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author | Emil Velikov <[email protected]> | 2015-12-21 09:22:06 +0000 |
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committer | Emil Velikov <[email protected]> | 2015-12-21 10:11:27 +0000 |
commit | bb5adf065f1d64ddc0cd8ab6032dd23ad0333e78 (patch) | |
tree | ecb589ea3379466a46590d28b9be7998ed06dc87 /docs/relnotes | |
parent | 97eee905471d7426d23c8a4c48b9810c586f9dff (diff) |
docs: add release notes for 11.0.8
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit 261daab6b4f7a1cff143bebcd632ad5a2cdafa74)
Diffstat (limited to 'docs/relnotes')
-rw-r--r-- | docs/relnotes/11.0.8.html | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/docs/relnotes/11.0.8.html b/docs/relnotes/11.0.8.html new file mode 100644 index 00000000000..df4b4c2c5c4 --- /dev/null +++ b/docs/relnotes/11.0.8.html @@ -0,0 +1,199 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 11.0.8 Release Notes / December 9, 2015</h1> + +<p> +Mesa 11.0.8 is a bug fix release which fixes bugs found since the 11.0.7 release. +</p> +<p> +Mesa 11.0.8 implements the OpenGL 4.1 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.1. OpenGL +4.1 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li> + +</ul> + + +<h2>Changes</h2> + +<p>Boyuan Zhang (1):</p> +<ul> + <li>radeon/uvd: uv pitch separation for stoney</li> +</ul> + +<p>Dave Airlie (9):</p> +<ul> + <li>r600: do SQ flush ES ring rolling workaround</li> + <li>r600: SMX returns CONTEXT_DONE early workaround</li> + <li>r600/shader: split address get out to a function.</li> + <li>r600/shader: add utility functions to do single slot arithmatic</li> + <li>r600g: fix geom shader input indirect indexing.</li> + <li>r600: handle geometry dynamic input array index</li> + <li>radeonsi: handle doubles in lds load path.</li> + <li>mesa/varray: set double arrays to non-normalised.</li> + <li>mesa/shader: return correct attribute location for double matrix arrays</li> +</ul> + +<p>Emil Velikov (8):</p> +<ul> + <li>docs: add sha256 checksums for 11.0.7</li> + <li>cherry-ignore: don't pick a specific i965 formats patch</li> + <li>Revert "i965/nir: Remove unused indirect handling"</li> + <li>Revert "i965/state: Get rid of dword_pitch arguments to buffer functions"</li> + <li>Revert "i965/vec4: Use a stride of 1 and byte offsets for UBOs"</li> + <li>Revert "i965/fs: Use a stride of 1 and byte offsets for UBOs"</li> + <li>Revert "i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge"</li> + <li>Update version to 11.0.8</li> +</ul> + +<p>Francisco Jerez (1):</p> +<ul> + <li>i965: Resolve color and flush for all active shader images in intel_update_state().</li> +</ul> + +<p>Ian Romanick (1):</p> +<ul> + <li>meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER</li> +</ul> + +<p>Ilia Mirkin (17):</p> +<ul> + <li>freedreno/a4xx: support lod_bias</li> + <li>freedreno/a4xx: fix 5_5_5_1 texture sampler format</li> + <li>freedreno/a4xx: point regid to "red" even for alpha-only rb formats</li> + <li>nvc0/ir: fold postfactor into immediate</li> + <li>nv50/ir: deal with loops with no breaks</li> + <li>nv50/ir: the mad source might not have a defining instruction</li> + <li>nv50/ir: fix instruction permutation logic</li> + <li>nv50/ir: don't forget to mark flagsDef on cvt in txb lowering</li> + <li>nv50/ir: fix DCE to not generate 96-bit loads</li> + <li>nv50/ir: avoid looking at uninitialized srcMods entries</li> + <li>gk110/ir: fix imul hi emission with limm arg</li> + <li>gk104/ir: sampler doesn't matter for txf</li> + <li>gk110/ir: fix imad sat/hi flag emission for immediate args</li> + <li>nv50/ir: fix cutoff for using r63 vs r127 when replacing zero</li> + <li>nv50/ir: can't have predication and immediates</li> + <li>glsl: assign varying locations to tess shaders when doing SSO</li> + <li>ttn: add TEX2 support</li> +</ul> + +<p>Jason Ekstrand (5):</p> +<ul> + <li>i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge</li> + <li>i965/fs: Use a stride of 1 and byte offsets for UBOs</li> + <li>i965/vec4: Use a stride of 1 and byte offsets for UBOs</li> + <li>i965/state: Get rid of dword_pitch arguments to buffer functions</li> + <li>i965/nir: Remove unused indirect handling</li> +</ul> + +<p>Jonathan Gray (2):</p> +<ul> + <li>configure.ac: use pkg-config for libelf</li> + <li>configure: check for python2.7 for PYTHON2</li> +</ul> + +<p>Kenneth Graunke (2):</p> +<ul> + <li>i965: Fix fragment shader struct inputs.</li> + <li>i965: Fix scalar vertex shader struct outputs.</li> +</ul> + +<p>Marek Olšák (8):</p> +<ul> + <li>radeonsi: fix occlusion queries on Fiji</li> + <li>radeonsi: fix a hang due to uninitialized border color registers</li> + <li>radeonsi: fix Fiji for LLVM <= 3.7</li> + <li>radeonsi: don't call of u_prims_for_vertices for patches and rectangles</li> + <li>radeonsi: apply the streamout workaround to Fiji as well</li> + <li>gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 correctly</li> + <li>tgsi/scan: add flag colors_written</li> + <li>r600g: write all MRTs only if there is exactly one output (fixes a hang)</li> +</ul> + +<p>Matt Turner (1):</p> +<ul> + <li>glsl: Allow binding of image variables with 420pack.</li> +</ul> + +<p>Neil Roberts (2):</p> +<ul> + <li>i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format</li> + <li>i965: Add B8G8R8X8_SRGB to the alpha format override</li> +</ul> + +<p>Oded Gabbay (1):</p> +<ul> + <li>configura.ac: fix test for SSE4.1 assembler support</li> +</ul> + +<p>Patrick Rudolph (2):</p> +<ul> + <li>nv50,nvc0: fix use-after-free when vertex buffers are unbound</li> + <li>gallium/util: return correct number of bound vertex buffers</li> +</ul> + +<p>Samuel Pitoiset (1):</p> +<ul> + <li>nvc0: free memory allocated by the prog which reads MP perf counters</li> +</ul> + +<p>Tapani Pälli (1):</p> +<ul> + <li>i965: use _Shader to get fragment program when updating surface state</li> +</ul> + +<p>Tom Stellard (2):</p> +<ul> + <li>radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}</li> + <li>radeonsi/compute: Use the compiler's COMPUTE_PGM_RSRC* register values</li> +</ul> + + +</div> +</body> +</html> |