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authorIan Romanick <[email protected]>2011-08-25 08:25:09 -0700
committerIan Romanick <[email protected]>2011-08-26 23:31:23 -0700
commit93db12a721ec2a68d99d68ea7fb9a471c2af23a0 (patch)
tree51e8ee5066aeec847a96365c94d7c9edcb90225d /docs
parentc30181c7c33f75d527c2c4dd1d77744027fc3ec6 (diff)
mesa: Remove support for BeOS
Acked-by: Kristian Høgsberg <[email protected]> Acked-by: Marek Olšák <[email protected]> Acked-by: Alan Coopersmith <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]> Acked-by: Dave Airlie <[email protected]> Build-Tested-by: Jakob Bornecrantz <[email protected]> Tested-by: Eugeni Dodonov <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r--docs/README.BEOS136
-rw-r--r--docs/dispatch.html4
-rw-r--r--docs/install.html1
-rw-r--r--docs/systems.html8
4 files changed, 4 insertions, 145 deletions
diff --git a/docs/README.BEOS b/docs/README.BEOS
deleted file mode 100644
index efd84e888cb..00000000000
--- a/docs/README.BEOS
+++ /dev/null
@@ -1,136 +0,0 @@
-
- Mesa / BeOS Information
-
-
-
-* Introduction
-
-Brian Paul added in Mesa 3.1 a driver for BeOS R4.5 operating system.
-This driver implements a clone of the BGLView class. This class,
-derived from BView, allows OpenGL rendering into any BeOS window. His
-driver was updated in Mesa 4.1 and again in version 6.1 by Philippe
-Houdoin, who's maintaining this driver since.
-
-Any application which uses the BGLView should be able to use Mesa
-instead of Be's OpenGL without changing any code.
-
-Since Be's OpenGL implementation (as of R5) is basically just the
-SGI sample implementation, it's pretty slow. You'll see that Mesa
-is considerably faster.
-
-
-* Source Code
-
-The source code for the driver is in src/mesa/drivers/beos/ directory.
-It's not 100% finished at this time but many GLUT-based demos are
-working. No optimizations have been made at this time.
-
-
-* Compiling
-
-Since Mesa 6.x, it can be build under BeOS with both the R5 builtin gcc version
-or more recent gcc versions available for BeOS, like this gcc version 2.95.3 for BeOS
-you can find at http://www.bebits.com/app/2157.
-Anyway, keep in mind that to take full advantage of Mesa x86 optimizations, you better
-want to use gcc 2.95.3 or sooner versions...
-
-To build Mesa-powered BeOS libGL.so version, open an Terminal window,
-move to Mesa root folder and type this command:
-
-$ make beos
-
-Note that the "beos" argument is only needed the first time to setup build config.
-Next times, typing "make" will be enough.
-
-When it finishes the Mesa based libGL.so library for
-BeOS will be in the lib/ directory, along libglut.so library.
-Several demo/test programs should have been build too under progs/* folders.
-If it stop when building one of the progs/* programs, you may want to ignore it
-and force make to move on next target by adding the -k make option:
-
-$ cd progs
-$ make -k
-
-To install it as Be's default libGL.so replacement, put it in your
-/boot/home/config/lib/ directory. All your GL/GLUT apps will use
-the Mesa based then.
-
-By default, it build a non-debug version library.
-The x86 (MMX, SSE and 3DNOW) optimizations are also supported for x86 target.
-For PowerPC BeOS flavor, sorry, Mesa don't have ppc (Altivec) optimizations
-yet.
-
-To build a DEBUG version, type instead this :
-
-$ DEBUG=1 make
-
-
-* Example Programs
-
-Look under progs/beos/ for some BGLView-based programs.
-You should find under progs/samples and progs/redbook directories GLUT-based programs too.
-They all should have been compiled along with the Mesa library.
-
-
-* GLUT
-
-A beta version of GLUT 3.7 port for BeOS, made by Jake Hamby, can be found at
-http://anobject.com/jehamby/Code/Glut-3.7-x86.zip.
-This is the version currently included in Mesa source code, and
-build in lib/libglut.so.
-
-A previous 3.5 version of this GLUT BeOS port used to be available at
-http://home.beoscentral.com/jehamby/Glut-3.5-x86.zip.
-
-They're special versions of GLUT for the BeOS platform. I don't
-believe Mark Kilgard's normal GLUT distribution includes BeOS
-support.
