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authorDylan Baker <[email protected]>2016-09-19 15:36:09 -0700
committerKenneth Graunke <[email protected]>2016-09-20 16:23:04 -0700
commitd4bf9baa43e2cf7b4b877141ee472779ced219bf (patch)
treee37f68c01f0cfcc5f866af2c81906d308b28842a /docs/relnotes
parent956f3e3bcd426b97a4d73d6903bbeb93ec4fd3f3 (diff)
mesa: Implement ARB_shader_viewport_layer_array for i965
This extension is a combination of AMD_vertex_shader_viewport_index and AMD_vertex_shader_layer, making it rather trivial to implement. For gallium I *think* this needs a new cap because of the addition of support in tessellation evaluation shaders, and since I don't have any hardware to test it on, I've left that for someone else to wire up. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'docs/relnotes')
-rw-r--r--docs/relnotes/12.1.0.html1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/relnotes/12.1.0.html b/docs/relnotes/12.1.0.html
index 8e0a84e4637..f411614cfce 100644
--- a/docs/relnotes/12.1.0.html
+++ b/docs/relnotes/12.1.0.html
@@ -53,6 +53,7 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_indirect_parameters on radeonsi</li>
<li>GL_ARB_shader_draw_parameters on radeonsi</li>
<li>GL_ARB_shader_group_vote on nvc0</li>
+<li>GL_ARB_shader_viewport_layer_array on i965/gen6+</li>
<li>GL_ARB_stencil_texturing on i965/hsw</li>
<li>GL_ARB_texture_stencil8 on i965/hsw</li>
<li>GL_EXT_window_rectangles on nv50, nvc0</li>