
+
+
+</body>
+</html>
diff --git a/docs/webmaster.html b/docs/webmaster.html
new file mode 100644
index 00000000000..8688ae08c9a
--- /dev/null
+++ b/docs/webmaster.html
@@ -0,0 +1,22 @@
+<HTML>
+
+<TITLE>Mesa Introduction</TITLE>
+
+<BODY text="#000000" bgcolor="#55bbff">
+
+<H1>Webmaster</font></H1>
+
+<p>
+If you have problems, edits or additions for this website send them
+to <a href="mailto:[email protected]">Brian</a>. I'm not a skilled
+webmaster but I'll do my best.
+</p>
+
+<p>
+Mark Manning made the frame-based layout for the website.
+Brian's modified it a lot since then.
+</p>
+
+
+</body>
+</html> \ No newline at end of file