diff options
author | Timothy Arceri <[email protected]> | 2016-07-08 12:44:44 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-01-31 09:51:31 +1100 |
commit | 30aa22dec0db401abd919b051bdfed54aa9258d1 (patch) | |
tree | 12d7a7eb719ec4b3e73e19d9a14574f6fb0f3ab6 /docs/shading.html | |
parent | ba1eb854bdb054714c5e98140c5697ed9b894c42 (diff) |
mesa: add new MESA_GLSL flag for printing shader cache debug info
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'docs/shading.html')
-rw-r--r-- | docs/shading.html | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/shading.html b/docs/shading.html index b0ed249e1dd..e44035a0b23 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -49,6 +49,7 @@ execution. These are generally used for debugging. <li><b>log</b> - log all GLSL shaders to files. The filenames will be "shader_X.vert" or "shader_X.frag" where X the shader ID. +<li><b>cache_info</b> - print debug information about shader cache <li><b>nopt</b> - disable compiler optimizations <li><b>opt</b> - force compiler optimizations <li><b>uniform</b> - print message to stdout when glUniform is called |