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authorAnuj Phogat <[email protected]>2016-10-24 16:03:00 -0700
committerAnuj Phogat <[email protected]>2016-11-08 14:22:53 -0800
commitb9df2251c17e3ce52fa55c81f492591e08c3ee04 (patch)
tree2f5c3a638c2c3057f89866f578b9e40ee9a2faf5 /docs/specs
parent95ed1c19bf379ace583adfe520e1673675d17062 (diff)
i965: Fix GPU hang related to multiple render targets and alpha testing
This patch should have been the part of commit e592f7df. In a situation when there are multiple render targets with alpha testing enabled, if fragment shader doesn't write to draw buffer zero, it causes the GPU hang on SKL. No GPU hang is seen on HSW. Simulator gives a warning for all gen6+ h/w: "Illegal render target write message length 0xa expected 0xc" This patch fixes the GPU hang as well as the simulator warning with new piglit test fbo-mrt-alphatest-no-buffer-zero-write: https://patchwork.freedesktop.org/patch/118212 No regressions in Jenkins CI system. Cc: "12.0 13.0" <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
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