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authorTimothy Arceri <[email protected]>2016-11-03 16:00:37 +1100
committerTimothy Arceri <[email protected]>2016-12-30 10:57:16 +1100
commit700bc94dcebf4257740483d2ba467b138234fa1a (patch)
treeda45fbee155479d7692bbe68c534a3c1c67385b3 /docs/sourcetree.html
parent31c04e4e229bec4e059779b4034cf597ceeadf97 (diff)
mesa/glsl: move LinkedTransformFeedback from gl_shader_program to gl_program
This will help allow us to store gl_program in the CurrentProgram array rather than gl_shader_program which will allow a bunch of simplifications. Note that we make LinkedTransformFeedback a pointer so we don't waste memory creating a struct for each stage. We also store a pointer to the gl_program that will contain the pointer in gl_shader_program so we can get easy access to the correct stage. Reviewed-by: Eric Anholt <[email protected]>
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