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author | Marek Olšák <[email protected]> | 2011-08-19 22:57:56 +0200 |
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committer | Marek Olšák <[email protected]> | 2011-08-19 23:12:15 +0200 |
commit | db71537f01e0e6fd19e90bda6cfd727bb18832df (patch) | |
tree | 423f6edff9d1f81828e455599b98db8cb9eaa8a4 /docs/utility.html | |
parent | 754ea4ea76f1d5ac6150090cffe2542bdf178d87 (diff) |
r600g: don't allocate separate depth and stencil for transfer textures on EG
The state tracker expects depth and stencil pixels interleaved.
Evergreen can bind an interleaved depth-stencil resource as a colorbuffer,
but not as a zbuffer.
The hardware can do the interleaving for us when decompressing.
Diffstat (limited to 'docs/utility.html')
0 files changed, 0 insertions, 0 deletions