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author | Brian Paul <[email protected]> | 2013-10-28 18:33:32 -0600 |
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committer | Brian Paul <[email protected]> | 2013-10-29 08:09:34 -0600 |
commit | d0eaf6752d6faa8a17e3270b9e64b7c09ef705c2 (patch) | |
tree | 535964b760f78c5813371e22762ca5cbc5ff499d /docs/specs | |
parent | ea9fe9ebdbc37648af099848531ce301580fdeec (diff) |
st/mesa: move out of memory check in st_draw_vbo()
Before we were only checking the st->vertex_array_out_of_memory flag
after updating array state. But if there's two consecutive glDrawArrays
calls and the first one is skipped because of OOM, the second one should
be skipped too.
Cc: 9.2 <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'docs/specs')
0 files changed, 0 insertions, 0 deletions