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authorBrian Paul <[email protected]>2015-08-28 00:42:00 -0600
committerBrian Paul <[email protected]>2015-09-24 07:52:42 -0600
commit200aee424790f3167fcb175f4798af27783fe364 (patch)
tree91b4724c5503637359b8068f94d35cdbdabe00df /docs
parentc8cb5ed93c8e7343390f188bbf1a8459380a5739 (diff)
mesa: rework Driver.CopyImageSubData() and related code
Previously, core Mesa's _mesa_CopyImageSubData() created temporary textures to wrap renderbuffer sources/destinations. This caused a bit of a mess in the Mesa/gallium state tracker because we had to basically undo that wrapping. Instead, change ctx->Driver.CopyImageSubData() to take both gl_renderbuffer and gl_texture_image src/dst pointers (one being null, the other non-null) so the driver can handle renderbuffer vs. texture as needed. For the i965 driver, we basically moved the code that wrapped textures around renderbuffers from copyimage.c down into the met and driver code. The old code in copyimage.c also made some questionable calls to _mesa_BindTexture(), etc. which weren't undone at the end. v2 (Jason Ekstrand): Rework the intel bits v3 (Brian Paul): Update the temporary st_CopyImageSubData() function. Reviewed-by: Topi Pohjolainen <[email protected]> Tested-by: Kai Wasserbäch <[email protected]> Tested-by: Nick Sarnie <[email protected]>
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