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authorMarcin Slusarz <[email protected]>2012-06-27 14:45:17 +0200
committerMarcin Slusarz <[email protected]>2012-06-28 00:01:02 +0200
commit1906d2b46b21a8e7496409e0639d8463ad86dcfe (patch)
tree24800adb306c232fe2253c536b6071292a04b293 /docs
parent0fceaee4fd8f745e71cbc4e1d24520ac7e11c2cd (diff)
nv50: dynamically allocate space for shader local storage
Fixes 21 piglit tests: spec/glsl-1.10/execution/variable-indexing/ fs-temp-array-mat4-index-col-row-wr vs-temp-array-mat4-index-col-row-wr vs-temp-array-mat4-index-row-wr spec/glsl-1.20/execution/variable-indexing/ fs-temp-array-mat3-index-col-row-rd fs-temp-array-mat3-index-row-rd fs-temp-array-mat4-col-row-wr fs-temp-array-mat4-index-col-row-rd fs-temp-array-mat4-index-col-row-wr fs-temp-array-mat4-index-row-rd fs-temp-array-mat4-index-row-wr vs-temp-array-mat3-index-col-row-rd vs-temp-array-mat3-index-col-row-wr vs-temp-array-mat3-index-row-rd vs-temp-array-mat3-index-row-wr vs-temp-array-mat4-col-row-wr vs-temp-array-mat4-index-col-row-rd vs-temp-array-mat4-index-col-row-wr vs-temp-array-mat4-index-col-wr vs-temp-array-mat4-index-row-rd vs-temp-array-mat4-index-row-wr vs-temp-array-mat4-index-wr ... and prevents a lot of GPU lockups
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