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author | Kenneth Graunke <[email protected]> | 2017-09-11 15:47:55 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2017-09-12 09:27:09 -0700 |
commit | e9cf458fa8c60878a17bee6a0f0b5b11f88272a4 (patch) | |
tree | b8ececb1e2e680cac11f5e058bf6106c9bb2e1e3 /docs/shading.html | |
parent | 85b66d20969685c26d3f7d22b6fc7b988872fa88 (diff) |
docs: Document shader capturing environment variables.
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'docs/shading.html')
-rw-r--r-- | docs/shading.html | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/docs/shading.html b/docs/shading.html index 8b4cfb36a1f..a0bbe997c1b 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -64,6 +64,7 @@ execution. These are generally used for debugging. Example: export MESA_GLSL=dump,nopt </p> +<h3 id="replacement">Experimenting with Shader Replacements</h3> <p> Shaders can be dumped and replaced on runtime for debugging purposes. This feature is not currently supported by SCons build. @@ -79,6 +80,20 @@ not clobber the replacement shaders. Also, the filenames of the replacement shad should match the filenames of the corresponding dumped shaders. </p> +<h3 id="capture">Capturing Shaders</h3> + +<p> +Setting <b>MESA_SHADER_CAPTURE_PATH</b> to a directory will cause the compiler +to write <tt>.shader_test</tt> files for use with +<a href="https://cgit.freedesktop.org/mesa/shader-db">shader-db</a>, a tool +which compiler developers can use to gather statistics about shaders +(instructions, cycles, memory accesses, and so on). +</p> +<p> +Notably, this captures linked GLSL shaders - with all stages together - +as well as ARB programs. +</p> + <h2 id="support">GLSL Version</h2> <p> |