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authorMarek Olšák <[email protected]>2018-08-05 22:16:48 -0400
committerMarek Olšák <[email protected]>2018-08-24 00:36:18 -0400
commit45b5f5fa25b844bab458369a50f7423724dc4283 (patch)
tree239d530ec9d80c7aab1ae2cd2b15a5c5ec39cc53 /docs/relnotes
parentdae4cf397d8a5d0d060cece1feaf38dc3f623398 (diff)
st/mesa: expose KHR_texture_compression_astc_sliced_3d
This is ASTC 2D LDR allowing texture arrays and 3D, compressing each slice as a separate 2D image. Tested by piglit. Trivial.
Diffstat (limited to 'docs/relnotes')
-rw-r--r--docs/relnotes/18.3.0.html1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/relnotes/18.3.0.html b/docs/relnotes/18.3.0.html
index 6aeb8051dc1..594b0624a5b 100644
--- a/docs/relnotes/18.3.0.html
+++ b/docs/relnotes/18.3.0.html
@@ -58,6 +58,7 @@ Note: some of the new features are only available with certain drivers.
<li>GL_EXT_disjoint_timer_query on radeonsi and most other Gallium drivers (ES extension)</li>
<li>GL_EXT_vertex_attrib_64bit on i965, nvc0, radeonsi.</li>
<li>GL_EXT_window_rectangles on radeonsi.</li>
+<li>GL_KHR_texture_compression_astc_sliced_3d on radeonsi.</li>
</ul>
<h2>Bug fixes</h2>