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authorMathias Fröhlich <[email protected]>2018-05-13 09:18:57 +0200
committerMathias Fröhlich <[email protected]>2018-05-17 20:13:40 +0200
commit6fac626193a077cba3154acf3820b30fc6f3e874 (patch)
treefc17833e2679570c8b937ad4f59ce4d7fc37a361 /docs/relnotes
parent984cb4e512f47fe6682f51985a0722c95e21f446 (diff)
mesa: The glArrayElement api is independent of the current program.
All the shader program dependent handling is done on the level of the gl_Context::Array._DrawVAO/_DrawVAOEnabledAttribs. So, skip array element invalidation on _NEW_PROGRAM. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
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