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authorKenneth Graunke <[email protected]>2015-08-27 14:04:40 -0700
committerKenneth Graunke <[email protected]>2015-09-03 22:31:03 -0700
commit294282aaa6a517b455d3e31d12e2d85516ac04e6 (patch)
tree7c9c5beb1bbd4bc9fd450b7b8d7ee1e2b6a97798 /docs/thanks.html
parenta2151560b8d65be31129c00872ea8d70c564b110 (diff)
i965: Remove legacy clip plane handling from geometry shaders.
We only support geometry shaders in core profiles, where gl_ClipVertex doesn't exist. Presumably the even older behavior of clipping to gl_Position isn't supported either. In fact, GLSL 1.50 page 76 claims: "The shader must also set all values in gl_ClipDistance that have been enabled via the OpenGL API, or results are undefined." So we don't need to handle legacy clipping in geometry shaders. I think Paul added this back when we were considering supporting the old GL_ARB_geometry_shader4 extension. This removes a non-orthagonal state dependency on GS compilation. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
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