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author | Kenneth Graunke <[email protected]> | 2016-10-05 11:58:59 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-10-06 02:13:36 -0700 |
commit | f7659e02c320fa9aac82e094e01786d2a5eb91e3 (patch) | |
tree | 2314a4e4023bf8efcb612c5017a0806ff9e88787 /docs/webmaster.html | |
parent | 0408d50f43d8520d9feb3faef6e6f31871d18a74 (diff) |
nir: Delete open coded type printing.
glsl_print_type() prints arrays of arrays incorrectly. For example,
a type with name float[3][7] would be printed as float[7][3]. (This
is an array of length 3 containing arrays of 7 floats.) cdecl says
that the type name is correct.
glsl_print_type() doesn't really do anything above and beyond printing
type->name, and glsl_print_struct() wasn't used at all. So, drop them.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'docs/webmaster.html')
0 files changed, 0 insertions, 0 deletions