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authorKenneth Graunke <[email protected]>2011-08-09 10:53:29 -0700
committerKenneth Graunke <[email protected]>2011-08-25 08:07:21 -0700
commitb9eb4d8a59699e233255113acafae220c3d8fe3c (patch)
treec32b4d9959f140dd8624e751d6bcd35bec377f1b /docs
parentdbec3a5daf6fd012adc4d9690ef1dccc65969e04 (diff)
glsl: Implement the GL_ARB_conservative_depth extension.
It's the same as GL_AMD_conservative_depth. The specs have slight differences in wording, but don't differ in content or behavior. Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index c0cc4d172e0..ff1f5020a5b 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -123,7 +123,7 @@ GL_ARB_texture_storage not started
GL_ARB_transform_feedback_instanced not started
GL_ARB_base_instance not started
GL_ARB_shader_image_load_store not started
-GL_ARB_conservative_depth not started (may be close to AMD_conservative_depth though)
+GL_ARB_conservative_depth DONE (compiler)
GL_ARB_shading_language_420pack not started
GL_ARB_internalformat_query not started
GL_ARB_map_buffer_alignment not started