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authorSamuel Pitoiset <[email protected]>2017-05-30 22:36:28 +0200
committerMarek Olšák <[email protected]>2017-06-07 20:17:14 +0200
commit878bd981bf7aac1466ba3278796f200fa329e2af (patch)
tree53f94933913332e9c3dfcd65012abfd7fcf55779 /docs/shading.html
parent257b538fd2e48666d5daf7bc5394c8d0a977fedf (diff)
radeonsi: isolate real framebuffer changes from the decompression passes (v3)
When a stencil buffer is part of the framebuffer state, it is decompressed but because it's bindless, all draw calls set stencil_dirty_level_mask to 1. v2: Marek - set the flags outside the loop - also clear and set framebuffer.do_update_surf_dirtiness there - do it in the DB->CB copy path too v3: Marek - save and restore the do_update_surf_dirtiness flag Signed-off-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
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