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author | Bas Nieuwenhuizen <[email protected]> | 2017-03-05 17:17:06 +0100 |
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committer | Bas Nieuwenhuizen <[email protected]> | 2017-03-09 02:35:28 +0100 |
commit | 7d6e1a341af6d29110fbc83aa139fedade2851d1 (patch) | |
tree | 6f861aa3d84b3f454e997b9347ec659fc7ae2129 /docs/repository.html | |
parent | 870032978512576f5ac882b2c88c7657c9f741f4 (diff) |
radv: Don't flush the CB before doing a fast clear eliminate.
The only way we write CMASK/DCC compressed textures through shaders
is fast clears and CMASK/DCC inits, which have their own flushes.
Hence the CB cache is always up to date.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs/repository.html')
0 files changed, 0 insertions, 0 deletions