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authorMarek Olšák <[email protected]>2017-05-30 23:52:07 +0200
committerMarek Olšák <[email protected]>2017-06-07 18:10:50 +0200
commita893c916973384ad64f20159cca04c0e71652f36 (patch)
treea633036f381624f6ca67702d68572bb97cb38e0f /docs/webmaster.html
parent4a88c7774cfae0da9f0819771efdbfb881f8af6c (diff)
gallium/u_blitter: use 2D_ARRAY for cubemap blits if possible
so that we can use TXF. The cubemap blit pixel shader code size: 148 -> 92 bytes Reviewed-by: Nicolai Hähnle <[email protected]>
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