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author | Ian Romanick <[email protected]> | 2013-09-10 12:00:34 -0500 |
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committer | Ian Romanick <[email protected]> | 2013-10-07 09:59:23 -0700 |
commit | 42305fb50256c12b8e7a516115e72ae7089ccd1b (patch) | |
tree | 5017a6d92aeba57f0351c88beecee51e4822a010 /docs/viewperf.html | |
parent | d4b5bc62af3e3e6652801bf1b6377fd46c11f59c (diff) |
glsl: Count shader inputs and outputs separately
Starting with OpenGL 3.2 input limits and output limits for stages may
not match. This means they need to be accounted separately.
No piglit regressions.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'docs/viewperf.html')
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