diff options
author | Timothy Arceri <[email protected]> | 2017-03-30 22:21:32 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-03-31 13:43:38 +1100 |
commit | 3e524cfa4781f4fa904b0918523337059620123f (patch) | |
tree | 8fd50d39864ec3335f9e00ecc9359bec270cc4c6 /docs/shading.html | |
parent | 2caa3aa1f4fed5fd336dbbdb77eeb2e29730a204 (diff) |
mesa: remove MESA_GLSL=opt
This is unused.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'docs/shading.html')
-rw-r--r-- | docs/shading.html | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/docs/shading.html b/docs/shading.html index cd01af00d90..7e3d2e4fced 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -50,7 +50,6 @@ execution. These are generally used for debugging. The filenames will be "shader_X.vert" or "shader_X.frag" where X the shader ID. <li><b>cache_info</b> - print debug information about shader cache -<li><b>opt</b> - force compiler optimizations <li><b>uniform</b> - print message to stdout when glUniform is called <li><b>nopvert</b> - force vertex shaders to be a simple shader that just transforms the vertex position with ftransform() and passes through the color and |