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author | Sam Hocevar <[email protected]> | 2011-02-16 17:04:03 -0700 |
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committer | Brian Paul <[email protected]> | 2011-02-16 17:05:08 -0700 |
commit | fde49436881e64cc9fd838761cea3d6718832449 (patch) | |
tree | 51071cd112f9ee5ed03c40883d2bc4676a465181 /docs/shading.html | |
parent | aaceca16dfc57375cdb837b82b3d123e42710c65 (diff) |
docs: fix glsl_compiler name
Diffstat (limited to 'docs/shading.html')
-rw-r--r-- | docs/shading.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/shading.html b/docs/shading.html index c41d4a9be2b..aba39597429 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -167,7 +167,7 @@ Here's an example of using the compiler to compile a vertex shader and emit GL_ARB_vertex_program-style instructions: </p> <pre> - src/glsl/glslcompiler --dump-ast myshader.vert + src/glsl/glsl_compiler --dump-ast myshader.vert </pre> Options include |