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authorGlenn Kennard <[email protected]>2014-09-10 11:54:40 +0200
committerMarek Olšák <[email protected]>2014-10-12 23:53:57 +0200
commita327fa3a068af49bb7ae00a4b03abcb91906e0d2 (patch)
tree73099704bc1d26aab47982aaa80165e20028634d /docs/relnotes
parent75e97e2e3f317c79124116f596bdf0fde9f70ef8 (diff)
r600g: Implement GL_ARB_sample_shading
Also fixes two sided lighting which was broken at least on pre-evergreen by commit b1eb00. Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'docs/relnotes')
-rw-r--r--docs/relnotes/10.4.html1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/relnotes/10.4.html b/docs/relnotes/10.4.html
index e6813d3d100..64cbfaefa6f 100644
--- a/docs/relnotes/10.4.html
+++ b/docs/relnotes/10.4.html
@@ -44,6 +44,7 @@ Note: some of the new features are only available with certain drivers.
</p>
<ul>
+<li>GL_ARB_sample_shading on r600</li>
<li>GL_ARB_texture_view on nv50, nvc0</li>
</ul>