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authorAlex Deucher <[email protected]>2011-06-21 17:31:14 -0400
committerAlex Deucher <[email protected]>2011-06-21 17:32:42 -0400
commit21972c85ea734dbfcf69629c6b0b940efb42d4ba (patch)
tree171572a1559d16589a59985d1fa3ea032b8f5a7d /docs/science.html
parent3db27d4a4aee9f311a447778ce94007415f2637f (diff)
r600g: fix fbo depth/stencil texture allocation for evergreen+
evergreen+ stores depth and stencil separately so when we allocate a depth/stencil fbo, make sure we allocate enough memory for both depth and stencil buffers. Signed-off-by: Alex Deucher <[email protected]>
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