diff options
author | Nanley Chery <[email protected]> | 2017-01-30 12:27:15 -0800 |
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committer | Nanley Chery <[email protected]> | 2017-01-31 09:00:50 -0800 |
commit | 33e0c5d003658320f5005e26caf55bbcfbe1fbb2 (patch) | |
tree | cd7d7273768cceed245d53f8e6a3693b3416551f /docs/shading.html | |
parent | fc27181f9e51441a26b7eb4f62794b5e9a994644 (diff) |
anv/cmd_buffer: Use the proper depth input attachment surface state
Commit 2852efcda40274acf3272611c6a3b7731523a72d moved the location of
the depth input attachment surface state from the render pass to the
image view, but failed to update the surface state location used when
emitting the binding table. Fix this by loading the surface state from
the correct location.
Fixes:
dEQP-VK.renderpass.formats.d16_unorm.input.*
dEQP-VK.renderpass.formats.d24_unorm_s8_uint.input.*
dEQP-VK.renderpass.formats.d32_sfloat.input.*
dEQP-VK.renderpass.formats.x8_d24_unorm_pack32.input.*
dEQP-VK.renderpass.attachment_allocation.input_output.93
dEQP-VK.renderpass.attachment_allocation.input_output.92
dEQP-VK.renderpass.attachment_allocation.input_output.82
dEQP-VK.renderpass.attachment_allocation.input_output.46
Cc: "17.0" <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
Diffstat (limited to 'docs/shading.html')
0 files changed, 0 insertions, 0 deletions