diff options
author | Brian Paul <[email protected]> | 2003-03-08 17:38:57 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2003-03-08 17:38:57 +0000 |
commit | 0b27aceae2464db3dd149cf4fd667e353a655c5e (patch) | |
tree | a8df88dd0893e04a6fe4f125ddd361a1bde9d7ae /docs/systems.html | |
parent | dc32636cfd38916ad7b2150e10765026dbb64ce5 (diff) |
Documentation/website overhaul. The website content and doc/ directory
are now merged and are one and the same.
Diffstat (limited to 'docs/systems.html')
-rw-r--r-- | docs/systems.html | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/docs/systems.html b/docs/systems.html new file mode 100644 index 00000000000..46661d6042f --- /dev/null +++ b/docs/systems.html @@ -0,0 +1,109 @@ +<HTML> + +<TITLE>Supported Systems and Drivers</TITLE> + +<BODY text="#000000" bgcolor="#55bbff" link="#111188"> + +<H1>Supported Systems and Drivers</H1> + +<p> +Mesa was originally designed for Unix/X11 systems and is still best +supported on those systems. All you need is an ANSI C compiler and the +X development environment to use Mesa. +</p> + +<p>Others have contributed drivers +for the Amiga, Apple Macintosh, BeOS, NeXT, OS/2, MS-DOS, VMS, Windows +9x/NT, and Direct3D. +</p> + +<p> +The following files describe the details for various platforms. +Be warned, some of these files (and drivers) may be very out of date. +</p> + +<UL> +<LI><A HREF="README.X11">README.X11</A> - X Window System / Unix / Linux +<LI><A HREF="README.WIN32">README.WIN32</A> - Microsoft Windows +<LI><A HREF="README.VMS">README.VMS</A> - DEC VMS +<LI><A HREF="README.GGI">README.GGI</A> - GGI +<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver +<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin +<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS +<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver +<LI><A HREF="README.DJ">README.DJ</A> - DJGPP +<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS +<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32 +<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT +<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep +<LI><A HREF="README.OS2">README.OS2</A> - OS/2 +<LI><A HREF="README.WINDML">README.WINDML</A> - WindML +</UL> + + +<p> +The standard Mesa distribution only supports software-based rendering, with +the exception of the 3Dfx Glide driver. +Information about other hardware support follows. +</p> + +<ul> +<li>DRI-based hardware support for 3dfx, Intel, Matrox, ATI with XFree86 +<blockquote> + <p>The <a href="http://dri.sourceforge.net/" target="_parent">DRI architecture</a>, + originally developed by Precision Insight, Inc. uses Mesa and + provides hardware acceleration for a number of popular chipsets.<br> + <br> + The DRI is part of XFree86 4.0 and later. + <br><br> + If you download and install XFree86 4.x you do not need to + install Mesa separately. All the important parts of Mesa + will be installed with the rest of XFree86. +</blockquote> + + +<li>3dfx Voodoo1, Voodoo2, Voodoo Rush, Voodoo Banshee, Voodoo3 +<blockquote> +<p>All cards based on these chipsets should work with Linux and +Windows 95 via 3dfx's Glide library. +The Mesa/Glide driver is included with the Mesa distribution. +You'll need to install the Glide header files and runtime library. +</p> +<p> +David Bucciarelli wrote the original 3dfx driver for Mesa.<br> +Daryll Strauss ported Glide to Linux. +</p> +</blockquote> + + +<li>Matrox G200/G400, nVidia RIVA, ATI Rage Pro, Intel i810 on Linux +<blockquote> +<p>The <a href="http://utah-glx.sourceforge.net/" target="_parent"> +Utah GLX project</a> +(no longer active) developed drivers for these chipsets and others. +</blockquote> + +<li>Amiga Warp3D +<blockquote> +<p>Amiga systems can support 3D hardware with the Warp3D API. +See <a href="http://www.haage-partner.com/3dworld" target="_parent">here</a>. +</blockquote> + +<li>Also see +<blockquote> +<p><a href="http://www.linux3d.org/" target="_parent">www.linux3d.org</a> for +other 3D hardware info for Linux. +</blockquote> + +</ul> + +<p> +<b><em>Note:</em></b> +If you have NVIDIA hardware in your computer, +you should download and install NVIDIA's OpenGL library. You may +however, want to download Mesa in order to use its GLU and GLUT +libraries, or assorted demo programs.</p> + + +</body> +</html>
\ No newline at end of file |