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authorBrian Paul <[email protected]>2009-10-22 09:38:39 -0600
committerBrian Paul <[email protected]>2009-10-22 18:35:13 -0600
commit347fb3737be03488827d25610bec59cfb05bcab0 (patch)
treec663932d617f5be9b570203feb9c1902e11af663 /docs/shading.html
parentfdce832437537f8e89f7ea57d15e73a481bd240e (diff)
docs: document 'useprog' debug option
Diffstat (limited to 'docs/shading.html')
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1 files changed, 1 insertions, 0 deletions
diff --git a/docs/shading.html b/docs/shading.html
index 96060f1a752..bd02335a803 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -55,6 +55,7 @@ execution. These are generally used for debugging.
texcoord[0] attributes.
<li>nopfrag - force fragment shader to be a simple shader that passes
through the color attribute.
+<li>useprog - log glUseProgram calls to stderr
</ul>
<p>
Example: export MESA_GLSL=dump,nopt