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author | Emil Velikov <[email protected]> | 2015-02-21 12:22:08 +0000 |
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committer | Emil Velikov <[email protected]> | 2015-02-24 16:10:52 +0000 |
commit | 1d761be43a694f24489ffea422c83737a731b8f2 (patch) | |
tree | 48d6dd8f3add67c07926b7dbef049a30f32056ca /docs/relnotes | |
parent | 9c7b343bc0a6aa6065055cbc1c0a891ccc445984 (diff) |
Add release notes for the 10.4.5 release
Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit a5c608e951c7d41be99a1f84450a1d5aaf6ccadd)
Diffstat (limited to 'docs/relnotes')
-rw-r--r-- | docs/relnotes/10.4.5.html | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/docs/relnotes/10.4.5.html b/docs/relnotes/10.4.5.html new file mode 100644 index 00000000000..c3d050454e0 --- /dev/null +++ b/docs/relnotes/10.4.5.html @@ -0,0 +1,112 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.4.5 Release Notes / February 21, 2015</h1> + +<p> +Mesa 10.4.5 is a bug fix release which fixes bugs found since the 10.4.4 release. +</p> +<p> +Mesa 10.4.5 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82477">Bug 82477</a> - [softpipe] piglit fp-long-alu regression</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88658">Bug 88658</a> - (bisected) Slow video playback on Kabini</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89069">Bug 89069</a> - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)</li> + +</ul> + + +<h2>Changes</h2> + +<p>Carl Worth (1):</p> +<ul> + <li>Revert use of Mesa IR optimizer for ARB_fragment_programs</li> +</ul> + +<p>Emil Velikov (3):</p> +<ul> + <li>docs: Add sha256 sums for the 10.4.4 release</li> + <li>get-pick-list.sh: Require explicit "10.4" for nominating stable patches</li> + <li>Update version to 10.4.5</li> +</ul> + +<p>Ilia Mirkin (3):</p> +<ul> + <li>nvc0: bail out of 2d blits with non-A8_UNORM alpha formats</li> + <li>st/mesa: treat resource-less xfb buffers as if they weren't there</li> + <li>nvc0: allow holes in xfb target lists</li> +</ul> + +<p>Jeremy Huddleston Sequoia (2):</p> +<ul> + <li>darwin: build fix</li> + <li>darwin: build fix</li> +</ul> + +<p>Kenneth Graunke (4):</p> +<ul> + <li>i965: Override swizzles for integer luminance formats.</li> + <li>i965: Use a gl_color_union for sampler border color.</li> + <li>i965: Fix integer border color on Haswell.</li> + <li>glsl: Reduce memory consumption of copy propagation passes.</li> +</ul> + +<p>Laura Ekstrand (1):</p> +<ul> + <li>main: Fixed _mesa_GetCompressedTexImage_sw to copy slices correctly.</li> +</ul> + +<p>Marek Olšák (5):</p> +<ul> + <li>r600g,radeonsi: don't append to streamout buffers that haven't been used yet</li> + <li>radeonsi: fix instanced arrays with non-zero start instance</li> + <li>radeonsi: small fix in SPI state</li> + <li>mesa: fix AtomicBuffer typo in _mesa_DeleteBuffers</li> + <li>radeonsi: fix a crash if a stencil ref state is set before a DSA state</li> +</ul> + +<p>Michel Dänzer (2):</p> +<ul> + <li>st/mesa: Don't use PIPE_USAGE_STREAM for GL_PIXEL_UNPACK_BUFFER_ARB</li> + <li>Revert "radeon/llvm: enable unsafe math for graphics shaders"</li> +</ul> + + +</div> +</body> +</html> |