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authorMarek Olšák <[email protected]>2014-07-11 00:05:44 +0200
committerMarek Olšák <[email protected]>2014-07-11 19:36:29 +0200
commit734e4946f50c1b83dafdb18ced652abc88e6a246 (patch)
tree2d08733088b97de78cc53d9653eff44aaae1b507 /docs/viewperf.html
parentf381c27c548aa28b003c8e188f5d627ab4105f76 (diff)
mesa: fix crash in st/mesa after deleting a VAO
This happens when glGetMultisamplefv (or any other non-draw function) is called, which doesn't invoke the VBO module to update _DrawArrays and the pointer is invalid at that point. However st/mesa still dereferences it to setup vertex buffers ==> crash. Reviewed-by: Brian Paul <[email protected]>
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