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authorErik Faye-Lund <[email protected]>2019-04-18 15:38:01 +0200
committerErik Faye-Lund <[email protected]>2019-05-02 11:09:15 +0000
commit92917e82e866155dd1d9300186e3be97cd673b47 (patch)
treefbf497e9311c52a0668af87639d184192ae258bf /docs/shading.html
parent0c3bab776162b451f34ff14e015c56560ca9f9db (diff)
docs: close paragraphs before lists
paragraphs can't contain lists, and attempting to close them after the list just cause an extra, empty paragraph to be created. We don't want that, so let's close the paragraphs before the list intead. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
Diffstat (limited to 'docs/shading.html')
-rw-r--r--docs/shading.html2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/shading.html b/docs/shading.html
index 76f25316f86..174337b41f2 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -71,6 +71,7 @@ Shaders can be dumped and replaced on runtime for debugging purposes. This
feature is not currently supported by SCons build.
This is controlled via following environment variables:
+</p>
<ul>
<li><b>MESA_SHADER_DUMP_PATH</b> - path where shader sources are dumped
<li><b>MESA_SHADER_READ_PATH</b> - path where replacement shaders are read
@@ -79,7 +80,6 @@ Note, path set must exist before running for dumping or replacing to work.
When both are set, these paths should be different so the dumped shaders do
not clobber the replacement shaders. Also, the filenames of the replacement shaders
should match the filenames of the corresponding dumped shaders.
-</p>
<h3 id="capture">Capturing Shaders</h3>