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author | Marek Olšák <[email protected]> | 2017-05-30 23:52:07 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-07 18:10:50 +0200 |
commit | a893c916973384ad64f20159cca04c0e71652f36 (patch) | |
tree | a633036f381624f6ca67702d68572bb97cb38e0f /docs/submittingpatches.html | |
parent | 4a88c7774cfae0da9f0819771efdbfb881f8af6c (diff) |
gallium/u_blitter: use 2D_ARRAY for cubemap blits if possible
so that we can use TXF.
The cubemap blit pixel shader code size: 148 -> 92 bytes
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'docs/submittingpatches.html')
0 files changed, 0 insertions, 0 deletions