diff options
author | Andreas Boll <[email protected]> | 2012-06-12 09:05:33 +0200 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-06-12 08:03:30 -0600 |
commit | cc4188895be5525fa15c8b64b8338f901eda82fc (patch) | |
tree | 8994e84a5d8eb954fce7b85f7d080fa11468d3a0 /docs/shading.html | |
parent | f85d23cea4588dc1a62477a134bde9cd87d5d2d1 (diff) |
docs: use id instead of <a name>
Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'docs/shading.html')
-rw-r--r-- | docs/shading.html | 29 |
1 files changed, 9 insertions, 20 deletions
diff --git a/docs/shading.html b/docs/shading.html index ebb3927ad47..175e0246006 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -20,7 +20,7 @@ Contents </p> <ul> <li><a href="#envvars">Environment variables</a> -<li><a href="#120">GLSL 1.20 support</a> +<li><a href="#glsl120">GLSL 1.20 support</a> <li><a href="#unsup">Unsupported Features</a> <li><a href="#notes">Implementation Notes</a> <li><a href="#hints">Programming Hints</a> @@ -30,9 +30,7 @@ Contents </ul> - -<a name="envvars"> -<h2>Environment Variables</h2> +<h2 id="envvars">Environment Variables</h2> <p> The <b>MESA_GLSL</b> environment variable can be set to a comma-separated @@ -59,8 +57,7 @@ Example: export MESA_GLSL=dump,nopt </p> -<a name="120"> -<h2>GLSL Version</h2> +<h2 id="glsl120">GLSL Version</h2> <p> The GLSL compiler currently supports version 1.20 of the shading language. @@ -77,8 +74,7 @@ Several GLSL extensions are also supported: </ul> -<a name="unsup"> -<h2>Unsupported Features</h2> +<h2 id="unsup">Unsupported Features</h2> <p>XXX update this section</p> @@ -101,8 +97,7 @@ All other major features of the shading language should function. </p> -<a name="notes"> -<h2>Implementation Notes</h2> +<h2 id="notes">Implementation Notes</h2> <ul> <li>Shading language programs are compiled into low-level programs @@ -125,8 +120,7 @@ These issues will be addressed/resolved in the future. </p> -<a name="hints"> -<h2>Programming Hints</h2> +<h2 id="hints">Programming Hints</h2> <ul> <li>Use the built-in library functions whenever possible. @@ -142,8 +136,7 @@ These issues will be addressed/resolved in the future. </ul> -<a name="standalone"> -<h2>Stand-alone GLSL Compiler</h2> +<h2 id="standalone">Stand-alone GLSL Compiler</h2> <p> The stand-alone GLSL compiler program can be used to compile GLSL shaders @@ -180,10 +173,7 @@ Options include </ul> - - -<a name="implementation"> -<h2>Compiler Implementation</h2> +<h2 id="implementation">Compiler Implementation</h2> <p> The source code for Mesa's shading language compiler is in the @@ -245,8 +235,7 @@ Extra NOP instructions will also be inserted. </ul> -<a name="validation"> -<h2>Compiler Validation</h2> +<h2 id="validation">Compiler Validation</h2> <p> Developers working on the GLSL compiler should test frequently to avoid |