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author | Paul Berry <[email protected]> | 2011-07-12 12:03:02 -0700 |
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committer | Paul Berry <[email protected]> | 2011-07-18 10:48:27 -0700 |
commit | f07221056e1822187546b76387714b3172f9b2c5 (patch) | |
tree | 7682a4551154360bc607b2d86755c7600bfb18f7 /docs/subset.html | |
parent | ddc1c96390b685bb95f7431e862c3a64fcefa085 (diff) |
glsl: Ensure that sampler declarations are always uniform or "in" parameters.
This brings us into compliance with page 17 (page 22 of the PDF) of
the GLSL 1.20 spec:
"[Sampler types] can only be declared as function parameters or
uniform variables (see Section 4.3.5 "Uniform"). ... [Samplers]
cannot be used as out or inout function parameters."
The spec isn't explicit about whether this rule applies to
structs/arrays containing shaders, but the intent seems to be to
ensure that it can always be determined at compile time which sampler
is being used in each texture lookup. So to avoid creating a
loophole, the rule needs to apply to structs/arrays containing shaders
as well.
Fixes piglit tests spec/glsl-1.10/compiler/samplers/*.frag, and fixes
bug 38987.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38987
Reviewed-by: Ian Romanick <[email protected]>
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