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author | Paul Berry <[email protected]> | 2013-03-17 11:13:56 -0700 |
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committer | Paul Berry <[email protected]> | 2013-03-24 10:55:27 -0700 |
commit | 8fbc22e880a7a6f34a2fe4e8111b489bdd01919c (patch) | |
tree | fc11f922847f9820bf58313245b88ce3071616bc /docs/sourcetree.html | |
parent | 76ba30800d08149386c0bc6a6c5efc50590d3048 (diff) |
i965: Move brw_vs_prog_data::outputs_written into VUE map.
Future patches will allow for there to be separate VUE maps when both
a geometry shader and a vertex shader are in use. When this happens,
we will want to have correspondingly separate outputs_written
bitfields. Moving outputs_written into the VUE map will make this
easy.
For consistency with the terminology used in the VUE map, the bitfield
is renamed to "slots_valid" in the process.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'docs/sourcetree.html')
0 files changed, 0 insertions, 0 deletions