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authorIago Toral Quiroga <[email protected]>2017-10-16 12:43:52 +0200
committerIago Toral Quiroga <[email protected]>2017-10-19 11:27:12 +0200
commit2d87caa279ea319fa89572fb8595a46c05a615c4 (patch)
treec608d2b2430506dfe9829c6ec77990a09fb1a911 /docs/relnotes
parent16631ca30ea6d6eec8101f07d97a55b2210026e8 (diff)
glsl/linker: produce error when invalid explicit locations are used
We only need to add a check to validate output locations here. For inputs with invalid locations we will fail to link when we can't find a matching output in the same (invalid) location. v2: compute location slots properly depending on shader stage and variable type / direction Fixes: KHR-GL45.enhanced_layouts.varying_location_limit Reviewed-by: Nicolai Hähnle <[email protected]>
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