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authorAxel Davy <[email protected]>2015-01-10 18:49:16 +0100
committerAxel Davy <[email protected]>2015-02-06 00:07:19 +0100
commit8f50614910c40366d94964fe2c5da5772aff2f96 (patch)
tree076e6684141d055f7b407fda5b7e2dd2b76cf115 /docs
parent2c54d154e86cd93caed527824166f468a6c24c70 (diff)
gallium/targets/d3dadapter9: Fix device detection for render-nodes
When on a render node the unique ioctl doesn't work. This patch drops the code to detect the device, which relied on an ioctl, and replaces it by the mesa loader function. The mesa loader function is more complete and won't fail for render-nodes. Alternatively we could also have used the pipe cap to determine the vendor and device id from the driver. Reviewed-by: Tiziano Bacocco <[email protected]> Signed-off-by: Axel Davy <[email protected]>
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