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authorBrian Paul <[email protected]>2013-10-28 18:33:32 -0600
committerBrian Paul <[email protected]>2013-10-29 08:09:34 -0600
commitd0eaf6752d6faa8a17e3270b9e64b7c09ef705c2 (patch)
tree535964b760f78c5813371e22762ca5cbc5ff499d /docs/specs
parentea9fe9ebdbc37648af099848531ce301580fdeec (diff)
st/mesa: move out of memory check in st_draw_vbo()
Before we were only checking the st->vertex_array_out_of_memory flag after updating array state. But if there's two consecutive glDrawArrays calls and the first one is skipped because of OOM, the second one should be skipped too. Cc: 9.2 <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
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