-
-
-* Special Features
-
-Mesa's implementation of the BGLView class has an extra member
-function: CopySubBufferMESA(). It basically works like SwapBuffers()
-but it only copies a sub region from the back buffer to the front
-buffer. This is a useful optimization for some applications.
-If you use this method in your code be sure that you check at runtime
-that you're actually using Mesa (with glGetString) so you don't
-cause a fatal error when running with Be's OpenGL.
-
-
-* Work Left To Do
-
-- BDirectWindow single buffering support is not implemented yet.
-- Color index mode is not implemented yet.
-- Reading pixels from the front buffer not implemented yet.
-- There is also a BGLScreen class in BeOS for full-screen OpenGL rendering.
- This should also be implemented for Mesa.
-- Multiple renderers add-ons support, first step toward hardware acceleration
- support.
-
-* Other contributors to this BeOS port
-
-Jake Hamby jhamby <at> anobject <dot> com
-Marcin Konicki ahwayakchih <at> neoni <dot> net
-Francois Revol revol <at> free <dot> fr
-Nathan Whitehorn nathanw <at> uchicago <dot> edu
-
-
-* Older BeOS Driver
-
-Mesa 2.6 had an earlier BeOS driver. It was based on Mesa's Off-screen
-rendering interface, not BGLView. If you're interested in the older
-driver you should get Mesa 2.6.
-
-
-* BeOS and Glide
-
-Mesa 3.0 supported the 3Dfx/Glide library on Beos. Download Mesa 3.0
-if interested. Ideally, the 3Dfx/Glide support should be updated to
-work with the new Mesa 3.1 BGLView implementation.
-
-The Glide library hasn't been updated for BeOS R4 and newer, to my knowledge,
-as of February, 1999.
-
-
-----------------------------------------------------------------------
diff --git a/docs/dispatch.html b/docs/dispatch.html
index e5587c1a294..c3a33b90bf7 100644
--- a/docs/dispatch.html
+++ b/docs/dispatch.html
@@ -198,9 +198,7 @@ few preprocessor defines.</p>
<ul>
<li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li>
<li>If <tt>PTHREADS</tt> is defined, method #3 is used.</li>
-<li>If any of <tt>PTHREADS</tt>,
-<tt>WIN32_THREADS</tt>, or <tt>BEOS_THREADS</tt>
-is defined, method #2 is used.</li>
+<li>If <tt>WIN32_THREADS</tt> is defined, method #2 is used.</li>
<li>If none of the preceeding are defined, method #1 is used.</li>
</ul>
diff --git a/docs/install.html b/docs/install.html
index 57e671b633f..228100ec731 100644
--- a/docs/install.html
+++ b/docs/install.html
@@ -310,7 +310,6 @@ Documentation for other environments (some may be very out of date):
<LI><A HREF="README.GGI">README.GGI</A> - GGI
<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
-<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
<LI><A HREF="README.DJ">README.DJ</A> - DJGPP
<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
diff --git a/docs/systems.html b/docs/systems.html
index 5137b074e28..03db779a1ae 100644
--- a/docs/systems.html
+++ b/docs/systems.html
@@ -16,14 +16,13 @@ X development environment to use Mesa.
<p>
The DRI hardware drivers for the X.org server and XFree86 provide
-hardware accelerated rendering for chips from ATI, Intel, Matrox, 3dfx
-and others on Linux and FreeBSD.
+hardware accelerated rendering for chips from ATI, Intel, and NVIDIA
+on Linux and FreeBSD.
</p>
<p>
Drivers for other assorted platforms include:
-the Amiga, Apple Macintosh, BeOS, NeXT, OS/2, MS-DOS, VMS, Windows
-9x/NT, and Direct3D.
+the Apple Macintosh and Windows.
</p>
<p>
@@ -51,7 +50,6 @@ They can be saved if someone steps up to help.
<LI>3dfx/Glide <A HREF="README.3DFX">(README.3DFX)</A>
<LI>GGI <A HREF="README.GGI">(README.GGI)</A>
<LI>Amiga Amiwin <A HREF="README.AMIWIN">(README.AMIWIN)</A>
-<LI>BeOS <A HREF="README.BEOS">(README.BEOS)</A>
<LI>Direct3D driver <A HREF="README.D3D">(README.D3D)</A>
<LI>DJGPP <A HREF="README.DJ">(README.DJ)</A>
<LI>LynxOS <A HREF="README.LYNXOS">(README.LYNXOS)</A>