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author | Mathias Fröhlich <[email protected]> | 2018-05-13 09:18:57 +0200 |
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committer | Mathias Fröhlich <[email protected]> | 2018-05-17 20:13:40 +0200 |
commit | 6fac626193a077cba3154acf3820b30fc6f3e874 (patch) | |
tree | fc17833e2679570c8b937ad4f59ce4d7fc37a361 /docs/relnotes | |
parent | 984cb4e512f47fe6682f51985a0722c95e21f446 (diff) |
mesa: The glArrayElement api is independent of the current program.
All the shader program dependent handling is done on the level
of the gl_Context::Array._DrawVAO/_DrawVAOEnabledAttribs.
So, skip array element invalidation on _NEW_PROGRAM.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'docs/relnotes')
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