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authorMarek Olšák <[email protected]>2010-11-28 16:59:03 +0100
committerMarek Olšák <[email protected]>2010-11-28 17:45:39 +0100
commit5d4d8b6205af9a09e67f53631eefad77054aa8e9 (patch)
treee730d61f48f9b01ef3152559380bf4e45e4f780a /docs/sourcetree.html
parentc6ea4c0e8a6aa84a590ae63da3eb06c08c7356ed (diff)
u_blitter: interpolate clear color using a GENERIC varying instead of COLOR
There are also some u_simple_shaders changes. On r300, the TGSI_SEMANTIC_COLOR varying is a fixed-point number clamped to the range [0,1] and limited to 12 bits of precision. Therefore we can't use it for passing through a clear color in order to clear high precision texture formats. This also makes u_blitter use only one vertex shader instead of two.
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