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author | Bas Nieuwenhuizen <[email protected]> | 2016-11-22 00:31:44 +0100 |
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committer | Bas Nieuwenhuizen <[email protected]> | 2016-11-22 07:58:35 +0100 |
commit | 43ee4917cadbba7677def091333edbf3cf069f8a (patch) | |
tree | 118c72b54006f9e79dbca4c23863f71dee4685ad /docs/specs/MESA_shader_debug.spec | |
parent | 581bd1d12a0c8f68110519196673b11940887143 (diff) |
radv: Store UUID in physical device.
No sense in repeatedly determining it. Also, it might be dependent
on the device as shaders get compiled differently for SI/CIK/VI etc.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'docs/specs/MESA_shader_debug.spec')
0 files changed, 0 insertions, 0 deletions