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author | Michel Dänzer <[email protected]> | 2015-08-05 18:17:14 +0900 |
---|---|---|
committer | Michel Dänzer <[email protected]> | 2015-08-06 11:53:43 +0900 |
commit | f7ac4ef4eeea737115d0b574fed7ecae46426072 (patch) | |
tree | 13d5faac944237c4cc4911e2933ccaa9e4621966 /docs/specs/MESA_set_3dfx_mode.spec | |
parent | 2c61d583f8c931fc9834dd852b1c960c95acefb5 (diff) |
glsl: Initialize patch member of glsl_struct_field
There is apparently a subtle difference in C++ between
F f;
and
F f();
The former will use the default constructor. If there is no default
constructor specified, the compiler provides one that simply invokes the
default constructor for each field. For built-in basic types, the
default constructor does nothing. The later will, according to
http://stackoverflow.com/questions/2417065/does-the-default-constructor-initialize-built-in-types)
perform value-initialization of the type. For built-in types this means
initializing to zero.
The per_vertex_accumulator constructor is:
per_vertex_accumulator::per_vertex_accumulator()
: fields(),
num_fields(0)
{
}
This is the second form of constructor, so the glsl_struct_field
objects were previously zero initialized. With the addition of an empty
default constructor in commit 7ac946e5, per_vertex_accumulator::fields
receive no initialization.
Fixes a bunch of random (mostly tessellation related) piglit failures
since commit 7ac946e5 ("glsl: Add constuctors for the common cases of
glsl_struct_field").
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91544
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'docs/specs/MESA_set_3dfx_mode.spec')
0 files changed, 0 insertions, 0 deletions