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authorTimothy Arceri <[email protected]>2017-03-30 22:21:32 +1100
committerTimothy Arceri <[email protected]>2017-03-31 13:43:38 +1100
commit3e524cfa4781f4fa904b0918523337059620123f (patch)
tree8fd50d39864ec3335f9e00ecc9359bec270cc4c6 /docs/shading.html
parent2caa3aa1f4fed5fd336dbbdb77eeb2e29730a204 (diff)
mesa: remove MESA_GLSL=opt
This is unused. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
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1 files changed, 0 insertions, 1 deletions
diff --git a/docs/shading.html b/docs/shading.html
index cd01af00d90..7e3d2e4fced 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -50,7 +50,6 @@ execution. These are generally used for debugging.
The filenames will be "shader_X.vert" or "shader_X.frag" where X
the shader ID.
<li><b>cache_info</b> - print debug information about shader cache
-<li><b>opt</b> - force compiler optimizations
<li><b>uniform</b> - print message to stdout when glUniform is called
<li><b>nopvert</b> - force vertex shaders to be a simple shader that just transforms
the vertex position with ftransform() and passes through the color and